// Copyright 2012 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_ #define NET_SOCKET_UDP_SOCKET_POSIX_H_ #include #include #include #include #include "base/logging.h" #include "base/memory/raw_ptr.h" #include "base/memory/scoped_refptr.h" #include "base/message_loop/message_pump_for_io.h" #include "base/threading/thread_checker.h" #include "base/timer/timer.h" #include "net/base/address_family.h" #include "net/base/completion_once_callback.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/base/net_export.h" #include "net/base/network_handle.h" #include "net/log/net_log_with_source.h" #include "net/socket/datagram_socket.h" #include "net/socket/diff_serv_code_point.h" #include "net/socket/socket_descriptor.h" #include "net/socket/socket_tag.h" #include "net/socket/udp_socket_global_limits.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class IPAddress; class NetLog; struct NetLogSource; class SocketTag; class NET_EXPORT UDPSocketPosix { public: // Performance helper for net::activity_monitor, it batches // throughput samples, subject to a byte limit threshold (64 KB) or // timer (100 ms), whichever comes first. The batching is subject // to a minimum number of samples (2) required by NQE to update its // throughput estimate. class ReceivedActivityMonitor { public: ReceivedActivityMonitor() = default; ReceivedActivityMonitor(const ReceivedActivityMonitor&) = delete; ReceivedActivityMonitor& operator=(const ReceivedActivityMonitor&) = delete; ~ReceivedActivityMonitor() = default; // Provided by sent/received subclass. // Update throughput, but batch to limit overhead of net::activity_monitor. void Increment(uint32_t bytes); // For flushing cached values. void OnClose(); private: void Update(); void OnTimerFired(); uint32_t bytes_ = 0; uint32_t increments_ = 0; base::RepeatingTimer timer_; }; UDPSocketPosix(DatagramSocket::BindType bind_type, net::NetLog* net_log, const net::NetLogSource& source); UDPSocketPosix(DatagramSocket::BindType bind_type, NetLogWithSource source_net_log); UDPSocketPosix(const UDPSocketPosix&) = delete; UDPSocketPosix& operator=(const UDPSocketPosix&) = delete; virtual ~UDPSocketPosix(); // Opens the socket. // Returns a net error code. int Open(AddressFamily address_family); // Binds this socket to |network|. All data traffic on the socket will be sent // and received via |network|. Must be called before Connect(). This call will // fail if |network| has disconnected. Communication using this socket will // fail if |network| disconnects. // Returns a net error code. int BindToNetwork(handles::NetworkHandle network); // Connects the socket to connect with a certain |address|. // Should be called after Open(). // Returns a net error code. int Connect(const IPEndPoint& address); // Binds the address/port for this socket to |address|. This is generally // only used on a server. Should be called after Open(). // Returns a net error code. int Bind(const IPEndPoint& address); // Closes the socket. void Close(); // Copies the remote udp address into |address| and returns a net error code. int GetPeerAddress(IPEndPoint* address) const; // Copies the local udp address into |address| and returns a net error code. // (similar to getsockname) int GetLocalAddress(IPEndPoint* address) const; // IO: // Multiple outstanding read requests are not supported. // Full duplex mode (reading and writing at the same time) is supported // Reads from the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback); // Writes to the socket. // Only usable from the client-side of a UDP socket, after the socket // has been connected. int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation); // Reads from a socket and receive sender address information. // |buf| is the buffer to read data into. // |buf_len| is the maximum amount of data to read. // |address| is a buffer provided by the caller for receiving the sender // address information about the received data. This buffer must be kept // alive by the caller until the callback is placed. // |callback| is the callback on completion of the RecvFrom. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, this socket takes a ref to |buf| to keep // it alive until the data is received. However, the caller must keep // |address| alive until the callback is called. int RecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address, CompletionOnceCallback callback); // Sends to a socket with a particular destination. // |buf| is the buffer to send. // |buf_len| is the number of bytes to send. // |address| is the recipient address. // |callback| is the user callback function to call on complete. // Returns a net error code, or ERR_IO_PENDING if the IO is in progress. // If ERR_IO_PENDING is returned, this socket copies |address| for // asynchronous sending, and takes a ref to |buf| to keep it alive until the // data is sent. int SendTo(IOBuffer* buf, int buf_len, const IPEndPoint& address, CompletionOnceCallback callback); // Sets the receive buffer size (in bytes) for the socket. // Returns a net error code. int SetReceiveBufferSize(int32_t size); // Sets the send buffer size (in bytes) for the socket. // Returns a net error code. int SetSendBufferSize(int32_t size); // Requests that packets sent by this socket not be fragment, either locally // by the host, or by routers (via the DF bit in the IPv4 packet header). // May not be supported by all platforms. Returns a network error code if // there was a problem, but the socket will still be usable. Can not // return ERR_IO_PENDING. int SetDoNotFragment(); // Requests that packets received by this socket have the ECN bit set. Returns // a network error code if there was a problem. int SetRecvTos(); // If |confirm| is true, then the MSG_CONFIRM flag will be passed to // subsequent writes if it's supported by the platform. void SetMsgConfirm(bool confirm); // Returns true if the socket is already connected or bound. bool is_connected() const { return is_connected_; } const NetLogWithSource& NetLog() const { return net_log_; } // Call this to enable SO_REUSEADDR on the underlying socket. // Should be called between Open() and Bind(). // Returns a net error code. int AllowAddressReuse(); // Call this to allow or disallow sending and receiving packets to and from // broadcast addresses. // Returns a net error code. int SetBroadcast(bool broadcast); // Sets socket options to allow the socket to share the local address to which // the socket will be bound with other processes and attempt to allow all such // sockets to receive the same multicast messages. Returns a net error code. // // Ability and requirements for different sockets to receive the same messages // varies between POSIX platforms. For best results in allowing the messages // to be shared, all sockets sharing the same address should join the same // multicast group and interface. Also, the socket should listen to the // specific multicast address rather than a wildcard address (e.g. 0.0.0.0). // // Should be called between Open() and Bind(). int AllowAddressSharingForMulticast(); // Joins the multicast group. // |group_address| is the group address to join, could be either // an IPv4 or IPv6 address. // Returns a net error code. int JoinGroup(const IPAddress& group_address) const; // Leaves the multicast group. // |group_address| is the group address to leave, could be either // an IPv4 or IPv6 address. If the socket hasn't joined the group, // it will be ignored. // It's optional to leave the multicast group before destroying // the socket. It will be done by the OS. // Returns a net error code. int LeaveGroup(const IPAddress& group_address) const; // Sets interface to use for multicast. If |interface_index| set to 0, // default interface is used. // Should be called before Bind(). // Returns a net error code. int SetMulticastInterface(uint32_t interface_index); // Sets the time-to-live option for UDP packets sent to the multicast // group address. The default value of this option is 1. // Cannot be negative or more than 255. // Should be called before Bind(). // Returns a net error code. int SetMulticastTimeToLive(int time_to_live); // Sets the loopback flag for UDP socket. If this flag is true, the host // will receive packets sent to the joined group from itself. // The default value of this option is true. // Should be called before Bind(). // Returns a net error code. // // Note: the behavior of |SetMulticastLoopbackMode| is slightly // different between Windows and Unix-like systems. The inconsistency only // happens when there are more than one applications on the same host // joined