/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "d3d12_resource.h" #include "d3d12_blit.h" #include "d3d12_context.h" #include "d3d12_format.h" #include "d3d12_screen.h" #include "d3d12_debug.h" #include "pipebuffer/pb_bufmgr.h" #include "util/slab.h" #include "util/format/u_format.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/format/u_format_zs.h" #include "frontend/sw_winsys.h" #include #include #ifndef _GAMING_XBOX #include using Microsoft::WRL::ComPtr; #endif #ifndef GENERIC_ALL // This is only added to winadapter.h in newer DirectX-Headers #define GENERIC_ALL 0x10000000L #endif static bool can_map_directly(struct pipe_resource *pres) { return pres->target == PIPE_BUFFER && pres->usage != PIPE_USAGE_DEFAULT && pres->usage != PIPE_USAGE_IMMUTABLE; } static void init_valid_range(struct d3d12_resource *res) { if (can_map_directly(&res->base.b)) util_range_init(&res->valid_buffer_range); } static void d3d12_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *presource) { struct d3d12_resource *resource = d3d12_resource(presource); // When instanciating a planar d3d12_resource, the same resource->dt pointer // is copied to all their planes linked list resources // Different instances of objects like d3d12_surface, can be pointing // to different planes of the same overall (ie. NV12) planar d3d12_resource // sharing the same dt, so keep a refcount when destroying them // and only destroy it on the last plane being destroyed if (resource->dt_refcount > 0) resource->dt_refcount--; if ((resource->dt_refcount == 0) && resource->dt) { struct d3d12_screen *screen = d3d12_screen(pscreen); screen->winsys->displaytarget_destroy(screen->winsys, resource->dt); } if (resource->dt_proxy) pipe_resource_reference(&resource->dt_proxy, NULL); threaded_resource_deinit(presource); if (can_map_directly(presource)) util_range_destroy(&resource->valid_buffer_range); if (resource->bo) d3d12_bo_unreference(resource->bo); FREE(resource); } static bool resource_is_busy(struct d3d12_context *ctx, struct d3d12_resource *res, bool want_to_write) { if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) return true; bool busy = false; d3d12_foreach_submitted_batch(ctx, batch) { if (!d3d12_reset_batch(ctx, batch, 0)) busy |= d3d12_batch_has_references(batch, res->bo, want_to_write); } return busy; } void d3d12_resource_wait_idle(struct d3d12_context *ctx, struct d3d12_resource *res, bool want_to_write) { if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, want_to_write)) { d3d12_flush_cmdlist_and_wait(ctx); } else { d3d12_foreach_submitted_batch(ctx, batch) { if (d3d12_batch_has_references(batch, res->bo, want_to_write)) d3d12_reset_batch(ctx, batch, OS_TIMEOUT_INFINITE); } } } void d3d12_resource_release(struct d3d12_resource *resource) { if (!resource->bo) return; d3d12_bo_unreference(resource->bo); resource->bo = NULL; } static bool init_buffer(struct d3d12_screen *screen, struct d3d12_resource *res, const struct pipe_resource *templ) { struct pb_desc buf_desc; struct pb_manager *bufmgr; struct pb_buffer *buf; /* Assert that we don't want to create a buffer with one of the emulated * formats, these are (currently) only supported when passing the vertex * element state */ assert(templ->format == d3d12_emulated_vtx_format(templ->format)); if ((templ->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) && res->base.b.usage == PIPE_USAGE_DEFAULT) { res->base.b.usage = PIPE_USAGE_STAGING; } switch (res->base.b.usage) { case PIPE_USAGE_DEFAULT: case PIPE_USAGE_IMMUTABLE: bufmgr = screen->cache_bufmgr; buf_desc.usage = (pb_usage_flags)PB_USAGE_GPU_READ_WRITE; break; case PIPE_USAGE_DYNAMIC: case PIPE_USAGE_STREAM: bufmgr = screen->slab_bufmgr; buf_desc.usage = (pb_usage_flags)(PB_USAGE_CPU_WRITE | PB_USAGE_GPU_READ); break; case PIPE_USAGE_STAGING: bufmgr = screen->readback_slab_bufmgr; buf_desc.usage = (pb_usage_flags)(PB_USAGE_GPU_WRITE | PB_USAGE_CPU_READ_WRITE); break; default: unreachable("Invalid pipe usage"); } /* We can't suballocate buffers that might be bound as a sampler view, *only* * because in the case of R32G32B32 formats (12 bytes per pixel), it's not possible * to guarantee the offset will be divisible. */ if (templ->bind & PIPE_BIND_SAMPLER_VIEW) bufmgr = screen->cache_bufmgr; buf_desc.alignment = D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT; res->dxgi_format = DXGI_FORMAT_UNKNOWN; buf = bufmgr->create_buffer(bufmgr, templ->width0, &buf_desc); if (!buf) return false; res->bo = d3d12_bo_wrap_buffer(screen, buf); return true; } static bool init_texture(struct d3d12_screen *screen, struct d3d12_resource *res, const struct pipe_resource *templ, ID3D12Heap *heap, uint64_t