#ifndef _SGLRCONTEXT_HPP #define _SGLRCONTEXT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES Utilities * ------------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Simplified GLES reference context. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuSurface.hpp" #include "gluRenderContext.hpp" #include "sglrShaderProgram.hpp" /*--------------------------------------------------------------------*//*! * \brief Reference OpenGL API implementation *//*--------------------------------------------------------------------*/ namespace sglr { // Abstract drawing context with GL-style API class Context { public: Context(glu::ContextType type) : m_type(type) { } virtual ~Context(void) { } virtual int getWidth(void) const = DE_NULL; virtual int getHeight(void) const = DE_NULL; virtual void activeTexture(uint32_t texture) = DE_NULL; virtual void viewport(int x, int y, int width, int height) = DE_NULL; virtual void bindTexture(uint32_t target, uint32_t texture) = DE_NULL; virtual void genTextures(int numTextures, uint32_t *textures) = DE_NULL; virtual void deleteTextures(int numTextures, const uint32_t *textures) = DE_NULL; virtual void bindFramebuffer(uint32_t target, uint32_t framebuffer) = DE_NULL; virtual void genFramebuffers(int numFramebuffers, uint32_t *framebuffers) = DE_NULL; virtual void deleteFramebuffers(int numFramebuffers, const uint32_t *framebuffers) = DE_NULL; virtual void bindRenderbuffer(uint32_t target, uint32_t renderbuffer) = DE_NULL; virtual void genRenderbuffers(int numRenderbuffers, uint32_t *renderbuffers) = DE_NULL; virtual void deleteRenderbuffers(int numRenderbuffers, const uint32_t *renderbuffers) = DE_NULL; virtual void pixelStorei(uint32_t pname, int param) = DE_NULL; virtual void texImage1D(uint32_t target, int level, uint32_t internalFormat, int width, int border, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int border, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void texImage3D(uint32_t target, int level, uint32_t internalFormat, int width, int height, int depth, int border, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void texSubImage1D(uint32_t target, int level, int xoffset, int width, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int width, int height, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void texSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint32_t format, uint32_t type, const void *data) = DE_NULL; virtual void copyTexImage1D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width, int border) = DE_NULL; virtual void copyTexImage2D(uint32_t target, int level, uint32_t internalFormat, int x, int y, int width, int height, int border) = DE_NULL; virtual void copyTexSubImage1D(uint32_t target, int level, int xoffset, int x, int y, int width) = DE_NULL; virtual void copyTexSubImage2D(uint32_t target, int level, int xoffset, int yoffset, int x, int y, int width, int height) = DE_NULL; virtual void copyTexSubImage3D(uint32_t target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) = DE_NULL; virtual void texStorage2D(uint32_t target, int levels, uint32_t internalFormat, int width, int height) = DE_NULL; virtual void texStorage3D(uint32_t target, int levels, uint32_t internalFormat, int width, int height, int depth) = DE_NULL; virtual void texParameteri(uint32_t target, uint32_t pname, int value) = DE_NULL; virtual void framebufferTexture2D(uint32_t target, uint32_t attachment, uint32_t textarget, uint32_t texture, int level) = DE_NULL; virtual void framebufferTextureLayer(uint32_t target, uint32_t attachment, uint32_t texture, int level, int layer) = DE_NULL; virtual void framebufferRenderbuffer(uint32_t target, uint32_t attachment, uint32_t renderbuffertarget, uint32_t renderbuffer) = DE_NULL; virtual uint32_t checkFramebufferStatus(uint32_t target) = DE_NULL; virtual void getFramebufferAttachmentParameteriv(uint32_t target, uint32_t attachment, uint32_t pname, int *params) = DE_NULL; virtual void renderbufferStorage(uint32_t target, uint32_t