/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Framebuffer Object API Tests. * * Notes: * All gl calls are passed thru sgl2::Context class. Reasons: * + Name, object allocation is tracked and live resources are freed * when Context is destroyed. * + Makes it possible to easily log all relevant calls into test log. * \todo [pyry] This is not implemented yet *//*--------------------------------------------------------------------*/ #include "es2fFboApiTest.hpp" #include "sglrGLContext.hpp" #include "gluDefs.hpp" #include "gluContextInfo.hpp" #include "gluStrUtil.hpp" #include "tcuRenderTarget.hpp" #include "deString.h" #include "glwFunctions.hpp" #include "glsFboUtil.hpp" #include "glwEnums.hpp" #include #include namespace deqp { namespace gles2 { namespace Functional { using std::string; using std::vector; using tcu::TestLog; using glw::GLenum; using glw::GLint; static void logComment(tcu::TestContext &testCtx, const char *comment) { testCtx.getLog() << TestLog::Message << "// " << comment << TestLog::EndMessage; } static void checkError(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum expect) { GLenum result = ctx.getError(); testCtx.getLog() << TestLog::Message << "// " << (result == expect ? "Pass" : "Fail") << ", expected " << glu::getErrorStr(expect) << TestLog::EndMessage; if (result != expect) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error code mismatch"); } static void checkEitherError(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum expectA, GLenum expectB) { GLenum result = ctx.getError(); bool isOk = (result == expectA || result == expectB); testCtx.getLog() << TestLog::Message << "// " << (isOk ? "Pass" : "Fail") << ", expected " << glu::getErrorStr(expectA) << " or " << glu::getErrorStr(expectB) << TestLog::EndMessage; if (!isOk) testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Error code mismatch"); } static const char *getAttachmentName(GLenum attachment) { switch (attachment) { case GL_COLOR_ATTACHMENT0: return "GL_COLOR_ATTACHMENT0"; case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; case GL_STENCIL_ATTACHMENT: return "GL_STENCIL_ATTACHMENT"; default: throw tcu::InternalError("Unknown attachment", "", __FILE__, __LINE__); } } static const char *getAttachmentParameterName(GLenum pname) { switch (pname) { case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: return "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: return "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; default: throw tcu::InternalError("Unknown parameter", "", __FILE__, __LINE__); } } static string getAttachmentParameterValueName(GLint value) { switch (value) { case 0: return "GL_NONE(0)"; case GL_TEXTURE: return "GL_TEXTURE"; case GL_RENDERBUFFER: return "GL_RENDERBUFFER"; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: return "GL_TEXTURE_CUBE_MAP_POSITIVE_X"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"; case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: return "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"; case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: return "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"; default: { char tmp[64]; deSprintf(tmp, sizeof(tmp), "0x%x", value); return string(tmp); } } } static void checkFboAttachmentParam(tcu::TestContext &testCtx, sglr::Context &ctx, GLenum attachment, GLenum pname, GLint expectedValue) { TestLog &log = testCtx.getLog(); log << TestLog::Message << "// Querying " << getAttachmentName(attachment) << " " << getAttachmentParameterName(pname) << TestLog::EndMessage; GLint value = 0xcdcdcdcd; ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, attachment, pname, &value); GLenum err = ctx.getError(); if (value == expectedValue && err == GL_NO_ERROR) log << TestLog::Message << "// Pass" << TestLog::EndMessage; else { log << TestLog::Message << "// Fail, expected " << getAttachmentParameterValueName(expectedValue) << " without error" << TestLog::EndMessage; testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Invalid result for attachment param query"); } } static void notSupportedTest(tcu::TestContext &testCtx, sglr::Context &context) { DE_UNREF(testCtx); DE_UNREF(context); throw tcu::NotSupportedError("Not supported", "", __FILE__, __LINE__); } static void textureLevelsTest(tcu::TestContext &testCtx, sglr::Context &context) { uint32_t tex = 1; uint32_t fbo = 1; context.bindTexture(GL_TEXTURE_2D, tex); context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256); context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128); context.bindFramebuffer(GL_FRAMEBUFFER, fbo); static int levels[] = {2, 1, 0, -1, 0x7fffffff, 0, 1}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++) { context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); checkError(testCtx, context, levels[ndx] == 0 ? GL_NO_ERROR : GL_INVALID_VALUE); } } static void textureLevelsWithRenderToMipmapTest(tcu::TestContext &testCtx, sglr::Context &context) { uint32_t tex = 1; uint32_t fbo = 1; context.bindTexture(GL_TEXTURE_2D, tex); context.texImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256); context.texImage2D(GL_TEXTURE_2D, 1, GL_RGB, 128, 128); context.bindFramebuffer(GL_FRAMEBUFFER, fbo); static int levels[] = {2, 1, 0, -1, 0x7fffffff, 0, 1}; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++) { context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); checkError(testCtx, context, de::inBounds(levels[ndx], 0, 16) ? GL_NO_ERROR : GL_INVALID_VALUE); } } static void validTex2DAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context) { context.bindFramebuffer(GL_FRAMEBUFFER, 1); static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; // Texture2D uint32_t tex2D = 1; context.bindTexture(GL_TEXTURE_2D, tex2D); for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++) { context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); checkError(testCtx, context, GL_NO_ERROR); } } static void validTexCubeAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context) { static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; static const GLenum cubeTargets[] = {GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}; context.bindFramebuffer(GL_FRAMEBUFFER, 1); // TextureCube uint32_t texCube = 2; context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++) { for (int targetNdx = 0; targetNdx < DE_LENGTH_OF_ARRAY(cubeTargets); targetNdx++) { context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); checkError(testCtx, context, GL_NO_ERROR); } } } static void validRboAttachmentsTest(tcu::TestContext &testCtx, sglr::Context &context) { static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; context.bindFramebuffer(GL_FRAMEBUFFER, 1); // Renderbuffer uint32_t rbo = 3; context.bindRenderbuffer(GL_RENDERBUFFER, rbo); for (int pointNdx = 0; pointNdx < DE_LENGTH_OF_ARRAY(attachmentPoints); pointNdx++) { context.framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_RENDERBUFFER, rbo); checkError(testCtx, context, GL_NO_ERROR); } } static void attachToDefaultFramebufferTest(tcu::TestContext &testCtx, sglr::Context &context) { logComment(testCtx, "Attaching 2D texture to default framebuffer"); uint32_t tex2D = 1; context.bindTexture(GL_TEXTURE_2D, tex2D); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); checkError(testCtx, context, GL_INVALID_OPERATION); logComment(testCtx, "Attaching renderbuffer to default framebuffer"); uint32_t rbo = 1; context.bindRenderbuffer(GL_RENDERBUFFER, rbo); context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); checkError(testCtx, context, GL_INVALID_OPERATION); } static void invalidTex2DAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context) { context.bindFramebuffer(GL_FRAMEBUFFER, 1); logComment(testCtx, "Attaching 2D texture using GL_TEXTURE_CUBE_MAP_NEGATIVE_X texture target"); uint32_t tex2D = 1; context.bindTexture(GL_TEXTURE_2D, tex2D); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); checkError(testCtx, context, GL_INVALID_OPERATION); logComment(testCtx, "Attaching deleted 2D texture object"); context.deleteTextures(1, &tex2D); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); checkError(testCtx, context, GL_INVALID_OPERATION); } static void invalidTexCubeAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context) { context.bindFramebuffer(GL_FRAMEBUFFER, 1); logComment(testCtx, "Attaching cube texture using GL_TEXTURE_2D texture target"); uint32_t texCube = 2; context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); checkError(testCtx, context, GL_INVALID_OPERATION); logComment(testCtx, "Attaching deleted cube texture object"); context.deleteTextures(1, &texCube); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); checkError(testCtx, context, GL_INVALID_OPERATION); } static void invalidRboAttachmentTest(tcu::TestContext &testCtx, sglr::Context &context) { context.bindFramebuffer(GL_FRAMEBUFFER, 1); logComment(testCtx, "Attaching renderbuffer using GL_FRAMEBUFFER renderbuffer target"); uint32_t rbo = 3; context.bindRenderbuffer(GL_RENDERBUFFER, rbo); context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); checkError(testCtx, context, GL_INVALID_ENUM); logComment(testCtx, "Attaching deleted renderbuffer object"); context.deleteRenderbuffers(1, &rbo); context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); checkError(testCtx, context, GL_INVALID_OPERATION); } static void attachNamesTest(tcu::TestContext &testCtx, sglr::Context &context) { context.bindFramebuffer(GL_FRAMEBUFFER, 1); // Just allocate some names, don't bind for storage uint32_t reservedTexName; context.genTextures(1, &reservedTexName); logComment(testCtx, "Attaching allocated texture name to 2D target"); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, reservedTexName, 0); checkError(testCtx, context, GL_INVALID_OPERATION); logComment(testCtx, "Attaching allocated texture name to cube target"); context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, reservedTexName, 