// // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramExecutableImpl.h: Defines the abstract rx::ProgramExecutableImpl class. #ifndef LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_ #define LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_ #include "common/angleutils.h" namespace gl { class Context; class ProgramExecutable; } // namespace gl namespace rx { // ProgramExecutable holds the result of link. The backend ProgramExecutable* classes similarly // hold additonaly backend-specific link results. A program's executable is changed on successful // link. This allows the program to continue to work with its existing executable despite a failed // relink. class ProgramExecutableImpl : angle::NonCopyable { public: ProgramExecutableImpl(const gl::ProgramExecutable *executable) : mExecutable(executable) {} virtual ~ProgramExecutableImpl() {} virtual void destroy(const gl::Context *context) {} virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0; virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0; virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0; virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0; virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0; virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0; virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0; virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0; virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0; virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0; virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0; virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0; virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0; // Done in the back-end to avoid having to keep a system copy of uniform data. virtual void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const = 0; virtual void getUniformiv(const gl::Context *context, GLint location, GLint *params) const = 0; virtual void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const = 0; // Optional. Implement in backends that fill |postLinkSubTasksOut| in |LinkTask|. virtual void waitForPostLinkTasks(const gl::Context *context) { UNIMPLEMENTED(); } const gl::ProgramExecutable *getExecutable() const { return mExecutable; } protected: const gl::ProgramExecutable *mExecutable; }; } // namespace rx #endif // LIBANGLE_RENDERER_PROGRAMEXECUTABLEIMPL_H_