Lines Matching refs:StateQueryMemoryWriteGuard

279         StateQueryMemoryWriteGuard<glw::GLboolean> value;  in queryState()
296 StateQueryMemoryWriteGuard<glw::GLint> value; in queryState()
311 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryState()
326 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryState()
352 StateQueryMemoryWriteGuard<glw::GLboolean[4]> value; in queryIndexedState()
378 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryIndexedState()
393 StateQueryMemoryWriteGuard<glw::GLint64[4]> value; in queryIndexedState()
422 StateQueryMemoryWriteGuard<glw::GLboolean> value; in queryIndexedState()
439 StateQueryMemoryWriteGuard<glw::GLint> value; in queryIndexedState()
454 StateQueryMemoryWriteGuard<glw::GLint64> value; in queryIndexedState()
480 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
494 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryAttributeState()
508 StateQueryMemoryWriteGuard<glw::GLint> value; in queryAttributeState()
522 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryAttributeState()
546 StateQueryMemoryWriteGuard<glw::GLint> value; in queryFramebufferState()
570 StateQueryMemoryWriteGuard<glw::GLint> value; in queryProgramState()
584 StateQueryMemoryWriteGuard<glw::GLint[3]> value; in queryProgramState()
608 StateQueryMemoryWriteGuard<glw::GLint> value; in queryPipelineState()
632 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
646 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureParamState()
660 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureParamState()
674 StateQueryMemoryWriteGuard<glw::GLuint> value; in queryTextureParamState()
688 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
702 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in queryTextureParamState()
716 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in queryTextureParamState()
730 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in queryTextureParamState()
754 StateQueryMemoryWriteGuard<glw::GLint> value; in queryTextureLevelState()
768 StateQueryMemoryWriteGuard<glw::GLfloat> value; in queryTextureLevelState()
792 StateQueryMemoryWriteGuard<void *> value; in queryPointerState()
839 StateQueryMemoryWriteGuard<glw::GLint> value; in queryQueryState()
863 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
877 StateQueryMemoryWriteGuard<glw::GLfloat> value; in querySamplerState()
891 StateQueryMemoryWriteGuard<glw::GLint> value; in querySamplerState()
905 StateQueryMemoryWriteGuard<glw::GLuint> value; in querySamplerState()
919 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
933 StateQueryMemoryWriteGuard<glw::GLfloat[4]> value; in querySamplerState()
947 StateQueryMemoryWriteGuard<glw::GLint[4]> value; in querySamplerState()
961 StateQueryMemoryWriteGuard<glw::GLuint[4]> value; in querySamplerState()