Lines Matching full:clamp

60     const float cmpValue     = (clampValues) ? (de::clamp(cmpValue_, 0.0f, 1.0f)) : (cmpValue_);  in execCompare()
61 …const float cmpReference = (clampValues) ? (de::clamp(cmpReference_, 0.0f, 1.0f)) : (cmpReference_… in execCompare()
566 const float minA = de::clamp((uBounds.x() - 0.5f) - float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
567 const float maxA = de::clamp((uBounds.y() - 0.5f) - float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
568 const float minB = de::clamp((vBounds.x() - 0.5f) - float(j), 0.0f, 1.0f); in isLinearCompareResultValid()
569 const float maxB = de::clamp((vBounds.y() - 0.5f) - float(j), 0.0f, 1.0f); in isLinearCompareResultValid()
688 const float minA0 = de::clamp((uBounds0.x() - 0.5f) - float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
689 const float maxA0 = de::clamp((uBounds0.y() - 0.5f) - float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
690 const float minB0 = de::clamp((vBounds0.x() - 0.5f) - float(j0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
691 const float maxB0 = de::clamp((vBounds0.y() - 0.5f) - float(j0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
710 const float minA1 = de::clamp((uBounds1.x() - 0.5f) - float(i1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
711 const float maxA1 = de::clamp((uBounds1.y() - 0.5f) - float(i1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
712 const float minB1 = de::clamp((vBounds1.x() - 0.5f) - float(j1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
713 const float maxB1 = de::clamp((vBounds1.y() - 0.5f) - float(j1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
781 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
782 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
788 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
789 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
801 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
802 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
866 const float minA0 = de::clamp((uBounds0.x() - 0.5f) - float(i0), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
867 const float maxA0 = de::clamp((uBounds0.y() - 0.5f) - float(i0), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
868 const float minB0 = de::clamp((vBounds0.x() - 0.5f) - float(j0), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
869 const float maxB0 = de::clamp((vBounds0.y() - 0.5f) - float(j0), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
898 const float minA1 = de::clamp((uBounds1.x() - 0.5f) - float(i1), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
899 const float maxA1 = de::clamp((uBounds1.y() - 0.5f) - float(i1), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
900 const float minB1 = de::clamp((vBounds1.x() - 0.5f) - float(j1), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
901 const float maxB1 = de::clamp((vBounds1.y() - 0.5f) - float(j1), 0.0f, 1.0f); in isSeamplessLinearMipmapLinearCompareResultValid()
1002 const float minA = de::clamp((uBounds.x() - 0.5f) - float(i), 0.0f, 1.0f); in isSeamlessLinearCompareResultValid()
1003 const float maxA = de::clamp((uBounds.y() - 0.5f) - float(i), 0.0f, 1.0f); in isSeamlessLinearCompareResultValid()
1004 const float minB = de::clamp((vBounds.x() - 0.5f) - float(j), 0.0f, 1.0f); in isSeamlessLinearCompareResultValid()
1005 const float maxB = de::clamp((vBounds.y() - 0.5f) - float(j), 0.0f, 1.0f); in isSeamlessLinearCompareResultValid()
1049 … const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers() - 1); in isCubeLevelCompareResultValid()
1050 … const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); in isCubeLevelCompareResultValid()
1095 … const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers() - 1); in isCubeMipmapLinearCompareResultValid()
1096 … const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); in isCubeMipmapLinearCompareResultValid()
1180 const float minA = de::clamp((uBounds.x() - 0.5f) - float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
1181 const float maxA = de::clamp((uBounds.y() - 0.5f) - float(i), 0.0f, 1.0f); in isLinearCompareResultValid()
1270 const float minA0 = de::clamp((uBounds0.x() - 0.5f) - float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
1271 const float maxA0 = de::clamp((uBounds0.y() - 0.5f) - float(i0), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
1285 const float minA1 = de::clamp((uBounds1.x() - 0.5f) - float(i1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
1286 const float maxA1 = de::clamp((uBounds1.y() - 0.5f) - float(i1), 0.0f, 1.0f); in isLinearMipmapLinearCompareResultValid()
1359 … const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1360 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1366 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1367 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1378 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
1379 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1409 const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers() - 1); in isTexCompareResultValid()
1410 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); in isTexCompareResultValid()
1439 … const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1440 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1446 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1447 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1459 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
1460 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1511 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1512 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1518 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1519 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1531 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
1532 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1561 const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers() - 1); in isTexCompareResultValid()
1562 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); in isTexCompareResultValid()
1591 … const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1592 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1598 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1599 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1611 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
1612 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1677 … const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1678 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel - 1); in isTexCompareResultValid()
1684 const float minF = de::clamp(minLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1685 const float maxF = de::clamp(maxLod - float(level), 0.0f, 1.0f); in isTexCompareResultValid()
1697 … const int minLevel = de::clamp((int)deFloatCeil(minLod + 0.5f) - 1, minTexLevel, maxTexLevel); in isTexCompareResultValid()
1698 … const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1785 const int minLayer = de::clamp(deFloorFloatToInt32(minZ + 0.5f), 0, texture.getNumLayers() - 1); in isGatherOffsetsCompareResultValid()
1786 const int maxLayer = de::clamp(deFloorFloatToInt32(maxZ + 0.5f), 0, texture.getNumLayers() - 1); in isGatherOffsetsCompareResultValid()