/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Boolean State Query tests. *//*--------------------------------------------------------------------*/ #include "es2fBooleanStateQueryTests.hpp" #include "es2fApiCase.hpp" #include "glsStateQueryUtil.hpp" #include "gluRenderContext.hpp" #include "tcuRenderTarget.hpp" #include "glwEnums.hpp" using namespace glw; // GLint and other GL types using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; namespace deqp { namespace gles2 { namespace Functional { namespace BooleanStateQueryVerifiers { // StateVerifier class StateVerifier : protected glu::CallLogWrapper { public: StateVerifier(const glw::Functions &gl, tcu::TestLog &log, const char *testNamePostfix); virtual ~StateVerifier(); // make GCC happy const char *getTestNamePostfix(void) const; virtual void verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference) = DE_NULL; virtual void verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3) = DE_NULL; virtual void verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name) = DE_NULL; private: const char *const m_testNamePostfix; }; StateVerifier::StateVerifier(const glw::Functions &gl, tcu::TestLog &log, const char *testNamePostfix) : glu::CallLogWrapper(gl, log) , m_testNamePostfix(testNamePostfix) { enableLogging(true); } StateVerifier::~StateVerifier() { } const char *StateVerifier::getTestNamePostfix(void) const { return m_testNamePostfix; } // IsEnabledVerifier class IsEnabledVerifier : public StateVerifier { public: IsEnabledVerifier(const glw::Functions &gl, tcu::TestLog &log); void verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference); void verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3); void verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name); }; IsEnabledVerifier::IsEnabledVerifier(const glw::Functions &gl, tcu::TestLog &log) : StateVerifier(gl, log, "_isenabled") { } void IsEnabledVerifier::verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference) { using tcu::TestLog; const GLboolean state = glIsEnabled(name); const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; if (state != expectedGLState) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid boolean value"); } } void IsEnabledVerifier::verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3) { DE_UNREF(testCtx); DE_UNREF(name); DE_UNREF(reference0); DE_UNREF(reference1); DE_UNREF(reference2); DE_UNREF(reference3); DE_ASSERT(false && "not supported"); } void IsEnabledVerifier::verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name) { DE_UNREF(testCtx); DE_UNREF(name); DE_ASSERT(false && "not supported"); } // GetBooleanVerifier class GetBooleanVerifier : public StateVerifier { public: GetBooleanVerifier(const glw::Functions &gl, tcu::TestLog &log); void verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference); void verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3); void verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name); }; GetBooleanVerifier::GetBooleanVerifier(const glw::Functions &gl, tcu::TestLog &log) : StateVerifier(gl, log, "_getboolean") { } void GetBooleanVerifier::verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetBooleanv(name, &state); if (!state.verifyValidity(testCtx)) return; const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; if (state != expectedGLState) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (reference ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid boolean value"); } } void GetBooleanVerifier::verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3) { using tcu::TestLog; StateQueryMemoryWriteGuard boolVector4; glGetBooleanv(name, boolVector4); if (!boolVector4.verifyValidity(testCtx)) return; const GLboolean referenceAsGLBoolean[] = { reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), }; if (boolVector4[0] != referenceAsGLBoolean[0] || boolVector4[1] != referenceAsGLBoolean[1] || boolVector4[2] != referenceAsGLBoolean[2] || boolVector4[3] != referenceAsGLBoolean[3]) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << (referenceAsGLBoolean[0] ? "GL_TRUE" : "GL_FALSE") << " " << (referenceAsGLBoolean[1] ? "GL_TRUE" : "GL_FALSE") << " " << (referenceAsGLBoolean[2] ? "GL_TRUE" : "GL_FALSE") << " " << (referenceAsGLBoolean[3] ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid boolean value"); } } void GetBooleanVerifier::verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetBooleanv(name, &state); state.verifyValidity(testCtx); } //GetIntegerVerifier class GetIntegerVerifier : public StateVerifier { public: GetIntegerVerifier(const glw::Functions &gl, tcu::TestLog &log); void verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference); void verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3); void verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name); }; GetIntegerVerifier::GetIntegerVerifier(const glw::Functions &gl, tcu::TestLog &log) : StateVerifier(gl, log, "_getinteger") { } void GetIntegerVerifier::verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetIntegerv(name, &state); if (!state.verifyValidity(testCtx)) return; const GLint expectedGLState = reference ? 1 : 0; if (state != expectedGLState) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid integer value"); } } void GetIntegerVerifier::verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3) { using tcu::TestLog; StateQueryMemoryWriteGuard boolVector4; glGetIntegerv(name, boolVector4); if (!boolVector4.verifyValidity(testCtx)) return; const GLint referenceAsGLint[] = { reference0 ? 1 : 0, reference1 ? 1 : 0, reference2 ? 1 : 0, reference3 ? 1 : 0, }; if (boolVector4[0] != referenceAsGLint[0] || boolVector4[1] != referenceAsGLint[1] || boolVector4[2] != referenceAsGLint[2] || boolVector4[3] != referenceAsGLint[3]) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << referenceAsGLint[0] << " " << referenceAsGLint[1] << " " << referenceAsGLint[2] << " " << referenceAsGLint[3] << " " << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid integer value"); } } void GetIntegerVerifier::verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetIntegerv(name, &state); state.verifyValidity(testCtx); } //GetFloatVerifier class GetFloatVerifier : public StateVerifier { public: GetFloatVerifier(const glw::Functions &gl, tcu::TestLog &log); void verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference); void verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3); void verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name); }; GetFloatVerifier::GetFloatVerifier(const glw::Functions &gl, tcu::TestLog &log) : StateVerifier(gl, log, "_getfloat") { } void GetFloatVerifier::verifyBoolean(tcu::TestContext &testCtx, GLenum name, bool reference) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetFloatv(name, &state); if (!state.verifyValidity(testCtx)) return; const GLfloat expectedGLState = reference ? 1.0f : 0.0f; if (state != expectedGLState) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << expectedGLState << "; got " << state << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid float value"); } } void GetFloatVerifier::verifyBoolean4(tcu::TestContext &testCtx, GLenum name, bool reference0, bool reference1, bool reference2, bool reference3) { using tcu::TestLog; StateQueryMemoryWriteGuard boolVector4; glGetFloatv(name, boolVector4); if (!boolVector4.verifyValidity(testCtx)) return; const GLfloat referenceAsGLfloat[] = { reference0 ? 1.0f : 0.0f, reference1 ? 1.0f : 0.0f, reference2 ? 1.0f : 0.0f, reference3 ? 1.0f : 0.0f, }; if (boolVector4[0] != referenceAsGLfloat[0] || boolVector4[1] != referenceAsGLfloat[1] || boolVector4[2] != referenceAsGLfloat[2] || boolVector4[3] != referenceAsGLfloat[3]) { testCtx.getLog() << TestLog::Message << "// ERROR: expected " << referenceAsGLfloat[0] << " " << referenceAsGLfloat[1] << " " << referenceAsGLfloat[2] << " " << referenceAsGLfloat[3] << " " << TestLog::EndMessage; if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid float value"); } } void GetFloatVerifier::verifyBooleanAnything(tcu::TestContext &testCtx, GLenum name) { using tcu::TestLog; StateQueryMemoryWriteGuard state; glGetFloatv(name, &state); state.verifyValidity(testCtx); } } // namespace BooleanStateQueryVerifiers namespace { using namespace BooleanStateQueryVerifiers; class IsEnabledStateTestCase : public ApiCase { public: IsEnabledStateTestCase(Context &context, StateVerifier *verifier, const char *name, const char *description, GLenum targetName, bool initial) : ApiCase(context, name, description) , m_targetName(targetName) , m_initial(initial) , m_verifier(verifier) { } void test(void) { // check inital value m_verifier->verifyBoolean(m_testCtx, m_targetName, m_initial); expectError(GL_NO_ERROR); // check toggle glEnable(m_targetName); expectError(GL_NO_ERROR); m_verifier->verifyBoolean(m_testCtx, m_targetName, true); expectError(GL_NO_ERROR); glDisable(m_targetName); expectError(GL_NO_ERROR); m_verifier->verifyBoolean(m_testCtx, m_targetName, false); expectError(GL_NO_ERROR); } private: GLenum m_targetName; bool m_initial; StateVerifier *m_verifier; }; class DepthWriteMaskTestCase : public ApiCase { public: DepthWriteMaskTestCase(Context &context, StateVerifier *verifier, const char *name, const char *description) : ApiCase(context, name, description) , m_verifier(verifier) { } void test(void) { m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); expectError(GL_NO_ERROR); glDepthMask(GL_FALSE); m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, false); expectError(GL_NO_ERROR); glDepthMask(GL_TRUE); m_verifier->verifyBoolean(m_testCtx, GL_DEPTH_WRITEMASK, true); expectError(GL_NO_ERROR); } private: StateVerifier *m_verifier; }; class SampleCoverageInvertTestCase : public ApiCase { public: SampleCoverageInvertTestCase(Context &context, StateVerifier *verifier, const char *name, const char *description) : ApiCase(context, name, description) , m_verifier(verifier) { } void test(void) { m_verifier->verifyBoolean(m_testCtx, GL_SAMPLE_COVERAGE_INVERT, false); expectError(GL_NO_ERROR); glSampleCoverage(1.0f, GL_TRUE); m_verifier->verifyBoolean(m_testCtx, GL_SAMPLE_COVERAGE_INVERT, true); expectError(GL_NO_ERROR); glSampleCoverage(1.0f, GL_FALSE); m_verifier->verifyBoolean(m_testCtx, GL_SAMPLE_COVERAGE_INVERT, false); expectError(GL_NO_ERROR); } private: StateVerifier *m_verifier; }; class ShaderCompilerTestCase : public ApiCase { public: ShaderCompilerTestCase(Context &context, StateVerifier *verifier, const char *name, const char *description) : ApiCase(context, name, description) , m_verifier(verifier) { } void test(void) { m_verifier->verifyBooleanAnything(m_testCtx, GL_SHADER_COMPILER); expectError(GL_NO_ERROR); } private: StateVerifier *m_verifier; }; class ColorMaskTestCase : public ApiCase { public: ColorMaskTestCase(Context &context, StateVerifier *verifier, const char *name, const char *description) : ApiCase(context, name, description) , m_verifier(verifier) { } void test(void) { m_verifier->verifyBoolean4(m_testCtx, GL_COLOR_WRITEMASK, true, true, true, true); expectError(GL_NO_ERROR); const struct ColorMask { GLboolean r, g, b, a; } testMasks[] = { {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE}, {GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE}, {GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE}, {GL_TRUE, GL_TRUE, GL_FALSE, GL_FALSE}, {GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE}, {GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE}, {GL_TRUE, GL_FALSE, GL_FALSE, GL_TRUE}, {GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE}, {GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE}, {GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE}, {GL_FALSE, GL_TRUE, GL_FALSE, GL_TRUE}, {GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE}, {GL_FALSE, GL_FALSE, GL_TRUE, GL_TRUE}, {GL_FALSE, GL_FALSE, GL_TRUE, GL_FALSE}, {GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE}, {GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE}, }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(testMasks); ndx++) { glColorMask(testMasks[ndx].r, testMasks[ndx].g, testMasks[ndx].b, testMasks[ndx].a); m_verifier->verifyBoolean4(m_testCtx, GL_COLOR_WRITEMASK, testMasks[ndx].r == GL_TRUE, testMasks[ndx].g == GL_TRUE, testMasks[ndx].b == GL_TRUE, testMasks[ndx].a == GL_TRUE); expectError(GL_NO_ERROR); } } private: StateVerifier *m_verifier; }; #define FOR_EACH_VERIFIER(VERIFIERS, CODE_BLOCK) \ do \ { \ for (int _verifierNdx = 0; _verifierNdx < DE_LENGTH_OF_ARRAY(VERIFIERS); _verifierNdx++) \ { \ StateVerifier *verifier = (VERIFIERS)[_verifierNdx]; \ CODE_BLOCK; \ } \ } while (0) } // namespace BooleanStateQueryTests::BooleanStateQueryTests(Context &context) : TestCaseGroup(context, "boolean", "Boolean State Query tests") , m_verifierIsEnabled(DE_NULL) , m_verifierBoolean(DE_NULL) , m_verifierInteger(DE_NULL) , m_verifierFloat(DE_NULL) { } BooleanStateQueryTests::~BooleanStateQueryTests(void) { deinit(); } void BooleanStateQueryTests::init(void) { DE_ASSERT(m_verifierIsEnabled == DE_NULL); DE_ASSERT(m_verifierBoolean == DE_NULL); DE_ASSERT(m_verifierInteger == DE_NULL); DE_ASSERT(m_verifierFloat == DE_NULL); m_verifierIsEnabled = new IsEnabledVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); m_verifierBoolean = new GetBooleanVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); m_verifierInteger = new GetIntegerVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); m_verifierFloat = new GetFloatVerifier(m_context.getRenderContext().getFunctions(), m_context.getTestContext().getLog()); StateVerifier *isEnabledVerifiers[] = {m_verifierIsEnabled, m_verifierBoolean, m_verifierInteger, m_verifierFloat}; StateVerifier *normalVerifiers[] = {m_verifierBoolean, m_verifierInteger, m_verifierFloat}; struct StateBoolean { const char *name; const char *description; GLenum targetName; bool value; }; const StateBoolean isEnableds[] = { {"cull_face", "CULL_FACE", GL_CULL_FACE, false}, {"polygon_offset_fill", "POLYGON_OFFSET_FILL", GL_POLYGON_OFFSET_FILL, false}, {"sample_alpha_to_coverage", "SAMPLE_ALPHA_TO_COVERAGE", GL_SAMPLE_ALPHA_TO_COVERAGE, false}, {"sample_coverage", "SAMPLE_COVERAGE", GL_SAMPLE_COVERAGE, false}, {"scissor_test", "SCISSOR_TEST", GL_SCISSOR_TEST, false}, {"stencil_test", "STENCIL_TEST", GL_STENCIL_TEST, false}, {"depth_test", "DEPTH_TEST", GL_DEPTH_TEST, false}, {"blend", "BLEND", GL_BLEND, false}, {"dither", "DITHER", GL_DITHER, true}, }; for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(isEnableds); testNdx++) FOR_EACH_VERIFIER( isEnabledVerifiers, addChild(new IsEnabledStateTestCase( m_context, verifier, (std::string(isEnableds[testNdx].name) + verifier->getTestNamePostfix()).c_str(), isEnableds[testNdx].description, isEnableds[testNdx].targetName, isEnableds[testNdx].value))); FOR_EACH_VERIFIER( normalVerifiers, addChild(new SampleCoverageInvertTestCase( m_context, verifier, (std::string("sample_coverage_invert") + verifier->getTestNamePostfix()).c_str(), "SAMPLE_COVERAGE_INVERT"))); FOR_EACH_VERIFIER(normalVerifiers, addChild(new ColorMaskTestCase( m_context, verifier, (std::string("color_writemask") + verifier->getTestNamePostfix()).c_str(), "COLOR_WRITEMASK"))); FOR_EACH_VERIFIER(normalVerifiers, addChild(new DepthWriteMaskTestCase( m_context, verifier, (std::string("depth_writemask") + verifier->getTestNamePostfix()).c_str(), "DEPTH_WRITEMASK"))); FOR_EACH_VERIFIER(normalVerifiers, addChild(new ShaderCompilerTestCase( m_context, verifier, (std::string("shader_compiler") + verifier->getTestNamePostfix()).c_str(), "SHADER_COMPILER"))); } void BooleanStateQueryTests::deinit(void) { if (m_verifierIsEnabled) { delete m_verifierIsEnabled; m_verifierIsEnabled = DE_NULL; } if (m_verifierBoolean) { delete m_verifierBoolean; m_verifierBoolean = DE_NULL; } if (m_verifierInteger) { delete m_verifierInteger; m_verifierInteger = DE_NULL; } if (m_verifierFloat) { delete m_verifierFloat; m_verifierFloat = DE_NULL; } this->TestCaseGroup::deinit(); } } // namespace Functional } // namespace gles2 } // namespace deqp