placed_offset) { ID3D12Resource *d3d12_res; res->mip_levels = templ->last_level + 1; res->dxgi_format = d3d12_get_format(templ->format); D3D12_RESOURCE_DESC desc; desc.Format = res->dxgi_format; desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; desc.Width = templ->width0; desc.Height = templ->height0; desc.DepthOrArraySize = templ->array_size; desc.MipLevels = templ->last_level + 1; desc.SampleDesc.Count = MAX2(templ->nr_samples, 1); desc.SampleDesc.Quality = 0; desc.Flags = D3D12_RESOURCE_FLAG_NONE; desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; switch (templ->target) { case PIPE_BUFFER: desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; break; case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE1D; break; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; break; case PIPE_TEXTURE_3D: desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE3D; desc.DepthOrArraySize = templ->depth0; break; default: unreachable("Invalid texture type"); } if (templ->bind & PIPE_BIND_SHADER_BUFFER) desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; if (templ->bind & PIPE_BIND_RENDER_TARGET) desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; if (templ->bind & PIPE_BIND_DEPTH_STENCIL) { desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL; /* Sadly, we can't set D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE in the * case where PIPE_BIND_SAMPLER_VIEW isn't set, because that would * prevent us from using the resource with u_blitter, which requires * sneaking in sampler-usage throught the back-door. */ } if (templ->bind & PIPE_BIND_VIDEO_DECODE_DPB) desc.Flags |= (D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); if (templ->bind & PIPE_BIND_VIDEO_ENCODE_DPB) desc.Flags |= (D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY | D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); const DXGI_FORMAT *format_cast_list = NULL; uint32_t num_castable_formats = 0; if (screen->opts12.RelaxedFormatCastingSupported) { /* All formats that fall into a cast set need to be castable and accessible as a shader image. */ format_cast_list = d3d12_get_format_cast_list(templ->format, &num_castable_formats); if (format_cast_list != nullptr && !util_format_is_compressed(templ->format) && screen->support_shader_images && templ->nr_samples <= 1) { desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; } } else { /* The VA frontend VaFourccToPipeFormat chooses _UNORM types for RGBx formats as typeless formats * such as DXGI_R8G8B8A8_TYPELESS are not supported as Video Processor input/output as specified in: * https://learn.microsoft.com/en-us/windows/win32/direct3ddxgi/hardware-support-for-direct3d-12-1-formats * PIPE_BIND_CUSTOM is used by the video frontend to hint this resource will be used in video and the * original format must be not converted to _TYPELESS */ if (((templ->bind & PIPE_BIND_CUSTOM) == 0) && (screen->support_shader_images && templ->nr_samples <= 1)) { /* Ideally, we'd key off of PIPE_BIND_SHADER_IMAGE for this, but it doesn't * seem to be set properly. So, all UAV-capable resources need the UAV flag. */ D3D12_FEATURE_DATA_FORMAT_SUPPORT support = { desc.Format }; if (SUCCEEDED(screen->dev->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &support, sizeof(support))) && (support.Support2 & (D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE)) == (D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE)) { desc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; desc.Format = d3d12_get_typeless_format(templ->format); } } } if (templ->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_LINEAR)) desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; HRESULT hres = E_FAIL; enum d3d12_residency_status init_residency; #ifndef _GAMING_XBOX if (heap && screen->max_feature_level == D3D_FEATURE_LEVEL_1_0_GENERIC) { D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO capData; capData.Dimension = desc.Dimension; capData.Format = desc.Format; capData.DestHeapProperties = GetDesc(heap).Properties; capData.Supported = false; if (FAILED(screen->dev->CheckFeatureSupport(D3D12_FEATURE_PLACED_RESOURCE_SUPPORT_INFO, &capData, sizeof(capData))) || !capData.Supported) { debug_printf("D3D12: d3d12_resource_create_or_place cannot place a resource since D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO is not supported\n"); return false; } } if (screen->opts12.RelaxedFormatCastingSupported) { D3D12_RESOURCE_DESC1 desc1 = { desc.Dimension, desc.Alignment, desc.Width, desc.Height, desc.DepthOrArraySize, desc.MipLevels, desc.Format, desc.SampleDesc, desc.Layout, desc.Flags, }; if (heap) { init_residency = d3d12_permanently_resident; hres = screen->dev10->CreatePlacedResource2(heap, placed_offset, &desc1, D3D12_BARRIER_LAYOUT_COMMON, nullptr, num_castable_formats, format_cast_list, IID_PPV_ARGS(&d3d12_res)); } else { D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(screen->dev, D3D12_HEAP_TYPE_DEFAULT); D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ? D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE; init_residency = screen->support_create_not_resident ? d3d12_evicted : d3d12_resident; hres = screen->dev10->CreateCommittedResource3(&heap_pris, heap_flags, &desc1, D3D12_BARRIER_LAYOUT_COMMON, nullptr, nullptr, num_castable_formats, format_cast_list, IID_PPV_ARGS(&d3d12_res)); } } else #endif { if (heap) { init_residency = d3d12_permanently_resident; hres = screen->dev->CreatePlacedResource(heap, placed_offset, &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&d3d12_res)); } else { D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(screen->dev, D3D12_HEAP_TYPE_DEFAULT); D3D12_HEAP_FLAGS heap_flags = screen->support_create_not_resident ? D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT : D3D12_HEAP_FLAG_NONE; init_residency = screen->support_create_not_resident ? d3d12_evicted : d3d12_resident; hres = screen->dev->CreateCommittedResource(&heap_pris, heap_flags, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, IID_PPV_ARGS(&d3d12_res)); } } if (FAILED(hres)) return false; if (screen->winsys && (templ->bind & PIPE_BIND_DISPLAY_TARGET)) { struct sw_winsys *winsys = screen->winsys; if (winsys->is_displaytarget_format_supported(winsys, res->base.b.bind, res->base.b.format)) { res->dt = winsys->displaytarget_create(screen->winsys, res->base.b.bind, res->base.b.format, templ->width0, templ->height0, 64, NULL, &res->dt_stride); res->dt_refcount = 1; } else { assert(res->base.b.format == PIPE_FORMAT_R16G16B16A16_FLOAT); /* The only format we proxy right now */ struct pipe_resource proxy_templ = *templ; proxy_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; res->dt_proxy = screen->base.resource_create(&screen->base, &proxy_templ); if (!res->dt_proxy) return false; assert(d3d12_resource(res->dt_proxy)->dt); } } res->bo = d3d12_bo_wrap_res(screen, d3d12_res, init_residency); return true; } static void convert_planar_resource(struct d3d12_resource *res) { unsigned num_planes = util_format_get_num_planes(res->base.b.format); if (num_planes <= 1 || res->base.b.next || !res->bo) return; struct pipe_resource *next = nullptr; struct pipe_resource *planes[3] = { &res->base.b, nullptr, nullptr }; for (int plane = num_planes - 1; plane >= 0; --plane) { struct d3d12_resource *plane_res = d3d12_resource(planes[plane]); if (!plane_res) { plane_res = CALLOC_STRUCT(d3d12_resource); *plane_res = *res; plane_res->dt_refcount = num_planes; d3d12_bo_reference(plane_res->bo); pipe_reference_init(&plane_res->base.b.reference, 1); threaded_resource_init(&plane_res->base.b, false); } plane_res->base.b.next = next; next = &plane_res->base.b; plane_res->plane_slice = plane; plane_res->base.b.format = util_format_get_plane_format(res->base.b.format, plane); plane_res->base.b.width0 = util_format_get_plane_width(res->base.b.format, plane, res->base.b.width0); plane_res->base.b.height0 = util_format_get_plane_height(res->base.b.format, plane, res->base.b.height0); #if MESA_DEBUG struct d3d12_screen *screen = d3d12_screen(res->base.b.screen); D3D12_RESOURCE_DESC desc = GetDesc(res->bo->res); desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; D3D12_PLACED_SUBRESOURCE_FOOTPRINT placed_footprint = {}; D3D12_SUBRESOURCE_FOOTPRINT *footprint = &placed_footprint.Footprint; unsigned subresource = plane * desc.MipLevels * desc.DepthOrArraySize; screen->dev->GetCopyableFootprints(&desc, subresource, 1, 0, &placed_footprint, nullptr, nullptr, nullptr); assert(plane_res->base.b.width0 == footprint->Width); assert(plane_res->base.b.height0 == footprint->Height); assert(plane_res->base.b.depth0 == footprint->Depth); assert(plane_res->first_plane == &res->base.b); #endif } } static struct pipe_resource * d3d12_resource_create_or_place(struct d3d12_screen *screen, struct d3d12_resource *res, const struct pipe_resource *templ, ID3D12Heap *heap, uint64_t placed_offset) { bool ret; res->base.b = *templ; res->overall_format = templ->format; res->plane_slice = 0; res->first_plane = &res->base.b; if (D3D12_DEBUG_RESOURCE & d3d12_debug) { debug_printf("D3D12: Create %sresource %s@%d %dx%dx%d as:%d mip:%d\n", templ->usage == PIPE_USAGE_STAGING ? "STAGING " :"", util_format_name(templ->format), templ->nr_samples, templ->width0, templ->height0, templ->depth0, templ->array_size, templ->last_level); } pipe_reference_init(&res->base.b.reference, 