Lines Matching refs:StateQueryMemoryWriteGuard
35 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
107 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam()
117 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam()
126 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformParam()
136 StateQueryMemoryWriteGuard<GLint> state; in verifyActiveUniformBlockParam()
148 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
168 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi()
188 StateQueryMemoryWriteGuard<GLuint[4]> attribValue; in verifyCurrentVertexAttribIui()
208 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion()
241 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib()
252 StateQueryMemoryWriteGuard<GLfloat[1]> state; in verifyUniformValue1f()
273 StateQueryMemoryWriteGuard<GLfloat[2]> state; in verifyUniformValue2f()
294 StateQueryMemoryWriteGuard<GLfloat[3]> state; in verifyUniformValue3f()
315 StateQueryMemoryWriteGuard<GLfloat[4]> state; in verifyUniformValue4f()
336 StateQueryMemoryWriteGuard<GLint[1]> state; in verifyUniformValue1i()
357 StateQueryMemoryWriteGuard<GLint[2]> state; in verifyUniformValue2i()
378 StateQueryMemoryWriteGuard<GLint[3]> state; in verifyUniformValue3i()
399 StateQueryMemoryWriteGuard<GLint[4]> state; in verifyUniformValue4i()
420 StateQueryMemoryWriteGuard<GLuint[1]> state; in verifyUniformValue1ui()
441 StateQueryMemoryWriteGuard<GLuint[2]> state; in verifyUniformValue2ui()
462 StateQueryMemoryWriteGuard<GLuint[3]> state; in verifyUniformValue3ui()
483 StateQueryMemoryWriteGuard<GLuint[4]> state; in verifyUniformValue4ui()
506 StateQueryMemoryWriteGuard<GLfloat[Count]> state; in verifyUniformValues()
531 StateQueryMemoryWriteGuard<GLfloat[N * N]> state; in verifyUniformMatrixValues()
625 StateQueryMemoryWriteGuard<GLint> logLength; in test()
719 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
741 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
885 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test()
1147 StateQueryMemoryWriteGuard<GLint> logLength; in test()
1440 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; in test()
1449 StateQueryMemoryWriteGuard<GLint> uniformNameLen; in test()
1627 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test()
1712 StateQueryMemoryWriteGuard<GLuint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformIndices; in test()
1713 StateQueryMemoryWriteGuard<GLint[DE_LENGTH_OF_ARRAY(uniformNames)]> uniformsBlockIndices; in test()
1768 StateQueryMemoryWriteGuard<GLint> longlongUniformBlockUniforms; in test()
1775 StateQueryMemoryWriteGuard<GLint[2]> longlongUniformBlockUniformIndices; in test()
1863 StateQueryMemoryWriteGuard<GLint> programLength; in test()
1941 StateQueryMemoryWriteGuard<GLint> maxOutputLen; in test()
1952 StateQueryMemoryWriteGuard<GLint> varyings; in test()
2843 StateQueryMemoryWriteGuard<GLvoid *> initialState; in test()
2864 StateQueryMemoryWriteGuard<GLvoid *> state; in test()
2898 StateQueryMemoryWriteGuard<GLvoid *> state; in test()
2908 StateQueryMemoryWriteGuard<GLvoid *> state; in test()
3510 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test()
3511 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[2]> range; in test()
3512 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision; in test()