//===-- Shared memory RPC client / server interface -------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements a remote procedure call mechanism to communicate between // heterogeneous devices that can share an address space atomically. We provide // a client and a server to facilitate the remote call. The client makes request // to the server using a shared communication channel. We use separate atomic // signals to indicate which side, the client or the server is in ownership of // the buffer. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIBC_SHARED_RPC_H #define LLVM_LIBC_SHARED_RPC_H #include "rpc_util.h" #include #ifndef RPC_INLINE #define RPC_INLINE inline #endif namespace rpc { /// Use scoped atomic variants if they are available for the target. #if !__has_builtin(__scoped_atomic_load_n) #define __scoped_atomic_load_n(src, ord, scp) __atomic_load_n(src, ord) #define __scoped_atomic_store_n(dst, src, ord, scp) \ __atomic_store_n(dst, src, ord) #define __scoped_atomic_fetch_or(src, val, ord, scp) \ __atomic_fetch_or(src, val, ord) #define __scoped_atomic_fetch_and(src, val, ord, scp) \ __atomic_fetch_and(src, val, ord) #endif #if !__has_builtin(__scoped_atomic_thread_fence) #define __scoped_atomic_thread_fence(ord, scp) __atomic_thread_fence(ord) #endif /// Generic codes that can be used whem implementing the server. enum Status { SUCCESS = 0x0, ERROR = 0x1000, UNHANDLED_OPCODE = 0x1001, }; /// A fixed size channel used to communicate between the RPC client and server. struct Buffer { uint64_t data[8]; }; static_assert(sizeof(Buffer) == 64, "Buffer size mismatch"); /// The information associated with a packet. This indicates which operations to /// perform and which threads are active in the slots. struct Header { uint64_t mask; uint32_t opcode; }; /// The maximum number of parallel ports that the RPC interface can support. constexpr static uint64_t MAX_PORT_COUNT = 4096; /// A common process used to synchronize communication between a client and a /// server. The process contains a read-only inbox and a write-only outbox used /// for signaling ownership of the shared buffer between both sides. We assign /// ownership of the buffer to the client if the inbox and outbox bits match, /// otherwise it is owned by the server. /// /// This process is designed to allow the client and the server to exchange data /// using a fixed size packet in a mostly arbitrary order using the 'send' and /// 'recv' operations. The following restrictions to this scheme apply: /// - The client will always start with a 'send' operation. /// - The server will always start with a 'recv' operation. /// - Every 'send' or 'recv' call is mirrored by the other process. template struct Process { RPC_INLINE Process() = default; RPC_INLINE Process(const Process &) = delete; RPC_INLINE Process &operator=(const Process &) = delete; RPC_INLINE Process(Process &&) = default; RPC_INLINE Process &operator=(Process &&) = default; RPC_INLINE ~Process() = default; const uint32_t port_count = 0; const uint32_t *const inbox = nullptr; uint32_t *const outbox = nullptr; Header *const header = nullptr; Buffer *const packet = nullptr; static constexpr uint64_t NUM_BITS_IN_WORD = sizeof(uint32_t) * 8; uint32_t lock[MAX_PORT_COUNT / NUM_BITS_IN_WORD] = {0}; RPC_INLINE Process(uint32_t port_count, void *buffer) : port_count(port_count), inbox(reinterpret_cast( advance(buffer, inbox_offset(port_count)))), outbox(reinterpret_cast( advance(buffer, outbox_offset(port_count)))), header(reinterpret_cast
( advance(buffer, header_offset(port_count)))), packet(reinterpret_cast( advance(buffer, buffer_offset(port_count)))) {} /// Allocate a memory buffer sufficient to store the following equivalent /// representation in memory. /// /// struct Equivalent { /// Atomic primary[port_count]; /// Atomic secondary[port_count]; /// Header header[port_count]; /// Buffer packet[port_count][lane_size]; /// }; RPC_INLINE static constexpr uint64_t allocation_size(uint32_t port_count, uint32_t lane_size) { return buffer_offset(port_count) + buffer_bytes(port_count, lane_size); } /// Retrieve the inbox state from memory shared between processes. RPC_INLINE uint32_t load_inbox(uint64_t lane_mask, uint32_t index) const { return