1); res->base.b.screen = &screen->base; if (templ->target == PIPE_BUFFER && !heap) { ret = init_buffer(screen, res, templ); } else { ret = init_texture(screen, res, templ, heap, placed_offset); } if (!ret) { FREE(res); return NULL; } init_valid_range(res); threaded_resource_init(&res->base.b, templ->usage == PIPE_USAGE_DEFAULT && templ->target == PIPE_BUFFER); memset(&res->bind_counts, 0, sizeof(d3d12_resource::bind_counts)); convert_planar_resource(res); return &res->base.b; } static struct pipe_resource * d3d12_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *templ) { struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource); if (!res) return NULL; return d3d12_resource_create_or_place(d3d12_screen(pscreen), res, templ, nullptr, 0); } static struct pipe_resource * d3d12_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *templ, struct winsys_handle *handle, unsigned usage) { struct d3d12_screen *screen = d3d12_screen(pscreen); if (handle->type != WINSYS_HANDLE_TYPE_D3D12_RES && handle->type != WINSYS_HANDLE_TYPE_FD && handle->type != WINSYS_HANDLE_TYPE_WIN32_NAME) return NULL; struct d3d12_resource *res = CALLOC_STRUCT(d3d12_resource); if (!res) return NULL; if (templ && templ->next) { struct d3d12_resource* next = d3d12_resource(templ->next); if (next->bo) { res->base.b = *templ; res->bo = next->bo; d3d12_bo_reference(res->bo); } } #ifdef _WIN32 HANDLE d3d_handle = handle->handle; #else HANDLE d3d_handle = (HANDLE) (intptr_t) handle->handle; #endif #ifndef _GAMING_XBOX if (handle->type == WINSYS_HANDLE_TYPE_D3D12_RES) { ComPtr screen_device; ComPtr res_device; screen->dev->QueryInterface(screen_device.GetAddressOf()); ((ID3D12DeviceChild *)handle->com_obj)->GetDevice(IID_PPV_ARGS(res_device.GetAddressOf())); if (screen_device.Get() != res_device.Get()) { debug_printf("d3d12: Importing resource - Resource's parent device (%p) does not" " match d3d12 device (%p) instance from this pipe_screen." " Attempting to re-import via NT Handle...\n", screen_device.Get(), res_device.Get()); handle->type = WINSYS_HANDLE_TYPE_FD; HRESULT hr = screen->dev->CreateSharedHandle(((ID3D12DeviceChild *)handle->com_obj), nullptr, GENERIC_ALL, nullptr, &d3d_handle); if (FAILED(hr)) { debug_printf("d3d12: Error %x - Couldn't export incoming resource com_obj " "(%p) via shared NT handle.\n", hr, handle->com_obj); return NULL; } } } #endif #ifdef _WIN32 HANDLE d3d_handle_to_close = nullptr; if (handle->type == WINSYS_HANDLE_TYPE_WIN32_NAME) { screen->dev->OpenSharedHandleByName((LPCWSTR)handle->name, GENERIC_ALL, &d3d_handle_to_close); d3d_handle = d3d_handle_to_close; } #endif ID3D12Resource *d3d12_res = nullptr; ID3D12Heap *d3d12_heap = nullptr; if (res->bo) { d3d12_res = res->bo->res; } else if (handle->type == WINSYS_HANDLE_TYPE_D3D12_RES) { if (handle->modifier == 1) { d3d12_heap = (ID3D12Heap *) handle->com_obj; } else { d3d12_res = (ID3D12Resource *) handle->com_obj; } } else { screen->dev->OpenSharedHandle(d3d_handle, IID_PPV_ARGS(&d3d12_res)); } #ifdef _WIN32 if (d3d_handle_to_close) { CloseHandle(d3d_handle_to_close); } #endif D3D12_PLACED_SUBRESOURCE_FOOTPRINT placed_footprint = {}; D3D12_SUBRESOURCE_FOOTPRINT *footprint = &placed_footprint.Footprint; D3D12_RESOURCE_DESC incoming_res_desc; if (!d3d12_res && !d3d12_heap) goto invalid; if (d3d12_heap) { assert(templ); assert(!res->bo); assert(!d3d12_res); return d3d12_resource_create_or_place(screen, res, templ, d3d12_heap, handle->offset); } pipe_reference_init(&res->base.b.reference, 1); res->base.b.screen = pscreen; incoming_res_desc = GetDesc(d3d12_res); /* Get a description for this plane */ if (templ && handle->format != templ->format) { unsigned subresource = handle->plane * incoming_res_desc.MipLevels * incoming_res_desc.DepthOrArraySize; auto temp_desc = incoming_res_desc; temp_desc.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; screen->dev->GetCopyableFootprints(&temp_desc, subresource, 1, 0, &placed_footprint, nullptr, nullptr, nullptr); } else { footprint->Format = incoming_res_desc.Format; footprint->Width = incoming_res_desc.Width; footprint->Height = incoming_res_desc.Height; footprint->Depth = incoming_res_desc.DepthOrArraySize; } if (footprint->Width > UINT32_MAX || footprint->Height > UINT16_MAX) { debug_printf("d3d12: Importing resource too large\n"); goto invalid; } res->base.b.width0 = incoming_res_desc.Width; res->base.b.height0 = incoming_res_desc.Height; res->base.b.depth0 = 1; res->base.b.array_size = 1; switch (incoming_res_desc.Dimension) { case D3D12_RESOURCE_DIMENSION_BUFFER: res->base.b.target = PIPE_BUFFER; res->base.b.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER | PIPE_BIND_STREAM_OUTPUT | PIPE_BIND_SHADER_BUFFER | PIPE_BIND_COMMAND_ARGS_BUFFER | PIPE_BIND_QUERY_BUFFER; break; case D3D12_RESOURCE_DIMENSION_TEXTURE1D: res->base.b.target = incoming_res_desc.DepthOrArraySize > 1 ? PIPE_TEXTURE_1D_ARRAY : PIPE_TEXTURE_1D; res->base.b.array_size = incoming_res_desc.DepthOrArraySize; break; case D3D12_RESOURCE_DIMENSION_TEXTURE2D: res->base.b.target = incoming_res_desc.DepthOrArraySize > 1 ? PIPE_TEXTURE_2D_ARRAY : PIPE_TEXTURE_2D; res->base.b.array_size = incoming_res_desc.DepthOrArraySize; break; case D3D12_RESOURCE_DIMENSION_TEXTURE3D: res->base.b.target = PIPE_TEXTURE_3D; res->base.b.depth0 = footprint->Depth; break; default: unreachable("Invalid dimension"); break; } res->base.b.nr_samples = incoming_res_desc.SampleDesc.Count; res->base.b.last_level = incoming_res_desc.MipLevels - 1; res->base.b.usage = PIPE_USAGE_DEFAULT; res->base.b.bind |= PIPE_BIND_SHARED; if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) res->base.b.bind |= PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE | PIPE_BIND_DISPLAY_TARGET; if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL) res->base.b.bind |= PIPE_BIND_DEPTH_STENCIL; if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS) res->base.b.bind |= PIPE_BIND_SHADER_IMAGE; if ((incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) == D3D12_RESOURCE_FLAG_NONE) res->base.b.bind |= PIPE_BIND_SAMPLER_VIEW; if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY) res->base.b.bind |= PIPE_BIND_VIDEO_DECODE_DPB; if (incoming_res_desc.Flags & D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY) res->base.b.bind |= PIPE_BIND_VIDEO_ENCODE_DPB; if (templ) { if (res->base.b.target == PIPE_TEXTURE_2D_ARRAY && (templ->target == PIPE_TEXTURE_CUBE || templ->target == PIPE_TEXTURE_CUBE_ARRAY)) { if (res->base.b.array_size < 6) { debug_printf("d3d12: Importing cube resource with too few array layers\n"); goto invalid; } res->base.b.target = templ->target; res->base.b.array_size /= 6; } unsigned templ_samples = MAX2(templ->nr_samples, 1); if (res->base.b.target != templ->target || footprint->Width != templ->width0 || footprint->Height != templ->height0 || footprint->Depth != templ->depth0 || res->base.b.array_size != templ->array_size || incoming_res_desc.SampleDesc.Count != templ_samples || res->base.b.last_level != templ->last_level) { debug_printf("d3d12: Importing resource with mismatched dimensions: " "plane: %d, target: %d vs %d, width: %d vs %d, height: %d vs %d, " "depth: %d vs %d, array_size: %d vs %d, samples: %d vs %d, mips: %d vs %d\n", handle->plane, res->base.b.target, templ->target, footprint->Width, templ->width0, footprint->Height, templ->height0, footprint->Depth, templ->depth0, res->base.b.array_size, templ->array_size, incoming_res_desc.SampleDesc.Count, templ_samples, res->base.b.last_level + 1, templ->last_level + 1); goto invalid; } if (templ->target != PIPE_BUFFER) { if ((footprint->Format != d3d12_get_format(templ->format) && footprint->Format != d3d12_get_typeless_format(templ->format)) || (incoming_res_desc.Format != d3d12_get_format((enum pipe_format)handle->format) && incoming_res_desc.Format != d3d12_get_typeless_format((enum pipe_format)handle->format))) { debug_printf("d3d12: Importing resource with mismatched format: " "plane could be DXGI format %d or %d, but is %d, " "overall could be DXGI format %d or %d, but is %d\n", d3d12_get_format(templ->format), d3d12_get_typeless_format(templ->format), footprint->Format, d3d12_get_format((enum pipe_format)handle->format), d3d12_get_typeless_format((enum pipe_format)handle->format), incoming_res_desc.Format); goto invalid; } } /* In an ideal world we'd be able to validate this, but gallium's use of bind * flags during resource creation is pretty bad: some bind flags are always set * (like PIPE_BIND_RENDER_TARGET) while others are never set (PIPE_BIND_SHADER_BUFFER) * if (templ->bind & ~res->base.b.bind) { debug_printf("d3d12: Imported resource doesn't have necessary bind flags\n"); goto invalid; } */ res->base.b.format = templ->format; res->overall_format = (enum pipe_format)handle->format; } else { /* Search the pipe format lookup table for an entry */ res->base.b.format = d3d12_get_pipe_format(incoming_res_desc.Format); if (res->base.b.format == PIPE_FORMAT_NONE) { /* Convert from typeless to a reasonable default */ if (incoming_res_desc.Format == DXGI_FORMAT_UNKNOWN) res->base.b.format = PIPE_FORMAT_R8_UNORM; else res->base.b.format = d3d12_get_default_pipe_format(incoming_res_desc.Format); if (res->base.b.format == PIPE_FORMAT_NONE) { debug_printf("d3d12: Unable to deduce non-typeless resource format %d\n", incoming_res_desc.Format); goto invalid; } } res->overall_format = res->base.b.format; } if (!templ) handle->format = res->overall_format; res->dxgi_format = d3d12_get_format(res->overall_format); res->plane_slice = handle->plane; res->first_plane = &res->base.b; if (!res->bo) { res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident); } init_valid_range(res); threaded_resource_init(&res->base.b, false); convert_planar_resource(res); return &res->base.b; invalid: if (res->bo) d3d12_bo_unreference(res->bo); else if (d3d12_res) d3d12_res->Release(); FREE(res); return NULL; } static bool d3d12_resource_get_handle(struct pipe_screen *pscreen, struct pipe_context *pcontext, struct pipe_resource *pres, struct winsys_handle *handle, unsigned usage) { struct d3d12_resource *res = d3d12_resource(pres); struct d3d12_screen *screen = d3d12_screen(pscreen); switch (handle->type) { case WINSYS_HANDLE_TYPE_D3D12_RES: handle->com_obj = d3d12_resource_resource(res); return true; case WINSYS_HANDLE_TYPE_FD: { HANDLE d3d_handle = nullptr; screen->dev->CreateSharedHandle(d3d12_resource_resource(res), nullptr, GENERIC_ALL, nullptr, &d3d_handle); if (!d3d_handle) return false; #ifdef _WIN32 handle->handle = d3d_handle; #else handle->handle = (int)(intptr_t)d3d_handle; #endif handle->format = pres->format; handle->modifier = ~0ull; return true; } default: return false; } } struct pipe_resource * d3d12_resource_from_resource(struct pipe_screen *pscreen, ID3D12Resource* input_res) { D3D12_RESOURCE_DESC input_desc = GetDesc(input_res); struct winsys_handle handle; memset(&handle, 0, sizeof(handle)); handle.type = WINSYS_HANDLE_TYPE_D3D12_RES; handle.format = d3d12_get_pipe_format(input_desc.Format); handle.com_obj = input_res; input_res->AddRef(); struct pipe_resource templ; memset(&templ, 0, sizeof(templ)); if(input_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER) { templ.target = PIPE_BUFFER; } else { templ.target = (input_desc.DepthOrArraySize > 1) ? PIPE_TEXTURE_2D_ARRAY : PIPE_TEXTURE_2D; } templ.format = d3d12_get_pipe_format(input_desc.Format); templ.width0 = input_desc.Width; templ.height0 = input_desc.Height; templ.depth0 = input_desc.DepthOrArraySize; templ.array_size = input_desc.DepthOrArraySize; templ.flags = 0; return d3d12_resource_from_handle( pscreen, &templ, &handle, PIPE_USAGE_DEFAULT ); } /** * On Map/Unmap operations, we readback or flush all the underlying planes * of planar resources. The map/unmap operation from the caller is * expected to be done for res->plane_slice plane only, but some * callers expect adjacent allocations for next contiguous plane access * * In this function, we take the res and box the caller passed, and the plane_* properties * that are currently being readback/flushed, and adjust the d3d12_transfer ptrans * accordingly for the GPU copy operation between planes. */ static void d3d12_adjust_transfer_dimensions_for_plane(const struct d3d12_resource *res, unsigned plane_slice, unsigned plane_stride, unsigned plane_layer_stride, unsigned plane_offset, const struct pipe_box* original_box, struct pipe_transfer *ptrans/*inout*/) { /* Adjust strides, offsets to the corresponding plane*/ ptrans->stride = plane_stride; ptrans->layer_stride = plane_layer_stride; ptrans->offset = plane_offset; /* Find multipliers such that:*/ /* first_plane.width = width_multiplier * planes[res->plane_slice].width*/ /* first_plane.height = height_multiplier * planes[res->plane_slice].height*/ float width_multiplier = res->first_plane->width0 / (float) util_format_get_plane_width(res->overall_format, res->plane_slice, res->first_plane->width0); float height_multiplier = res->first_plane->height0 / (float) util_format_get_plane_height(res->overall_format, res->plane_slice, res->first_plane->height0); /* Normalize box back to overall dimensions (first plane)*/ ptrans->box.width = width_multiplier * original_box->width; ptrans->box.height = height_multiplier * original_box->height; ptrans->box.x = width_multiplier * original_box->x; ptrans->box.y = height_multiplier * original_box->y; /* Now adjust dimensions to plane_slice*/ ptrans->box.width = util_format_get_plane_width(res->overall_format, plane_slice, ptrans->box.width); ptrans->box.height = util_format_get_plane_height(res->overall_format, plane_slice, ptrans->box.height); ptrans->box.x = util_format_get_plane_width(res->overall_format, plane_slice, ptrans->box.x); ptrans->box.y = util_format_get_plane_height(res->overall_format, plane_slice, ptrans->box.y); } static void d3d12_resource_get_planes_info(pipe_resource *pres, unsigned num_planes, pipe_resource **planes, unsigned *strides, unsigned *layer_strides, unsigned *offsets, unsigned *staging_res_size) { struct d3d12_resource* res = d3d12_resource(pres); *staging_res_size = 0; struct pipe_resource *cur_plane_resource = res->first_plane; for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) { planes[plane_slice] = cur_plane_resource; int width = util_format_get_plane_width(res->base.b.format, plane_slice, res->first_plane->width0); int height = util_format_get_plane_height(res->base.b.format, plane_slice, res->first_plane->height0); strides[plane_slice] = align(util_format_get_stride(cur_plane_resource->format, width), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); layer_strides[plane_slice] = align(util_format_get_2d_size(cur_plane_resource->format, strides[plane_slice], height), D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); offsets[plane_slice] = *staging_res_size; *staging_res_size += layer_strides[plane_slice]; cur_plane_resource = cur_plane_resource->next; } } static constexpr unsigned d3d12_max_planes = 3; /** * Get stride and offset for the given pipe resource without the need to get * a winsys_handle. */ void d3d12_resource_get_info(struct pipe_screen *pscreen, struct pipe_resource *pres, unsigned *stride, unsigned *offset) { struct d3d12_resource* res = d3d12_resource(pres); unsigned num_planes = util_format_get_num_planes(res->overall_format); pipe_resource *planes[d3d12_max_planes]; unsigned int strides[d3d12_max_planes]; unsigned int layer_strides[d3d12_max_planes]; unsigned int offsets[d3d12_max_planes]; unsigned staging_res_size = 0; d3d12_resource_get_planes_info( pres, num_planes, planes, strides, layer_strides, offsets, &staging_res_size ); if(stride) { *stride = strides[res->plane_slice]; } if(offset) { *offset = offsets[res->plane_slice]; } } static struct pipe_memory_object * d3d12_memobj_create_from_handle(struct pipe_screen *pscreen, struct winsys_handle *handle, bool dedicated) { if (handle->type != WINSYS_HANDLE_TYPE_WIN32_HANDLE && handle->type != WINSYS_HANDLE_TYPE_WIN32_NAME) { debug_printf("d3d12: Unsupported memobj handle type\n"); return NULL; } struct d3d12_screen *screen = d3d12_screen(pscreen); #ifdef _GAMING_XBOX IGraphicsUnknown #else IUnknown #endif *obj; #ifdef _WIN32 HANDLE d3d_handle = handle->handle; #else HANDLE d3d_handle = (HANDLE)(intptr_t)handle->handle; #endif #ifdef _WIN32 HANDLE d3d_handle_to_close = nullptr; if (handle->type == WINSYS_HANDLE_TYPE_WIN32_NAME) { screen->dev->OpenSharedHandleByName((LPCWSTR) handle->name, GENERIC_ALL, &d3d_handle_to_close); d3d_handle = d3d_handle_to_close; } #endif screen->dev->OpenSharedHandle(d3d_handle, IID_PPV_ARGS(&obj)); #ifdef _WIN32 if (d3d_handle_to_close) { CloseHandle(d3d_handle_to_close); } #endif if (!obj) { debug_printf("d3d12: Failed to open memobj handle as anything\n"); return NULL; } struct d3d12_memory_object *memobj = CALLOC_STRUCT(d3d12_memory_object); if (!memobj) { obj->Release(); return NULL; } memobj->base.dedicated = dedicated; obj->AddRef(); if (handle->modifier == 1) { memobj->heap = (ID3D12Heap *) obj; } else { memobj->res = (ID3D12Resource *) obj; } obj->Release(); if (!memobj->res && !memobj->heap) { debug_printf("d3d12: Memory object isn't a resource or heap\n"); free(memobj); return NULL; } bool expect_dedicated = memobj->res != nullptr; if (dedicated != expect_dedicated) debug_printf("d3d12: Expected dedicated to be %s for imported %s\n", expect_dedicated ? "true" : "false", expect_dedicated ? "resource" : "heap"); return &memobj->base; } static void d3d12_memobj_destroy(struct pipe_screen *pscreen, struct pipe_memory_object *pmemobj) { struct d3d12_memory_object *memobj = d3d12_memory_object(pmemobj); if (memobj->res) memobj->res->Release(); if (memobj->heap) memobj->heap->Release(); free(memobj); } static pipe_resource * d3d12_resource_from_memobj(struct pipe_screen *pscreen, const struct pipe_resource *templ, struct pipe_memory_object *pmemobj, uint64_t offset) { struct d3d12_memory_object *memobj = d3d12_memory_object(pmemobj); struct winsys_handle whandle = {}; whandle.type = WINSYS_HANDLE_TYPE_D3D12_RES; whandle.com_obj = memobj->res ? (void *) memobj->res : (void *) memobj->heap; whandle.offset = offset; whandle.format = templ->format; whandle.modifier = memobj->res ? 