#ifndef _GLUTEXTUREUTIL_HPP #define _GLUTEXTUREUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format utilities. *//*--------------------------------------------------------------------*/ #include "gluDefs.hpp" #include "tcuTexture.hpp" #include "tcuCompressedTexture.hpp" #include "gluShaderUtil.hpp" #include "deInt32.h" namespace glu { class RenderContext; class ContextInfo; class TextureBuffer; /*--------------------------------------------------------------------*//*! * \brief GL pixel transfer format. *//*--------------------------------------------------------------------*/ struct TransferFormat { uint32_t format; //!< Pixel format. uint32_t dataType; //!< Data type. TransferFormat(void) : format(0), dataType(0) { } TransferFormat(uint32_t format_, uint32_t dataType_) : format(format_), dataType(dataType_) { } } DE_WARN_UNUSED_TYPE; tcu::TextureFormat mapGLTransferFormat(uint32_t format, uint32_t dataType); tcu::TextureFormat mapGLInternalFormat(uint32_t internalFormat); tcu::CompressedTexFormat mapGLCompressedTexFormat(uint32_t format); bool isGLInternalColorFormatFilterable(uint32_t internalFormat); tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t minFilter, uint32_t magFilter); tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t wrapT, uint32_t minFilter, uint32_t magFilter); tcu::Sampler mapGLSampler(uint32_t wrapS, uint32_t wrapT, uint32_t wrapR, uint32_t minFilter, uint32_t magFilter); tcu::Sampler::CompareMode mapGLCompareFunc(uint32_t mode); TransferFormat getTransferFormat(tcu::TextureFormat format); uint32_t getInternalFormat(tcu::TextureFormat format); uint32_t getGLFormat(tcu::CompressedTexFormat format); uint32_t getGLWrapMode(tcu::Sampler::WrapMode wrapMode); uint32_t getGLFilterMode(tcu::Sampler::FilterMode filterMode); uint32_t getGLCompareFunc(tcu::Sampler::CompareMode compareMode); uint32_t getGLCubeFace(tcu::CubeFace face); tcu::CubeFace getCubeFaceFromGL(uint32_t face); DataType getSampler1DType(tcu::TextureFormat format); DataType getSampler2DType(tcu::TextureFormat format); DataType getSamplerCubeType(tcu::TextureFormat format); DataType getSampler1DArrayType(tcu::TextureFormat format); DataType getSampler2DArrayType(tcu::TextureFormat format); DataType getSampler3DType(tcu::TextureFormat format); DataType getSamplerCubeArrayType(tcu::TextureFormat format); bool isSizedFormatColorRenderable(const RenderContext &renderCtx, const ContextInfo &contextInfo, uint32_t sizedFormat); bool isCompressedFormat(uint32_t internalFormat); const tcu::IVec2 (&getDefaultGatherOffsets(void))[4]; tcu::PixelBufferAccess getTextureBufferEffectiveRefTexture(TextureBuffer &buffer, int maxTextureBufferSize); tcu::ConstPixelBufferAccess getTextureBufferEffectiveRefTexture(const TextureBuffer &buffer, int maxTextureBufferSize); } // namespace glu #endif // _GLUTEXTUREUTIL_HPP