rpc::broadcast_value( lane_mask, __scoped_atomic_load_n(&inbox[index], __ATOMIC_RELAXED, __MEMORY_SCOPE_SYSTEM)); } /// Retrieve the outbox state from memory shared between processes. RPC_INLINE uint32_t load_outbox(uint64_t lane_mask, uint32_t index) const { return rpc::broadcast_value( lane_mask, __scoped_atomic_load_n(&outbox[index], __ATOMIC_RELAXED, __MEMORY_SCOPE_SYSTEM)); } /// Signal to the other process that this one is finished with the buffer. /// Equivalent to loading outbox followed by store of the inverted value /// The outbox is write only by this warp and tracking the value locally is /// cheaper than calling load_outbox to get the value to store. RPC_INLINE uint32_t invert_outbox(uint32_t index, uint32_t current_outbox) { uint32_t inverted_outbox = !current_outbox; __scoped_atomic_thread_fence(__ATOMIC_RELEASE, __MEMORY_SCOPE_SYSTEM); __scoped_atomic_store_n(&outbox[index], inverted_outbox, __ATOMIC_RELAXED, __MEMORY_SCOPE_SYSTEM); return inverted_outbox; } // Given the current outbox and inbox values, wait until the inbox changes // to indicate that this thread owns the buffer element. RPC_INLINE void wait_for_ownership(uint64_t lane_mask, uint32_t index, uint32_t outbox, uint32_t in) { while (buffer_unavailable(in, outbox)) { sleep_briefly(); in = load_inbox(lane_mask, index); } __scoped_atomic_thread_fence(__ATOMIC_ACQUIRE, __MEMORY_SCOPE_SYSTEM); } /// The packet is a linearly allocated array of buffers used to communicate /// with the other process. This function returns the appropriate slot in this /// array such that the process can operate on an entire warp or wavefront. RPC_INLINE Buffer *get_packet(uint32_t index, uint32_t lane_size) { return &packet[index * lane_size]; } /// Determines if this process needs to wait for ownership of the buffer. We /// invert the condition on one of the processes to indicate that if one /// process owns the buffer then the other does not. RPC_INLINE static bool buffer_unavailable(uint32_t in, uint32_t out) { bool cond = in != out; return Invert ? !cond : cond; } /// Attempt to claim the lock at index. Return true on lock taken. /// lane_mask is a bitmap of the threads in the warp that would hold the /// single lock on success, e.g. the result of rpc::get_lane_mask() /// The lock is held when the n-th bit of the lock bitfield is set. RPC_INLINE bool try_lock(uint64_t lane_mask, uint32_t index) { // On amdgpu, test and set to the nth lock bit and a sync_lane would suffice // On volta, need to handle differences between the threads running and // the threads that were detected in the previous call to get_lane_mask() // // All threads in lane_mask try to claim the lock. At most one can succeed. // There may be threads active which are not in lane mask which must not // succeed in taking the lock, as otherwise it will leak. This is handled // by making threads which are not in lane_mask or with 0, a no-op. uint32_t id = rpc::get_lane_id(); bool id_in_lane_mask = lane_mask & (1ul << id); // All threads in the warp call fetch_or. Possibly at the same time. bool before = set_nth(lock, index, id_in_lane_mask); uint64_t packed = rpc::ballot(lane_mask, before); // If every bit set in lane_mask is also set in packed, every single thread // in the warp failed to get the lock. Ballot returns unset for threads not // in the lane mask. // // Cases, per thread: // mask==0 -> unspecified before, discarded by ballot -> 0 // mask==1 and before==0 (success), set zero by ballot -> 0 // mask==1 and before==1 (failure), set one by ballot -> 1 // // mask != packed implies at least one of the threads got the lock // atomic semantics of fetch_or mean at most one of the threads for the lock // If holding the lock then the caller can load values knowing said loads // won't move past the lock. No such guarantee is needed if the lock acquire // failed. This conditional branch is expected to fold in the caller after // inlining the current function. bool holding_lock = lane_mask != packed; if (holding_lock) __scoped_atomic_thread_fence(__ATOMIC_ACQUIRE, __MEMORY_SCOPE_DEVICE); return holding_lock; } /// Unlock the lock at index. We need a lane sync to keep this function /// convergent, otherwise the compiler will sink the store and deadlock. RPC_INLINE