Lines Matching defs:sq
205 …teNonProjectedTriLod(LodMode mode, const tcu::IVec2 &dstSize, int32_t srcSize, const tcu::Vec3 &sq) in computeNonProjectedTriLod()
243 …ctedTriLod(LodMode mode, const tcu::IVec2 &dstSize, const tcu::IVec2 &srcSize, const tcu::Vec3 &sq, in computeNonProjectedTriLod()
286 …ctedTriLod(LodMode mode, const tcu::IVec2 &dstSize, const tcu::IVec3 &srcSize, const tcu::Vec3 &sq, in computeNonProjectedTriLod()
416 const tcu::Vec4 &sq, const ReferenceParams ¶ms) in sampleTextureNonProjected()
454 …eTextureNonProjected(const PixelAccess &dst, const tcu::Texture2DView &rawSrc, const tcu::Vec4 &sq, in sampleTextureNonProjected()
504 …tureProjected(const tcu::SurfaceAccess &dst, const tcu::Texture1DView &rawSrc, const tcu::Vec4 &sq, in sampleTextureProjected()
547 …mpleTextureProjected(const PixelAccess &dst, const tcu::Texture2DView &rawSrc, const tcu::Vec4 &sq, in sampleTextureProjected()
607 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in sampleTexture() local
630 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in sampleTexture() local
643 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in sampleTexture() local
703 …TextureCube(const tcu::SurfaceAccess &dst, const tcu::TextureCubeView &rawSrc, const tcu::Vec4 &sq, in sampleTextureCube()
771 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in sampleTexture() local
779 const tcu::Vec4 &sq, const tcu::Vec4 &tq, const tcu::Vec4 &rq, in sampleTextureNonProjected()
825 tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in sampleTexture() local
834 … const tcu::Vec4 &sq, const tcu::Vec4 &tq, const ReferenceParams ¶ms) in sampleTextureNonProjected()
874 tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in sampleTexture() local
882 const tcu::Vec4 &sq, const tcu::Vec4 &tq, const tcu::Vec4 &rq, in sampleTextureNonProjected()
928 …tureProjected(const tcu::SurfaceAccess &dst, const tcu::Texture3DView &rawSrc, const tcu::Vec4 &sq, in sampleTextureProjected()
992 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in sampleTexture() local
1003 … const tcu::Vec4 &sq, const tcu::Vec4 &tq, const tcu::Vec4 &rq, const tcu::Vec4 &qq, in sampleTextureCubeArray()
1062 tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[4 + 0], texCoord[8 + 0], texCoord[12 + 0]); in sampleTexture() local
1073 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in fetchTexture() local
1462 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureLookupDiff() local
1574 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in computeTextureLookupDiff() local
1794 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in computeTextureLookupDiff() local
1993 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in computeTextureLookupDiff() local
2176 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in computeTextureLookupDiff() local
2280 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in computeTextureLookupDiff() local
2478 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[4 + 0], texCoord[8 + 0], texCoord[12 + 0]… in computeTextureLookupDiff() local
2657 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in computeTextureCompareDiff() local
2777 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in computeTextureCompareDiff() local
2902 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[3 + 0], texCoord[6 + 0], texCoord[9 + 0]); in computeTextureCompareDiff() local
3022 const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); in computeTextureCompareDiff() local
3125 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[2 + 0], texCoord[4 + 0], texCoord[6 + 0]); in computeTextureCompareDiff() local
3230 …const tcu::Vec4 sq = tcu::Vec4(texCoord[0 + 0], texCoord[4 + 0], texCoord[8 + 0], texCoord[12 + 0]… in computeTextureCompareDiff() local