Lines Matching defs:Part
78 struct Part { struct
79 int count; // The number of times this part should repeat, 0 for infinite
80 int pause; // The number of frames to pause for at the end of this part
81 int clockPosX; // The x position of the clock, in pixels. Positive values offset from
83 int clockPosY; // The y position of the clock, in pixels. Positive values offset from
87 String8 path;
88 String8 trimData;
89 SortedVector<Frame> frames;
90 bool playUntilComplete;
91 int framesToFadeCount;
92 float backgroundColor[3];
93 uint8_t* audioData;
94 int audioLength;
95 Animation* animation;
97 bool useDynamicColoring = false;
99 bool postDynamicColoring = false;
101 bool hasFadingPhase() const { in hasFadingPhase()
140 virtual void init(const Vector<Animation::Part>& /*parts*/) {} in init()
148 virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/, in playPart()