Lines Matching refs:ArrayStruct
21 struct ArrayStruct;
29 bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs);
30 bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs);
155 FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(8) ArrayStruct FLATBUFFERS_FINAL_CLASS {
170 ArrayStruct() in ArrayStruct() function
186 ArrayStruct(float _a, int8_t _c, int32_t _e) in ArrayStruct() function
202 …ArrayStruct(float _a, flatbuffers::span<const int32_t, 15> _b, int8_t _c, flatbuffers::span<const … in ArrayStruct() function
255 FLATBUFFERS_STRUCT_END(ArrayStruct, 160);
257 inline bool operator==(const ArrayStruct &lhs, const ArrayStruct &rhs) {
267 inline bool operator!=(const ArrayStruct &lhs, const ArrayStruct &rhs) {
274 flatbuffers::unique_ptr<MyGame::Example::ArrayStruct> a{};
290 const MyGame::Example::ArrayStruct *a() const { in a()
291 return GetStruct<const MyGame::Example::ArrayStruct *>(VT_A); in a()
293 MyGame::Example::ArrayStruct *mutable_a() { in mutable_a()
294 return GetStruct<MyGame::Example::ArrayStruct *>(VT_A); in mutable_a()
298 VerifyField<MyGame::Example::ArrayStruct>(verifier, VT_A, 8) && in Verify()
310 void add_a(const MyGame::Example::ArrayStruct *a) { in add_a()
326 const MyGame::Example::ArrayStruct *a = nullptr) {
346 : a((o.a) ? new MyGame::Example::ArrayStruct(*o.a) : nullptr) { in ArrayTableT()
363 …(_e) _o->a = flatbuffers::unique_ptr<MyGame::Example::ArrayStruct>(new MyGame::Example::ArrayStruc… in UnPackTo()