internalformat, int width, int height) = DE_NULL; virtual void renderbufferStorageMultisample(uint32_t target, int samples, uint32_t internalFormat, int width, int height) = DE_NULL; virtual void bindBuffer(uint32_t target, uint32_t buffer) = DE_NULL; virtual void genBuffers(int numBuffers, uint32_t *buffers) = DE_NULL; virtual void deleteBuffers(int numBuffers, const uint32_t *buffers) = DE_NULL; virtual void bufferData(uint32_t target, intptr_t size, const void *data, uint32_t usage) = DE_NULL; virtual void bufferSubData(uint32_t target, intptr_t offset, intptr_t size, const void *data) = DE_NULL; virtual void clearColor(float red, float green, float blue, float alpha) = DE_NULL; virtual void clearDepthf(float depth) = DE_NULL; virtual void clearStencil(int stencil) = DE_NULL; virtual void clear(uint32_t buffers) = DE_NULL; virtual void clearBufferiv(uint32_t buffer, int drawbuffer, const int *value) = DE_NULL; virtual void clearBufferfv(uint32_t buffer, int drawbuffer, const float *value) = DE_NULL; virtual void clearBufferuiv(uint32_t buffer, int drawbuffer, const uint32_t *value) = DE_NULL; virtual void clearBufferfi(uint32_t buffer, int drawbuffer, float depth, int stencil) = DE_NULL; virtual void scissor(int x, int y, int width, int height) = DE_NULL; virtual void enable(uint32_t cap) = DE_NULL; virtual void disable(uint32_t cap) = DE_NULL; virtual void stencilFunc(uint32_t func, int ref, uint32_t mask) = DE_NULL; virtual void stencilOp(uint32_t sfail, uint32_t dpfail, uint32_t dppass) = DE_NULL; virtual void stencilFuncSeparate(uint32_t face, uint32_t func, int ref, uint32_t mask) = DE_NULL; virtual void stencilOpSeparate(uint32_t face, uint32_t sfail, uint32_t dpfail, uint32_t dppass) = DE_NULL; virtual void depthFunc(uint32_t func) = DE_NULL; virtual void depthRangef(float n, float f) = DE_NULL; virtual void depthRange(double n, double f) = DE_NULL; virtual void polygonOffset(float factor, float units) = DE_NULL; virtual void provokingVertex(uint32_t convention) = DE_NULL; virtual void primitiveRestartIndex(uint32_t index) = DE_NULL; virtual void blendEquation(uint32_t mode) = DE_NULL; virtual void blendEquationSeparate(uint32_t modeRGB, uint32_t modeAlpha) = DE_NULL; virtual void blendFunc(uint32_t src, uint32_t dst) = DE_NULL; virtual void blendFuncSeparate(uint32_t srcRGB, uint32_t dstRGB, uint32_t srcAlpha, uint32_t dstAlpha) = DE_NULL; virtual void blendColor(float red, float green, float blue, float alpha) = DE_NULL; virtual void colorMask(bool r, bool g, bool b, bool a) = DE_NULL; virtual void depthMask(bool mask) = DE_NULL; virtual void stencilMask(uint32_t mask) = DE_NULL; virtual void stencilMaskSeparate(uint32_t face, uint32_t mask) = DE_NULL; virtual void blitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint32_t mask, uint32_t filter) = DE_NULL; virtual void invalidateSubFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments, int x, int y, int width, int height) = DE_NULL; virtual void invalidateFramebuffer(uint32_t target, int numAttachments, const uint32_t *attachments) = DE_NULL; virtual void bindVertexArray(uint32_t array) = DE_NULL; virtual void genVertexArrays(int numArrays, uint32_t *vertexArrays) = DE_NULL; virtual void deleteVertexArrays(int numArrays, const uint32_t *vertexArrays) = DE_NULL; virtual void vertexAttribPointer(uint32_t index, int size, uint32_t type, bool normalized, int stride, const void *pointer) = DE_NULL; virtual void vertexAttribIPointer(uint32_t index, int size, uint32_t type, int stride, const void *pointer) = DE_NULL; virtual void enableVertexAttribArray(uint32_t index) = DE_NULL; virtual void disableVertexAttribArray(uint32_t index) = DE_NULL; virtual void vertexAttribDivisor(uint32_t index, uint32_t divisor) = DE_NULL; virtual void vertexAttrib1f(uint32_t index, float) = DE_NULL; virtual void vertexAttrib2f(uint32_t index, float, float) = DE_NULL; virtual void vertexAttrib3f(uint32_t index, float, float, float) = DE_NULL; virtual void vertexAttrib4f(uint32_t index, float, float, float, float) = DE_NULL; virtual void vertexAttribI4i(uint32_t index, int32_t, int32_t, int32_t, int32_t) = DE_NULL; virtual void vertexAttribI4ui(uint32_t index, uint32_t, uint32_t, uint32_t, uint32_t) = DE_NULL; virtual int32_t getAttribLocation(uint32_t program, const char *name) = DE_NULL; virtual void uniform1f(int32_t index, float) = DE_NULL; virtual void uniform1i(int32_t index, int32_t) = DE_NULL; virtual void uniform1fv(int32_t index, int32_t count, const float *) = DE_NULL; virtual void uniform2fv(int32_t index, int32_t count, const float *) = DE_NULL; virtual void uniform3fv(int32_t index, int32_t count, const float *) = DE_NULL; virtual void uniform4fv(int32_t index, int32_t count, const float *) = DE_NULL; virtual void uniform1iv(int32_t index, int32_t count, const int32_t *) = DE_NULL; virtual void uniform2iv(int32_t index, int32_t count, const int32_t *) = DE_NULL; virtual void uniform3iv(int32_t index, int32_t count, const int32_t *) = DE_NULL; virtual void uniform4iv(int32_t index, int32_t count, const int32_t *) = DE_NULL; virtual void uniformMatrix3fv(int32_t location, int32_t count, bool transpose, const float *value) = DE_NULL; virtual void uniformMatrix4fv(int32_t location, int32_t count, bool transpose, const float *value) = DE_NULL; virtual int32_t getUniformLocation(uint32_t program, const char *name) = DE_NULL; virtual void lineWidth(float) = DE_NULL; virtual void drawArrays(uint32_t mode, int first, int count) = DE_NULL; virtual void drawArraysInstanced(uint32_t mode, int first, int count, int instanceCount) = DE_NULL; virtual void drawElements(uint32_t mode, int count, uint32_t type, const void *indices) = DE_NULL; virtual void drawElementsInstanced(uint32_t mode, int count, uint32_t type, const void *indices, int instanceCount) = DE_NULL; virtual void drawElementsBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices, int baseVertex) = DE_NULL; virtual void drawElementsInstancedBaseVertex(uint32_t mode, int count, uint32_t type, const void *indices, int instanceCount, int baseVertex) = DE_NULL; virtual void drawRangeElements(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type, const void *indices) = DE_NULL; virtual void drawRangeElementsBaseVertex(uint32_t mode, uint32_t start, uint32_t end, int count, uint32_t type, const void *indices, int baseVertex) = DE_NULL; virtual void drawArraysIndirect(uint32_t mode, const void *indirect) = DE_NULL; virtual void drawElementsIndirect(uint32_t mode, uint32_t type, const void *indirect) = DE_NULL; virtual void multiDrawArrays(uint32_t mode, const int *first, const int *count, int primCount) = DE_NULL; virtual void multiDrawElements(uint32_t mode, const int *count, uint32_t type, const void **indices, int primCount) = DE_NULL; virtual void multiDrawElementsBaseVertex(uint32_t mode, const int *count, uint32_t type, const void **indices, int primCount, const int *baseVertex) = DE_NULL; virtual uint32_t createProgram(ShaderProgram *program) = DE_NULL; virtual void useProgram(uint32_t program) = DE_NULL; virtual void deleteProgram(uint32_t program) = DE_NULL; virtual void readPixels(int x, int y, int width, int height, uint32_t format, uint32_t type, void *data) = DE_NULL; virtual uint32_t getError(void) = DE_NULL; virtual void finish(void) = DE_NULL; virtual void getIntegerv(uint32_t pname, int *params) = DE_NULL; virtual const char *getString(uint32_t pname) = DE_NULL; // Helpers implemented by Context. virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, const tcu::Surface &src); virtual void texImage2D(uint32_t target, int level, uint32_t internalFormat, int width, int height); virtual void texSubImage2D(uint32_t target, int level, int xoffset, int yoffset, const tcu::Surface &src); virtual void readPixels(tcu::Surface &dst, int x, int y, int width, int height); glu::ContextType getType(void) { return m_type; } private: const glu::ContextType m_type; } DE_WARN_UNUSED_TYPE; } // namespace sglr #endif // _SGLRCONTEXT_HPP