Lines Matching refs:StateQueryMemoryWriteGuard
36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
104 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam()
114 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam()
127 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
147 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion()
180 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib()
191 StateQueryMemoryWriteGuard<GLfloat[1]> state; in verifyUniformValue1f()
212 StateQueryMemoryWriteGuard<GLfloat[2]> state; in verifyUniformValue2f()
233 StateQueryMemoryWriteGuard<GLfloat[3]> state; in verifyUniformValue3f()
254 StateQueryMemoryWriteGuard<GLfloat[4]> state; in verifyUniformValue4f()
275 StateQueryMemoryWriteGuard<GLint[1]> state; in verifyUniformValue1i()
296 StateQueryMemoryWriteGuard<GLint[2]> state; in verifyUniformValue2i()
317 StateQueryMemoryWriteGuard<GLint[3]> state; in verifyUniformValue3i()
338 StateQueryMemoryWriteGuard<GLint[4]> state; in verifyUniformValue4i()
361 StateQueryMemoryWriteGuard<GLfloat[Count]> state; in verifyUniformValues()
386 StateQueryMemoryWriteGuard<GLfloat[N * N]> state; in verifyUniformMatrixValues()
411 StateQueryMemoryWriteGuard<GLboolean> state; in requireShaderCompiler()
493 StateQueryMemoryWriteGuard<GLint> logLength; in test()
589 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
611 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
755 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test()
929 StateQueryMemoryWriteGuard<GLint> logLength; in test()
1643 StateQueryMemoryWriteGuard<GLvoid *> initialState; in test()
1663 StateQueryMemoryWriteGuard<GLvoid *> state; in test()
2134 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test()
2135 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[2]> range; in test()
2136 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision; in test()