void unlock(uint64_t lane_mask, uint32_t index) { // Do not move any writes past the unlock. __scoped_atomic_thread_fence(__ATOMIC_RELEASE, __MEMORY_SCOPE_DEVICE); // Use exactly one thread to clear the nth bit in the lock array Must // restrict to a single thread to avoid one thread dropping the lock, then // an unrelated warp claiming the lock, then a second thread in this warp // dropping the lock again. clear_nth(lock, index, rpc::is_first_lane(lane_mask)); rpc::sync_lane(lane_mask); } /// Number of bytes to allocate for an inbox or outbox. RPC_INLINE static constexpr uint64_t mailbox_bytes(uint32_t port_count) { return port_count * sizeof(uint32_t); } /// Number of bytes to allocate for the buffer containing the packets. RPC_INLINE static constexpr uint64_t buffer_bytes(uint32_t port_count, uint32_t lane_size) { return port_count * lane_size * sizeof(Buffer); } /// Offset of the inbox in memory. This is the same as the outbox if inverted. RPC_INLINE static constexpr uint64_t inbox_offset(uint32_t port_count) { return Invert ? mailbox_bytes(port_count) : 0; } /// Offset of the outbox in memory. This is the same as the inbox if inverted. RPC_INLINE static constexpr uint64_t outbox_offset(uint32_t port_count) { return Invert ? 0 : mailbox_bytes(port_count); } /// Offset of the buffer containing the packets after the inbox and outbox. RPC_INLINE static constexpr uint64_t header_offset(uint32_t port_count) { return align_up(2 * mailbox_bytes(port_count), alignof(Header)); } /// Offset of the buffer containing the packets after the inbox and outbox. RPC_INLINE static constexpr uint64_t buffer_offset(uint32_t port_count) { return align_up(header_offset(port_count) + port_count * sizeof(Header), alignof(Buffer)); } /// Conditionally set the n-th bit in the atomic bitfield. RPC_INLINE static constexpr uint32_t set_nth(uint32_t *bits, uint32_t index, bool cond) { uint32_t slot = index / NUM_BITS_IN_WORD; uint32_t bit = index % NUM_BITS_IN_WORD; return __scoped_atomic_fetch_or(&bits[slot], static_cast(cond) << bit, __ATOMIC_RELAXED, __MEMORY_SCOPE_DEVICE) & (1u << bit); } /// Conditionally clear the n-th bit in the atomic bitfield. RPC_INLINE static constexpr uint32_t clear_nth(uint32_t *bits, uint32_t index, bool cond) { uint32_t slot = index / NUM_BITS_IN_WORD; uint32_t bit = index % NUM_BITS_IN_WORD; return __scoped_atomic_fetch_and(&bits[slot], ~0u ^ (static_cast(cond) << bit), __ATOMIC_RELAXED, __MEMORY_SCOPE_DEVICE) & (1u << bit); } }; /// Invokes a function accross every active buffer across the total lane size. template RPC_INLINE static void invoke_rpc(F &&fn, uint32_t lane_size, uint64_t lane_mask, Buffer *slot) { if constexpr (is_process_gpu()) { fn(&slot[rpc::get_lane_id()], rpc::get_lane_id()); } else { for (uint32_t i = 0; i < lane_size; i += rpc::get_num_lanes()) if (lane_mask & (1ul << i)) fn(&slot[i], i); } } /// The port provides the interface to communicate between the multiple /// processes. A port is conceptually an index into the memory provided by the /// underlying process that is guarded by a lock bit. template struct Port { RPC_INLINE Port(Process &process, uint64_t lane_mask, uint32_t lane_size, uint32_t index, uint32_t out) : process(process), lane_mask(lane_mask), lane_size(lane_size), index(index), out(out), receive(false), owns_buffer(true) {} RPC_INLINE ~Port() = default; private: RPC_INLINE Port(const Port &) = delete; RPC_INLINE Port &operator=(const Port &) = delete; RPC_INLINE Port(Port &&) = default; RPC_INLINE Port &operator=(Port &&) = default; friend struct Client; friend struct Server; friend class rpc::optional>; public: template RPC_INLINE void recv(U use); template RPC_INLINE void send(F fill); template RPC_INLINE void send_and_recv(F fill, U use); template RPC_INLINE void recv_and_send(W work); RPC_INLINE void send_n(const void *const *src, uint64_t *size); RPC_INLINE void send_n(const void *src, uint64_t size); template RPC_INLINE void recv_n(void **dst, uint64_t *size, A &&alloc); RPC_INLINE uint32_t get_opcode() const { return process.header[index].opcode; } RPC_INLINE uint32_t get_index() const { return index; } RPC_INLINE void close() { // Wait for all lanes to finish using the port. rpc::sync_lane(lane_mask); // The server is