Lines Matching full:shader
50 * (surface, shader or even DX query) is conceptually a context binding that
80 * @per_shader: Per shader-type bindings.
162 offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
163 offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
164 offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
165 offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
166 offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
167 offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
299 * @shader_slot: The shader slot of the binding. If none, then set to 0.
334 * @shader_slot: The shader slot of the binding.
361 * @shader_slot: The shader slot of the binding.
567 * vmw_binding_scrub_shader - scrub a shader binding from a context.
669 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
811 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
814 * @shader_slot: The shader slot of the binding.
969 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands