Lines Matching refs:fBuiltInCodeSnippets
309 return &fBuiltInCodeSnippets[codeSnippetID]; in getEntry()
724 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kError] = { in ShaderCodeDictionary()
730 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPriorOutput] = { in ShaderCodeDictionary()
736 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSolidColorShader] = { in ShaderCodeDictionary()
742 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRGBPaintColor] = { in ShaderCodeDictionary()
748 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kAlphaOnlyPaintColor] = { in ShaderCodeDictionary()
754 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader4] = { in ShaderCodeDictionary()
764 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShader8] = { in ShaderCodeDictionary()
774 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShaderTexture] = { in ShaderCodeDictionary()
784 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLinearGradientShaderBuffer] = { in ShaderCodeDictionary()
794 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader4] = { in ShaderCodeDictionary()
804 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShader8] = { in ShaderCodeDictionary()
814 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShaderTexture] = { in ShaderCodeDictionary()
824 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kRadialGradientShaderBuffer] = { in ShaderCodeDictionary()
834 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader4] = { in ShaderCodeDictionary()
846 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShader8] = { in ShaderCodeDictionary()
858 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShaderTexture] = { in ShaderCodeDictionary()
870 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kSweepGradientShaderBuffer] = { in ShaderCodeDictionary()
882 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader4] = { in ShaderCodeDictionary()
896 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShader8] = { in ShaderCodeDictionary()
910 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShaderTexture] = { in ShaderCodeDictionary()
924 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kConicalGradientShaderBuffer] = { in ShaderCodeDictionary()
942 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLocalMatrixShader] = { in ShaderCodeDictionary()
951 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kLocalMatrixShaderPersp] = { in ShaderCodeDictionary()
961 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kImageShader] = { in ShaderCodeDictionary()
972 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCubicImageShader] = { in ShaderCodeDictionary()
983 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kHWImageShader] = { in ShaderCodeDictionary()
991 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kYUVImageShader] = { in ShaderCodeDictionary()
1014 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCubicYUVImageShader] = { in ShaderCodeDictionary()
1035 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kHWYUVImageShader] = { in ShaderCodeDictionary()
1053 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kHWYUVNoSwizzleImageShader] = { in ShaderCodeDictionary()
1068 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCoordClampShader] = { in ShaderCodeDictionary()
1078 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kDitherShader] = { in ShaderCodeDictionary()
1086 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPerlinNoiseShader] = { in ShaderCodeDictionary()
1102 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kMatrixColorFilter] = { in ShaderCodeDictionary()
1111 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kTableColorFilter] = { in ShaderCodeDictionary()
1117 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kGaussianColorFilter] = { in ShaderCodeDictionary()
1123 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kColorSpaceXformColorFilter] = { in ShaderCodeDictionary()
1133 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPremulAlphaColorFilter] = { in ShaderCodeDictionary()
1140 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPrimitiveColor] = { in ShaderCodeDictionary()
1152 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCircularRRectClip] = { in ShaderCodeDictionary()
1161 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kCompose] = { in ShaderCodeDictionary()
1170 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kBlendCompose] = { in ShaderCodeDictionary()
1180 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kPorterDuffBlender] = { in ShaderCodeDictionary()
1186 fBuiltInCodeSnippets[(int) BuiltInCodeSnippetID::kHSLCBlender] = { in ShaderCodeDictionary()
1197 fBuiltInCodeSnippets[ffBlendModeID] = { in ShaderCodeDictionary()
1208 ShaderSnippet& snippet = fBuiltInCodeSnippets[i]; in ShaderCodeDictionary()