passive, if it own the buffer when it closes we need to // give ownership back to the client. if (owns_buffer && T) out = process.invert_outbox(index, out); process.unlock(lane_mask, index); } private: Process &process; uint64_t lane_mask; uint32_t lane_size; uint32_t index; uint32_t out; bool receive; bool owns_buffer; }; /// The RPC client used to make requests to the server. struct Client { RPC_INLINE Client() = default; RPC_INLINE Client(const Client &) = delete; RPC_INLINE Client &operator=(const Client &) = delete; RPC_INLINE ~Client() = default; RPC_INLINE Client(uint32_t port_count, void *buffer) : process(port_count, buffer) {} using Port = rpc::Port; template RPC_INLINE Port open(); private: Process process; }; /// The RPC server used to respond to the client. struct Server { RPC_INLINE Server() = default; RPC_INLINE Server(const Server &) = delete; RPC_INLINE Server &operator=(const Server &) = delete; RPC_INLINE ~Server() = default; RPC_INLINE Server(uint32_t port_count, void *buffer) : process(port_count, buffer) {} using Port = rpc::Port; RPC_INLINE rpc::optional try_open(uint32_t lane_size, uint32_t start = 0); RPC_INLINE Port open(uint32_t lane_size); RPC_INLINE static uint64_t allocation_size(uint32_t lane_size, uint32_t port_count) { return Process::allocation_size(port_count, lane_size); } private: Process process; }; /// Applies \p fill to the shared buffer and initiates a send operation. template template RPC_INLINE void Port::send(F fill) { uint32_t in = owns_buffer ? out ^ T : process.load_inbox(lane_mask, index); // We need to wait until we own the buffer before sending. process.wait_for_ownership(lane_mask, index, out, in); // Apply the \p fill function to initialize the buffer and release the memory. invoke_rpc(fill, lane_size, process.header[index].mask, process.get_packet(index, lane_size)); out = process.invert_outbox(index, out); owns_buffer = false; receive = false; } /// Applies \p use to the shared buffer and acknowledges the send. template template RPC_INLINE void Port::recv(U use) { // We only exchange ownership of the buffer during a receive if we are waiting // for a previous receive to finish. if (receive) { out = process.invert_outbox(index, out); owns_buffer = false; } uint32_t in = owns_buffer ? out ^ T : process.load_inbox(lane_mask, index); // We need to wait until we own the buffer before receiving. process.wait_for_ownership(lane_mask, index, out, in); // Apply the \p use function to read the memory out of the buffer. invoke_rpc(use, lane_size, process.header[index].mask, process.get_packet(index, lane_size)); receive = true; owns_buffer = true; } /// Combines a send and receive into a single function. template template RPC_INLINE void Port::send_and_recv(F fill, U use) { send(fill); recv(use); } /// Combines a receive and send operation into a single function. The \p work /// function modifies the buffer in-place and the send is only used to initiate /// the copy back. template template RPC_INLINE void Port::recv_and_send(W work) { recv(work); send([](Buffer *, uint32_t) { /* no-op */ }); } /// Helper routine to simplify the interface when sending from the GPU using /// thread private pointers to the underlying value. template RPC_INLINE void Port::send_n(const void *src, uint64_t size) { const void **src_ptr = &src; uint64_t *size_ptr = &size; send_n(src_ptr, size_ptr); } /// Sends an arbitrarily sized data buffer \p src across the shared channel in /// multiples of the packet length. template RPC_INLINE void Port::send_n(const void *const *src, uint64_t *size) { uint64_t num_sends = 0; send([&](Buffer *buffer, uint32_t id) { reinterpret_cast(buffer->data)[0] = lane_value(size, id); num_sends = is_process_gpu() ? lane_value(size, id) : rpc::max(lane_value(size, id), num_sends); uint64_t len = lane_value(size, id) > sizeof(Buffer::data) - sizeof(uint64_t) ? sizeof(Buffer::data) - sizeof(uint64_t) : lane_value(size, id); rpc_memcpy(&buffer->data[1], lane_value(src, id), len); }); uint64_t idx = sizeof(Buffer::data) - sizeof(uint64_t); uint64_t mask = process.header[index].mask; while (rpc::ballot(mask, idx < num_sends)) { send([=](Buffer *buffer, uint32_t id) { uint64_t len = lane_value(size, id) - idx > sizeof(Buffer::data) ? sizeof(Buffer::data) : lane_value(size, id) - idx; if (idx < lane_value(size, id)) rpc_memcpy(buffer->data, advance(lane_value(src, id), idx), len); }); idx += sizeof(Buffer::data); } } /// Receives an arbitrarily sized data buffer across the shared channel in /// multiples of the packet length. The \p alloc function is called with the /// size of the data so that we can initialize the size of the \p dst buffer. template template RPC_INLINE void Port::recv_n(void **dst, uint64_t *size, A &&alloc) { uint64_t num_recvs = 0; recv([&](Buffer *buffer, uint32_t id) { lane_value(size, id) = reinterpret_cast(buffer->data)[0]; lane_value(dst, id) = reinterpret_cast(alloc(lane_value(size, id))); num_recvs = is_process_gpu() ? lane_value(size, id) : rpc::max(lane_value(size, id), num_recvs); uint64_t len = lane_value(size, id) > sizeof(Buffer::data) - sizeof(uint64_t) ? sizeof(Buffer::data) - sizeof(uint64_t) : lane_value(size, id); rpc_memcpy(lane_value(dst, id), &buffer->data[1], len); }); uint64_t idx = sizeof(Buffer::data) - sizeof(uint64_t); uint64_t mask = process.header[index].mask; while (rpc::ballot(mask, idx < num_recvs)) { recv([=](Buffer *buffer, uint32_t id) { uint64_t len = lane_value(size, id) - idx > sizeof(Buffer::data) ? sizeof(Buffer::data) : lane_value(size, id) - idx; if (idx < lane_value(size, id)) rpc_memcpy(advance(lane_value(dst, id), idx), buffer->data, len); }); idx += sizeof(Buffer::data); } } /// Continually attempts to open a port to use as the client. The client can /// only open a port if we find an index that is in a valid sending state. That /// is, there are send operations pending that haven't been serviced on this /// port. Each port instance uses an associated \p opcode to tell the server /// what to do. The Client interface provides the appropriate lane size to the /// port using the platform's returned value. template RPC_INLINE Client::Port Client::open() { // Repeatedly perform a naive linear scan for a port that can be opened to // send data. for (uint32_t index = 0;; ++index) { // Start from the beginning if we run out of ports to check. if (index >= process.port_count) index = 0; // Attempt to acquire the lock on this index. uint64_t lane_mask = rpc::get_lane_mask(); if (!process.try_lock(lane_mask, index)) continue; uint32_t in = process.load_inbox(lane_mask, index); uint32_t out = process.load_outbox(lane_mask, index); // Once we acquire the index we need to check if we are in a valid sending // state. if (process.buffer_unavailable(in, out)) { process.unlock(lane_mask, index); continue; } if (rpc::is_first_lane(lane_mask)) { process.header[index].opcode = opcode; process.header[index].mask = lane_mask; } rpc::sync_lane(lane_mask); return Port(process, lane_mask, rpc::get_num_lanes(), index, out); } } /// Attempts to open a port to use as the server. The server can only open a /// port if it has a pending receive operation RPC_INLINE rpc::optional Server::try_open(uint32_t lane_size, uint32_t start) { // Perform a naive linear scan for a port that has a pending request. for (uint32_t index = start; index < process.port_count; ++index) { uint64_t lane_mask = rpc::get_lane_mask(); uint32_t in = process.load_inbox(lane_mask, index); uint32_t out = process.load_outbox(lane_mask, index); // The server is passive, if there is no work pending don't bother // opening a port. if (process.buffer_unavailable(in, out)) continue; // Attempt to acquire the lock on this index. if (!process.try_lock(lane_mask, index)) continue; in = process.load_inbox(lane_mask, index); out = process.load_outbox(lane_mask, index); if (process.buffer_unavailable(in, out)) { process.unlock(lane_mask, index); continue; } return Port(process, lane_mask, lane_size, index, out); } return rpc::nullopt; } RPC_INLINE Server::Port Server::open(uint32_t lane_size) { for (;;) { if (rpc::optional p = try_open(lane_size)) return rpc::move(p.value()); sleep_briefly(); } } #if !__has_builtin(__scoped_atomic_load_n) #undef __scoped_atomic_load_n #undef __scoped_atomic_store_n #undef __scoped_atomic_fetch_or #undef __scoped_atomic_fetch_and #endif #if !__has_builtin(__scoped_atomic_thread_fence) #undef __scoped_atomic_thread_fence #endif } // namespace rpc #endif // LLVM_LIBC_SHARED_RPC_H