// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FloatingPointSurfaceTest.cpp : Test functionality of the EGL_EXT_pixel_format_float extension. #include "test_utils/ANGLETest.h" using namespace angle; class FloatingPointSurfaceTest : public ANGLETest<> { protected: FloatingPointSurfaceTest() { setWindowWidth(512); setWindowHeight(512); setConfigRedBits(16); setConfigGreenBits(16); setConfigBlueBits(16); setConfigAlphaBits(16); setConfigComponentType(EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT); } void testSetUp() override { constexpr char kFS[] = "precision highp float;\n" "void main()\n" "{\n" " gl_FragColor = vec4(1.0, 2.0, 3.0, 4.0);\n" "}\n"; mProgram = CompileProgram(essl1_shaders::vs::Simple(), kFS); ASSERT_NE(0u, mProgram) << "shader compilation failed."; ASSERT_GL_NO_ERROR(); } void testTearDown() override { glDeleteProgram(mProgram); } GLuint mProgram; }; // Test clearing and checking the color is correct TEST_P(FloatingPointSurfaceTest, Clearing) { GLColor32F clearColor(0.0f, 1.0f, 2.0f, 3.0f); glClearColor(clearColor.R, clearColor.G, clearColor.B, clearColor.A); glClear(GL_COLOR_BUFFER_BIT); ASSERT_GL_NO_ERROR(); EXPECT_PIXEL_COLOR32F_EQ(0, 0, clearColor); } // Test drawing and checking the color is correct TEST_P(FloatingPointSurfaceTest, Drawing) { glUseProgram(mProgram); drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); EXPECT_PIXEL_32F_EQ(0, 0, 1.0f, 2.0f, 3.0f, 4.0f); } // Use this to select which configurations (e.g. which renderer, which GLES major version) these // tests should be run against. ANGLE_INSTANTIATE_TEST(FloatingPointSurfaceTest, ES2_D3D11(), ES3_D3D11(), ES2_D3D11_PRESENT_PATH_FAST()); // This test suite is not instantiated on some OSes. GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(FloatingPointSurfaceTest);