/* * Copyright © 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef GL_NIR_LINKER_H #define GL_NIR_LINKER_H #include #include "nir.h" #include "util/glheader.h" #include "main/menums.h" #ifdef __cplusplus extern "C" { #endif struct gl_constants; struct gl_context; struct gl_extensions; struct gl_linked_shader; struct gl_shader_program; struct gl_program; struct gl_transform_feedback_info; struct xfb_decl; struct nir_xfb_info; struct gl_nir_linker_options { bool fill_parameters; }; #define nir_foreach_gl_uniform_variable(var, shader) \ nir_foreach_variable_with_modes(var, shader, nir_var_uniform | \ nir_var_mem_ubo | \ nir_var_mem_ssbo | \ nir_var_image) void gl_nir_opts(nir_shader *nir); void gl_nir_detect_recursion_linked(struct gl_shader_program *prog, nir_shader *shader); bool gl_nir_link_spirv(const struct gl_constants *consts, const struct gl_extensions *exts, struct gl_shader_program *prog, const struct gl_nir_linker_options *options); bool gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog); bool gl_nir_link_uniforms(const struct gl_constants *consts, struct gl_shader_program *prog, bool fill_parameters); bool gl_nir_link_varyings(const struct gl_constants *consts, const struct gl_extensions *exts, gl_api api, struct gl_shader_program *prog); const char * gl_nir_mode_string(const nir_variable *var); bool gl_nir_validate_intrastage_arrays(struct gl_shader_program *prog, nir_variable *var, nir_variable *existing, unsigned existing_stage, bool match_precision); struct nir_xfb_info * gl_to_nir_xfb_info(struct gl_transform_feedback_info *info, void *mem_ctx); nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader, const char *old_var_name, nir_variable *toplevel_var); void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts, gl_api api, struct gl_shader_program *prog, struct gl_linked_shader *producer, struct gl_linked_shader *consumer, unsigned num_tfeedback_decls, struct xfb_decl *tfeedback_decls); void gl_nir_set_uniform_initializers(const struct gl_constants *consts, struct gl_shader_program *prog); bool nir_add_packed_var_to_resource_list(const struct gl_constants *consts, struct gl_shader_program *shProg, struct set *resource_set, nir_variable *var, unsigned stage, GLenum type); void init_program_resource_list(struct gl_shader_program *prog); void nir_build_program_resource_list(const struct gl_constants *consts, struct gl_shader_program *prog, bool rebuild_resourse_list); void gl_nir_link_assign_atomic_counter_resources(const struct gl_constants *consts, struct gl_shader_program *prog); void gl_nir_link_check_atomic_counter_resources(const struct gl_constants *consts, struct gl_shader_program *prog); void gl_nir_link_assign_xfb_resources(const struct gl_constants *consts, struct gl_shader_program *prog); void gl_nir_validate_interstage_inout_blocks(struct gl_shader_program *prog, const struct gl_linked_shader *producer, const struct gl_linked_shader *consumer); void gl_nir_validate_interstage_uniform_blocks(struct gl_shader_program *prog, struct gl_linked_shader **stages); bool gl_nir_link_uniform_blocks(const struct gl_constants *consts, struct gl_shader_program *prog); bool gl_nir_can_add_pointsize_to_program(const struct gl_constants *consts, struct gl_program *prog); bool gl_nir_add_point_size(struct nir_shader *nir); bool lower_packed_varying_needs_lowering(nir_shader *shader, nir_variable *var, bool xfb_enabled, bool disable_xfb_packing, bool disable_varying_packing); void gl_nir_lower_optimize_varyings(const struct gl_constants *consts, struct gl_shader_program *prog, bool spirv); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* GL_NIR_LINKER_H */