Lines Matching refs:codeSnippetID

96                         BuiltInCodeSnippetID codeSnippetID)  in ScopedUniformWriter()  argument
97 : ScopedUniformWriter(gatherer, dict->getEntry(codeSnippetID)) {} in ScopedUniformWriter()
123 #define BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) \ argument
124 ScopedUniformWriter scope{gatherer, dict, codeSnippetID};
240 BuiltInCodeSnippetID codeSnippetID, in add_linear_gradient_uniform_data() argument
244 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_linear_gradient_uniform_data()
251 BuiltInCodeSnippetID codeSnippetID, in add_radial_gradient_uniform_data() argument
255 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_radial_gradient_uniform_data()
262 BuiltInCodeSnippetID codeSnippetID, in add_sweep_gradient_uniform_data() argument
266 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_sweep_gradient_uniform_data()
275 BuiltInCodeSnippetID codeSnippetID, in add_conical_gradient_uniform_data() argument
279 BEGIN_WRITE_UNIFORMS(gatherer, dict, codeSnippetID) in add_conical_gradient_uniform_data()
433 BuiltInCodeSnippetID codeSnippetID = BuiltInCodeSnippetID::kSolidColorShader; in AddBlock() local
436 codeSnippetID = in AddBlock()
442 add_linear_gradient_uniform_data(dict, codeSnippetID, gradData, bufferOffset, gatherer); in AddBlock()
445 codeSnippetID = in AddBlock()
451 add_radial_gradient_uniform_data(dict, codeSnippetID, gradData, bufferOffset, gatherer); in AddBlock()
454 codeSnippetID = in AddBlock()
460 add_sweep_gradient_uniform_data(dict, codeSnippetID, gradData, bufferOffset, gatherer); in AddBlock()
463 codeSnippetID = in AddBlock()
469 … add_conical_gradient_uniform_data(dict, codeSnippetID, gradData, bufferOffset, gatherer); in AddBlock()
477 builder->addBlock(codeSnippetID); in AddBlock()
1184 int codeSnippetID = dict->findOrCreateRuntimeEffectSnippet(shaderData.fEffect.get()); in BeginBlock() local
1186 if (codeSnippetID >= SkKnownRuntimeEffects::kUnknownRuntimeEffectIDStart) { in BeginBlock()
1187 keyContext.rtEffectDict()->set(codeSnippetID, shaderData.fEffect); in BeginBlock()
1190 const ShaderSnippet* entry = dict->getEntry(codeSnippetID); in BeginBlock()
1199 builder->beginBlock(codeSnippetID); in BeginBlock()