// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferNULL.cpp: // Implements the class methods for RenderbufferNULL. // #include "libANGLE/renderer/null/RenderbufferNULL.h" #include "common/debug.h" namespace rx { RenderbufferNULL::RenderbufferNULL(const gl::RenderbufferState &state) : RenderbufferImpl(state) {} RenderbufferNULL::~RenderbufferNULL() {} angle::Result RenderbufferNULL::setStorage(const gl::Context *context, GLenum internalformat, GLsizei width, GLsizei height) { return angle::Result::Continue; } angle::Result RenderbufferNULL::setStorageMultisample(const gl::Context *context, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, gl::MultisamplingMode mode) { return angle::Result::Continue; } angle::Result RenderbufferNULL::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) { return angle::Result::Continue; } angle::Result RenderbufferNULL::initializeContents(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex) { return angle::Result::Continue; } } // namespace rx