Lines Matching full:levels
131 … const tcu::CompressedTexture *levels, const tcu::TexDecompressionParams &decompressionParams) in Texture2D() argument
134 , m_format(getGLFormat(levels[0].getFormat())) in Texture2D()
135 …, m_refTexture(getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHe… in Texture2D()
149 loadCompressed(numLevels, levels, decompressionParams); in Texture2D()
191 void Texture2D::loadCompressed(int numLevels, const tcu::CompressedTexture *levels, in loadCompressed() argument
195 uint32_t compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
202 const tcu::CompressedTexture &level = levels[levelNdx]; in loadCompressed()
248 // Fill remaining levels. in create()
271 vector<tcu::CompressedTexture> levels(numLevels); in create() local
274 tcu::ImageIO::loadPKM(levels[ndx], archive, levelFileNames[ndx]); in create()
276 return new Texture2D(context, contextInfo, numLevels, &levels[0]); in create()
333 … const tcu::CompressedTexture *levels, const tcu::TexDecompressionParams &decompressionParams) in TextureCube() argument
336 , m_format(getGLFormat(levels[0].getFormat())) in TextureCube()
337 …, m_refTexture(getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), isES2Context(co… in TextureCube()
342 TCU_CHECK_INTERNAL(levels[0].getWidth() == levels[0].getHeight()); in TextureCube()
352 loadCompressed(numLevels, levels, decompressionParams); in TextureCube()
421 void TextureCube::loadCompressed(int numLevels, const tcu::CompressedTexture *levels, in loadCompressed() argument
425 uint32_t compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
434 const tcu::CompressedTexture &level = levels[levelNdx * tcu::CUBEFACE_LAST + face]; in loadCompressed()
463 vector<tcu::CompressedTexture> levels(numImages); in create() local
466 tcu::ImageIO::loadPKM(levels[ndx], archive, filenames[ndx]); in create()
468 return new TextureCube(context, contextInfo, numLevels, &levels[0]); in create()
573 const tcu::CompressedTexture *levels, in Texture2DArray() argument
577 , m_format(getGLFormat(levels[0].getFormat())) in Texture2DArray()
578 …, m_refTexture(getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHe… in Texture2DArray()
579 levels[0].getDepth()) in Texture2DArray()
592 loadCompressed(numLevels, levels, decompressionParams); in Texture2DArray()
636 void Texture2DArray::loadCompressed(int numLevels, const tcu::CompressedTexture *levels, in loadCompressed() argument
640 uint32_t compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
647 const tcu::CompressedTexture &level = levels[levelNdx]; in loadCompressed()
694 … const tcu::CompressedTexture *levels, const tcu::TexDecompressionParams &decompressionParams) in Texture3D() argument
697 , m_format(getGLFormat(levels[0].getFormat())) in Texture3D()
698 …, m_refTexture(getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHe… in Texture3D()
699 levels[0].getDepth()) in Texture3D()
712 loadCompressed(numLevels, levels, decompressionParams); in Texture3D()
758 void Texture3D::loadCompressed(int numLevels, const tcu::CompressedTexture *levels, in loadCompressed() argument
762 uint32_t compressedFormat = getGLFormat(levels[0].getFormat()); in loadCompressed()
772 const tcu::CompressedTexture &level = levels[levelNdx]; in loadCompressed()