// // Copyright 2024 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FenceNVWgpu.cpp: // Implements the class methods for FenceNVWgpu. // #include "libANGLE/renderer/wgpu/FenceNVWgpu.h" #include "common/debug.h" namespace rx { FenceNVWgpu::FenceNVWgpu() : FenceNVImpl() {} FenceNVWgpu::~FenceNVWgpu() {} angle::Result FenceNVWgpu::set(const gl::Context *context, GLenum condition) { return angle::Result::Continue; } angle::Result FenceNVWgpu::test(const gl::Context *context, GLboolean *outFinished) { *outFinished = GL_TRUE; return angle::Result::Continue; } angle::Result FenceNVWgpu::finish(const gl::Context *context) { return angle::Result::Continue; } } // namespace rx