0); checkError(testCtx, context, GL_INVALID_OPERATION); uint32_t reservedRboName; context.genRenderbuffers(1, &reservedRboName); logComment(testCtx, "Attaching allocated renderbuffer name"); context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, reservedRboName); checkError(testCtx, context, GL_INVALID_OPERATION); } static void attachmentQueryDefaultFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { // Check that proper error codes are returned GLint unused = 1; ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &unused); checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused); checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused); checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused); checkEitherError(testCtx, ctx, GL_INVALID_ENUM, GL_INVALID_OPERATION); } static void attachmentQueryEmptyFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(attachmentPoints); ndx++) checkFboAttachmentParam(testCtx, ctx, attachmentPoints[ndx], GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); // Check that proper error codes are returned GLint unused = -1; ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &unused); checkError(testCtx, ctx, GL_INVALID_ENUM); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused); checkError(testCtx, ctx, GL_INVALID_ENUM); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused); checkError(testCtx, ctx, GL_INVALID_ENUM); } static void es3AttachmentQueryEmptyFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { // Error codes changed for ES3 so this version of test should be // used when ES2 context is created on ES3 capable hardwere static const GLenum attachmentPoints[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(attachmentPoints); ndx++) checkFboAttachmentParam(testCtx, ctx, attachmentPoints[ndx], GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 0); // Check that proper error codes are returned GLint unused = -1; ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused); checkError(testCtx, ctx, GL_INVALID_OPERATION); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused); checkError(testCtx, ctx, GL_INVALID_OPERATION); } static void attachmentQueryTex2DTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); ctx.bindTexture(GL_TEXTURE_2D, 1); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 1, 0); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 1); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 0); } static void attachmentQueryTexCubeTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 2); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y); } static void attachmentQueryRboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); ctx.bindRenderbuffer(GL_RENDERBUFFER, 3); ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 3); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 3); GLint unused = 0; ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &unused); checkError(testCtx, ctx, GL_INVALID_ENUM); ctx.getFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, &unused); checkError(testCtx, ctx, GL_INVALID_ENUM); } static void deleteTex2DAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t tex2D = 1; ctx.bindTexture(GL_TEXTURE_2D, tex2D); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D); ctx.deleteTextures(1, &tex2D); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); } static void deleteTexCubeAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t texCube = 1; ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube); ctx.deleteTextures(1, &texCube); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); } static void deleteRboAttachedToBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t rbo = 1; ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo); ctx.deleteRenderbuffers(1, &rbo); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_NONE); } static void deleteTex2DAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t tex2D = 1; ctx.bindTexture(GL_TEXTURE_2D, tex2D); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D); ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); ctx.deleteTextures(1, &tex2D); ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, tex2D); } static void deleteTexCubeAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t texCube = 1; ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube); ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); ctx.deleteTextures(1, &texCube); ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, texCube); } static void deleteRboAttachedToNotBoundFboTest(tcu::TestContext &testCtx, sglr::Context &ctx) { ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); uint32_t rbo = 1; ctx.bindRenderbuffer(GL_RENDERBUFFER, rbo); ctx.