// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferImpl_mock.h: // Defines a mock of the FramebufferImpl class. // #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_ #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_ #include "gmock/gmock.h" #include "libANGLE/renderer/FramebufferImpl.h" namespace rx { class MockFramebufferImpl : public rx::FramebufferImpl { public: MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState(rx::UniqueSerial())) {} virtual ~MockFramebufferImpl() { destructor(); } MOCK_METHOD3(discard, angle::Result(const gl::Context *, size_t, const GLenum *)); MOCK_METHOD3(invalidate, angle::Result(const gl::Context *, size_t, const GLenum *)); MOCK_METHOD4(invalidateSub, angle::Result(const gl::Context *, size_t, const GLenum *, const gl::Rectangle &)); MOCK_METHOD2(clear, angle::Result(const gl::Context *, GLbitfield)); MOCK_METHOD4(clearBufferfv, angle::Result(const gl::Context *, GLenum, GLint, const GLfloat *)); MOCK_METHOD4(clearBufferuiv, angle::Result(const gl::Context *, GLenum, GLint, const GLuint *)); MOCK_METHOD4(clearBufferiv, angle::Result(const gl::Context *, GLenum, GLint, const GLint *)); MOCK_METHOD5(clearBufferfi, angle::Result(const gl::Context *, GLenum, GLint, GLfloat, GLint)); MOCK_METHOD7(readPixels, angle::Result(const gl::Context *, const gl::Rectangle &, GLenum, GLenum, const gl::PixelPackState &, gl::Buffer *, void *)); MOCK_CONST_METHOD3(getSamplePosition, angle::Result(const gl::Context *, size_t, GLfloat *)); MOCK_METHOD5(blit, angle::Result(const gl::Context *, const gl::Rectangle &, const gl::Rectangle &, GLbitfield, GLenum)); MOCK_CONST_METHOD1(checkStatus, gl::FramebufferStatus(const gl::Context *)); MOCK_METHOD4(syncState, angle::Result(const gl::Context *, GLenum, const gl::Framebuffer::DirtyBits &, gl::Command command)); MOCK_METHOD0(destructor, void()); }; inline ::testing::NiceMock *MakeFramebufferMock() { ::testing::NiceMock *framebufferImpl = new ::testing::NiceMock(); // TODO(jmadill): add ON_CALLS for other returning methods ON_CALL(*framebufferImpl, checkStatus(testing::_)) .WillByDefault(::testing::Return(gl::FramebufferStatus::Complete())); // We must mock the destructor since NiceMock doesn't work for destructors. EXPECT_CALL(*framebufferImpl, destructor()).Times(1).RetiresOnSaturation(); return framebufferImpl; } } // namespace rx #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_