// // Copyright 2023 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramExecutableNULL.cpp: Implementation of ProgramExecutableNULL. #include "libANGLE/renderer/null/ProgramExecutableNULL.h" namespace rx { ProgramExecutableNULL::ProgramExecutableNULL(const gl::ProgramExecutable *executable) : ProgramExecutableImpl(executable) {} ProgramExecutableNULL::~ProgramExecutableNULL() = default; void ProgramExecutableNULL::destroy(const gl::Context *context) {} void ProgramExecutableNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) {} void ProgramExecutableNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) {} void ProgramExecutableNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) {} void ProgramExecutableNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) {} void ProgramExecutableNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v) {} void ProgramExecutableNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v) {} void ProgramExecutableNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v) {} void ProgramExecutableNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v) {} void ProgramExecutableNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) {} void ProgramExecutableNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) {} void ProgramExecutableNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) {} void ProgramExecutableNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) {} void ProgramExecutableNULL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {} void ProgramExecutableNULL::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const { // TODO: Write some values. } void ProgramExecutableNULL::getUniformiv(const gl::Context *context, GLint location, GLint *params) const { // TODO: Write some values. } void ProgramExecutableNULL::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const { // TODO: Write some values. } } // namespace rx