Lines Matching defs:precision

125 inline bool supportsSignedZero(glu::Precision precision)  in supportsSignedZero()
152 static int getMinMantissaBits(glu::Precision precision) in getMinMantissaBits()
164 static int getMaxNormalizedValueExponent(glu::Precision precision) in getMaxNormalizedValueExponent()
176 static int getMinNormalizedValueExponent(glu::Precision precision) in getMinNormalizedValueExponent()
188 static float makeFloatRepresentable(float f, glu::Precision precision) in makeFloatRepresentable()
484 static std::string getCommonFuncCaseName(glu::DataType baseType, glu::Precision precision, glu::Sha… in getCommonFuncCaseName()
492 …AbsCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shader… in AbsCase()
512 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
526 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
572 …SignCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in SignCase()
593 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
618 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
676 …RoundEvenCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType … in RoundEvenCase()
695 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
727 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
791 …ModfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in ModfCase()
811 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
820 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
858 …IsnanCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in IsnanCase()
876 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
899 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
942 …IsinfCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in IsinfCase()
960 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
983 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1027 FloatBitsToUintIntCase(Context &context, glu::DataType baseType, glu::Precision precision, in FloatBitsToUintIntCase()
1051 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1060 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1088 …FloatBitsToIntCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::Shader… in FloatBitsToIntCase()
1097 …FloatBitsToUintCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::Shade… in FloatBitsToUintCase()
1158 …FloorCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in FloorCase()
1177 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1194 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1257 …TruncCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in TruncCase()
1276 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1304 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1369 …RoundCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in RoundCase()
1388 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1420 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1504 …CeilCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shade… in CeilCase()
1523 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1541 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1612 …FractCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in FractCase()
1631 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1663 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1760 …FrexpCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in FrexpCase()
1783 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1817 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1853 …LdexpCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shad… in LdexpCase()
1876 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
1958 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local
1990 …FmaCase(Context &context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shader… in FmaCase()
2024 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in getInputValues() local
2067 static tcu::Interval fma(glu::Precision precision, float a, float b, float c) in fma()
2102 const glu::Precision precision = m_spec.inputs[0].varType.getPrecision(); in compare() local