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo); ctx.bindFramebuffer(GL_FRAMEBUFFER, 0); ctx.deleteRenderbuffers(1, &rbo); ctx.bindFramebuffer(GL_FRAMEBUFFER, 1); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); checkFboAttachmentParam(testCtx, ctx, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, rbo); } class FboApiCase : public TestCase { public: typedef void (*TestFunc)(tcu::TestContext &testCtx, sglr::Context &context); FboApiCase(Context &context, const char *name, const char *description, TestFunc test); virtual ~FboApiCase(void); virtual IterateResult iterate(void); private: FboApiCase(const FboApiCase &other); FboApiCase &operator=(const FboApiCase &other); TestFunc m_testFunc; }; FboApiCase::FboApiCase(Context &context, const char *name, const char *description, TestFunc test) : TestCase(context, name, description) , m_testFunc(test) { } FboApiCase::~FboApiCase(void) { } TestCase::IterateResult FboApiCase::iterate(void) { const glw::Functions &gl = m_context.getRenderContext().getFunctions(); GLU_EXPECT_NO_ERROR(gl.getError(), "Before test case"); // Initialize result to PASS m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); // Execute test case { sglr::GLContext context( m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(0, 0, m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())); m_testFunc(m_testCtx, context); } GLU_EXPECT_NO_ERROR(gl.getError(), "After test case"); return STOP; } FboApiTestGroup::FboApiTestGroup(Context &context) : TestCaseGroup(context, "api", "API Tests") { } FboApiTestGroup::~FboApiTestGroup(void) { } void FboApiTestGroup::init(void) { std::set extensions; std::copy(m_context.getContextInfo().getExtensions().begin(), m_context.getContextInfo().getExtensions().end(), std::inserter(extensions, extensions.begin())); const glu::RenderContext &renderContext = m_context.getRenderContext(); bool defaultFboIsZero = renderContext.getDefaultFramebuffer() == 0; bool isES3Compatible = gls::FboUtil::checkExtensionSupport(renderContext, "DEQP_gles3_core_compatible"); bool hasRenderToMipmap = isES3Compatible || extensions.find("GL_OES_fbo_render_mipmap") != extensions.end(); // Valid attachments addChild(new FboApiCase(m_context, "valid_tex2d_attachments", "Valid 2D texture attachments", validTex2DAttachmentsTest)); addChild(new FboApiCase(m_context, "valid_texcube_attachments", "Valid cubemap attachments", validTexCubeAttachmentsTest)); addChild( new FboApiCase(m_context, "valid_rbo_attachments", "Valid renderbuffer attachments", validRboAttachmentsTest)); // Invalid attachments addChild(new FboApiCase(m_context, "attach_to_default_fbo", "Invalid usage: attaching to default FBO", defaultFboIsZero ? attachToDefaultFramebufferTest : notSupportedTest)); addChild(new FboApiCase(m_context, "invalid_tex2d_attachments", "Invalid 2D texture attachments", invalidTex2DAttachmentTest)); addChild(new FboApiCase(m_context, "invalid_texcube_attachments", "Invalid cubemap attachments", invalidTexCubeAttachmentTest)); addChild(new FboApiCase(m_context, "invalid_rbo_attachments", "Invalid renderbuffer attachments", invalidRboAttachmentTest)); addChild(new FboApiCase(m_context, "attach_names", "Attach allocated names without objects", attachNamesTest)); addChild(new FboApiCase(m_context, "texture_levels", "Valid and invalid texturel levels", hasRenderToMipmap ? textureLevelsWithRenderToMipmapTest : textureLevelsTest)); // Attachment queries addChild(new FboApiCase(m_context, "attachment_query_default_fbo", "Query attachments from default FBO", defaultFboIsZero ? attachmentQueryDefaultFboTest : notSupportedTest)); addChild(new FboApiCase(m_context, "attachment_query_empty_fbo", "Query attachments from empty FBO", isES3Compatible ? es3AttachmentQueryEmptyFboTest : attachmentQueryEmptyFboTest)); addChild(new FboApiCase(m_context, "attachment_query_tex2d", "Query 2d texture attachment properties", attachmentQueryTex2DTest)); addChild(new FboApiCase(m_context, "attachment_query_texcube", "Query cubemap attachment properties", attachmentQueryTexCubeTest)); addChild(new FboApiCase(m_context, "attachment_query_rbo", "Query renderbuffer attachment properties", attachmentQueryRboTest)); // Delete attachments addChild(new FboApiCase(m_context, "delete_tex_2d_attached_to_bound_fbo", "Delete 2d texture attached to currently bound FBO", deleteTex2DAttachedToBoundFboTest)); addChild(new FboApiCase(m_context, "delete_tex_cube_attached_to_bound_fbo", "Delete cubemap attached to currently bound FBO", deleteTexCubeAttachedToBoundFboTest)); addChild(new FboApiCase(m_context, "delete_rbo_attached_to_bound_fbo", "Delete renderbuffer attached to currently bound FBO", deleteRboAttachedToBoundFboTest)); addChild(new FboApiCase(m_context, "delete_tex_2d_attached_to_not_bound_fbo", "Delete 2d texture attached to FBO", deleteTex2DAttachedToNotBoundFboTest)); addChild(new FboApiCase(m_context, "delete_tex_cube_attached_to_not_bound_fbo", "Delete cubemap attached to FBO", deleteTexCubeAttachedToNotBoundFboTest)); addChild(new FboApiCase(m_context, "delete_rbo_attached_to_not_bound_fbo", "Delete renderbuffer attached to FBO", deleteRboAttachedToNotBoundFboTest)); } } // namespace Functional } // namespace gles2 } // namespace deqp