to the same multicast group while having different settings on // multicast loopback mode. On Windows, the applications with loopback off // will not RECEIVE the loopback packets; while on Unix-like systems, the // applications with loopback off will not SEND the loopback packets to // other applications on the same host. See MSDN: http://goo.gl/6vqbj int SetMulticastLoopbackMode(bool loopback); // Sets the differentiated services flags on outgoing packets. May not // do anything on some platforms. // Returns a net error code. int SetDiffServCodePoint(DiffServCodePoint dscp); // Requests that packets sent by this socket have the DSCP and/or ECN // bits set. Returns a network error code if there was a problem. If // DSCP_NO_CHANGE or ECN_NO_CHANGE are set, will preserve those parts of // the original setting. // ECN values other than ECN_DEFAULT must not be used outside of tests, // without appropriate congestion control. int SetTos(DiffServCodePoint dscp, EcnCodePoint ecn); // Sets IPV6_V6ONLY on the socket. If this flag is true, the socket will be // restricted to only IPv6; false allows both IPv4 and IPv6 traffic. int SetIPv6Only(bool ipv6_only); // Exposes the underlying socket descriptor for testing its state. Does not // release ownership of the descriptor. SocketDescriptor SocketDescriptorForTesting() const { return socket_; } // Resets the thread to be used for thread-safety checks. void DetachFromThread(); // Apply |tag| to this socket. void ApplySocketTag(const SocketTag& tag); // Enables experimental optimization. This method should be called // before the socket is used to read data for the first time. void enable_experimental_recv_optimization() { DCHECK_EQ(kInvalidSocket, socket_); experimental_recv_optimization_enabled_ = true; } // Sets iOS Network Service Type for option SO_NET_SERVICE_TYPE. int SetIOSNetworkServiceType(int ios_network_service_type); // Takes ownership of `socket`, which should be a socket descriptor opened // with the specified address family. The socket should only be created but // not bound or connected to an address. int AdoptOpenedSocket(AddressFamily address_family, int socket); uint32_t get_multicast_interface_for_testing() { return multicast_interface_; } bool get_msg_confirm_for_testing() { return sendto_flags_; } bool get_experimental_recv_optimization_enabled_for_testing() { return experimental_recv_optimization_enabled_; } DscpAndEcn GetLastTos() const { return TosToDscpAndEcn(last_tos_); } private: enum SocketOptions { SOCKET_OPTION_MULTICAST_LOOP = 1 << 0 }; class ReadWatcher : public base::MessagePumpForIO::FdWatcher { public: explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {} ReadWatcher(const ReadWatcher&) = delete; ReadWatcher& operator=(const ReadWatcher&) = delete; // MessagePumpForIO::FdWatcher methods void OnFileCanReadWithoutBlocking(int /* fd */) override; void OnFileCanWriteWithoutBlocking(int /* fd */) override {} private: const raw_ptr socket_; }; class WriteWatcher : public base::MessagePumpForIO::FdWatcher { public: explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {} WriteWatcher(const WriteWatcher&) = delete; WriteWatcher& operator=(const WriteWatcher&) = delete; // MessagePumpForIO::FdWatcher methods void OnFileCanReadWithoutBlocking(int /* fd */) override {} void OnFileCanWriteWithoutBlocking(int /* fd */) override; private: const raw_ptr socket_; }; void DoReadCallback(int rv); void DoWriteCallback(int rv); void DidCompleteRead(); void DidCompleteWrite(); // Handles stats and logging. |result| is the number of bytes transferred, on // success, or the net error code on failure. On success, LogRead takes in a // sockaddr and its length, which are mandatory, while LogWrite takes in an // optional IPEndPoint. void LogRead(int result, const char* bytes, socklen_t addr_len, const sockaddr* addr); void LogWrite(int result, const char* bytes, const IPEndPoint* address); // Same as SendTo(), except that address is passed by pointer // instead of by reference. It is called from Write() with |address| // set to nullptr. int SendToOrWrite(IOBuffer* buf, int buf_len, const IPEndPoint* address, CompletionOnceCallback callback); int InternalConnect(const IPEndPoint& address); // Reads data from a UDP socket. Depending whether the socket is connected or // not, the method delegates the call to InternalRecvFromConnectedSocket() // or InternalRecvFromNonConnectedSocket() respectively. // For proper detection of truncated reads, the |buf_len| should always be // one byte longer than the expected maximum packet length. int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address); // A more efficient implementation of the InternalRecvFrom() method for // reading data from connected sockets. Internally the method uses the read() // system call. int InternalRecvFromConnectedSocket(IOBuffer* buf, int buf_len, IPEndPoint* address); // An implementation of the InternalRecvFrom() method for reading data // from non-connected sockets. Internally the method uses the recvmsg() // system call. int InternalRecvFromNonConnectedSocket(IOBuffer* buf, int buf_len, IPEndPoint* address); int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address); // Applies |socket_options_| to |socket_|. Should be called before // Bind(). int SetMulticastOptions(); int DoBind(const IPEndPoint& address); // Binds to a random port on |address|. int RandomBind(const IPAddress& address); // Sets `socket_hash_` and `tag_` on opened `socket_`. int ConfigureOpenedSocket(); int socket_; // Hash of |socket_| to verify that it is not corrupted when calling close(). // Used to debug https://crbug.com/906005. // TODO(crbug.com/906005): Remove this once the bug is fixed. int socket_hash_ = 0; int addr_family_ = 0; bool is_connected_ = false; // Bitwise-or'd combination of SocketOptions. Specifies the set of // options that should be applied to |socket_| before Bind(). int socket_options_ = SOCKET_OPTION_MULTICAST_LOOP; // Flags passed to sendto(). int sendto_flags_ = 0; // Multicast interface. uint32_t multicast_interface_ = 0; // Multicast socket options cached for SetMulticastOption. // Cannot be used after Bind(). int multicast_time_to_live_ = 1; // How to do source port binding, used only when UDPSocket is part of // UDPClientSocket, since UDPServerSocket provides Bind. DatagramSocket::BindType bind_type_; // These are mutable since they're just cached copies to make // GetPeerAddress/GetLocalAddress smarter. mutable std::unique_ptr local_address_; mutable std::unique_ptr remote_address_; // The socket's posix wrappers base::MessagePumpForIO::FdWatchController read_socket_watcher_; base::MessagePumpForIO::FdWatchController write_socket_watcher_; // The corresponding watchers for reads and writes. ReadWatcher read_watcher_; WriteWatcher write_watcher_; // The buffer used by InternalRead() to retry Read requests scoped_refptr read_buf_; int read_buf_len_ = 0; raw_ptr recv_from_address_ = nullptr; // The buffer used by InternalWrite() to retry Write requests scoped_refptr write_buf_; int write_buf_len_ = 0; std::unique_ptr send_to_address_; // External callback; called when read is complete. CompletionOnceCallback read_callback_; // External callback; called when write is complete. CompletionOnceCallback write_callback_; NetLogWithSource net_log_; // Network that this socket is bound to via BindToNetwork(). handles::NetworkHandle bound_network_; // Whether net::activity_monitor should be updated every time bytes are // received, without batching through |received_activity_monitor_|. This is // initialized with the state of the "UdpSocketPosixAlwaysUpdateBytesReceived" // feature. It is cached to avoid accessing the FeatureList every time bytes // are received. const bool always_update_bytes_received_; // Used to lower the overhead updating activity monitor. ReceivedActivityMonitor received_activity_monitor_; // Current socket tag if |socket_| is valid, otherwise the tag to apply when // |socket_| is opened. SocketTag tag_; // If set to true, the socket will use an optimized experimental code path. // By default, the value is set to false. To use the optimization, the // client of the socket has to opt-in by calling the // enable_experimental_recv_optimization() method. bool experimental_recv_optimization_enabled_ = false; // Manages decrementing the global open UDP socket counter when this // UDPSocket is destroyed. OwnedUDPSocketCount owned_socket_count_; // The last TOS byte received on the socket. uint8_t last_tos_ = 0; THREAD_CHECKER(thread_checker_); }; } // namespace net #endif // NET_SOCKET_UDP_SOCKET_POSIX_H_