0 : 1; // WINSYS_HANDLE_TYPE_D3D12_RES implies taking ownership of the reference ((IUnknown *)whandle.com_obj)->AddRef(); return d3d12_resource_from_handle(pscreen, templ, &whandle, 0); } void d3d12_screen_resource_init(struct pipe_screen *pscreen) { pscreen->resource_create = d3d12_resource_create; pscreen->resource_from_handle = d3d12_resource_from_handle; pscreen->resource_get_handle = d3d12_resource_get_handle; pscreen->resource_destroy = d3d12_resource_destroy; pscreen->resource_get_info = d3d12_resource_get_info; pscreen->memobj_create_from_handle = d3d12_memobj_create_from_handle; pscreen->memobj_destroy = d3d12_memobj_destroy; pscreen->resource_from_memobj = d3d12_resource_from_memobj; } unsigned int get_subresource_id(struct d3d12_resource *res, unsigned resid, unsigned z, unsigned base_level) { unsigned resource_stride = (res->base.b.last_level + 1) * res->base.b.array_size; unsigned layer_stride = res->base.b.last_level + 1; return resid * resource_stride + z * layer_stride + base_level + res->plane_slice * resource_stride; } static D3D12_TEXTURE_COPY_LOCATION fill_texture_location(struct d3d12_resource *res, struct d3d12_transfer *trans, unsigned resid, unsigned z) { D3D12_TEXTURE_COPY_LOCATION tex_loc = {0}; int subres = get_subresource_id(res, resid, z, trans->base.b.level); tex_loc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; tex_loc.SubresourceIndex = subres; tex_loc.pResource = d3d12_resource_resource(res); return tex_loc; } static D3D12_TEXTURE_COPY_LOCATION fill_buffer_location(struct d3d12_context *ctx, struct d3d12_resource *res, struct d3d12_resource *staging_res, struct d3d12_transfer *trans, unsigned depth, unsigned resid, unsigned z) { D3D12_TEXTURE_COPY_LOCATION buf_loc = {0}; D3D12_PLACED_SUBRESOURCE_FOOTPRINT footprint; uint64_t offset = 0; auto descr = GetDesc(d3d12_resource_underlying(res, &offset)); descr.Flags &= ~D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); ID3D12Device* dev = screen->dev; unsigned sub_resid = get_subresource_id(res, resid, z, trans->base.b.level); dev->GetCopyableFootprints(&descr, sub_resid, 1, 0, &footprint, nullptr, nullptr, nullptr); buf_loc.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; buf_loc.pResource = d3d12_resource_underlying(staging_res, &offset); buf_loc.PlacedFootprint = footprint; buf_loc.PlacedFootprint.Offset = offset; buf_loc.PlacedFootprint.Offset += trans->base.b.offset; if (util_format_has_depth(util_format_description(res->base.b.format)) && screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { buf_loc.PlacedFootprint.Footprint.Width = res->base.b.width0; buf_loc.PlacedFootprint.Footprint.Height = res->base.b.height0; buf_loc.PlacedFootprint.Footprint.Depth = res->base.b.depth0; } else { buf_loc.PlacedFootprint.Footprint.Width = ALIGN(trans->base.b.box.width, util_format_get_blockwidth(res->base.b.format)); buf_loc.PlacedFootprint.Footprint.Height = ALIGN(trans->base.b.box.height, util_format_get_blockheight(res->base.b.format)); buf_loc.PlacedFootprint.Footprint.Depth = ALIGN(depth, util_format_get_blockdepth(res->base.b.format)); } buf_loc.PlacedFootprint.Footprint.RowPitch = trans->base.b.stride; return buf_loc; } struct copy_info { struct d3d12_resource *dst; D3D12_TEXTURE_COPY_LOCATION dst_loc; UINT dst_x, dst_y, dst_z; struct d3d12_resource *src; D3D12_TEXTURE_COPY_LOCATION src_loc; D3D12_BOX *src_box; }; static void copy_texture_region(struct d3d12_context *ctx, struct copy_info& info) { auto batch = d3d12_current_batch(ctx); d3d12_batch_reference_resource(batch, info.src, false); d3d12_batch_reference_resource(batch, info.dst, true); d3d12_transition_resource_state(ctx, info.src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_transition_resource_state(ctx, info.dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_apply_resource_states(ctx, false); ctx->cmdlist->CopyTextureRegion(&info.dst_loc, info.dst_x, info.dst_y, info.dst_z, &info.src_loc, info.src_box); } static void transfer_buf_to_image_part(struct d3d12_context *ctx, struct d3d12_resource *res, struct d3d12_resource *staging_res, struct d3d12_transfer *trans, int z, int depth, int start_z, int dest_z, int resid) { if (D3D12_DEBUG_RESOURCE & d3d12_debug) { debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from buffer %s to image %s\n", trans->base.b.box.x, trans->base.b.box.y, trans->base.b.box.z, trans->base.b.box.width, trans->base.b.box.height, trans->base.b.box.depth, util_format_name(staging_res->base.b.format), util_format_name(res->base.b.format)); } struct d3d12_screen *screen = d3d12_screen(res->base.b.screen); struct copy_info copy_info; copy_info.src = staging_res; copy_info.src_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z); copy_info.src_loc.PlacedFootprint.Offset += (z - start_z) * trans->base.b.layer_stride; copy_info.src_box = nullptr; copy_info.dst = res; copy_info.dst_loc = fill_texture_location(res, trans, resid, z); if (util_format_has_depth(util_format_description(res->base.b.format)) && screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { copy_info.dst_x = 0; copy_info.dst_y = 0; } else { copy_info.dst_x = trans->base.b.box.x; copy_info.dst_y = trans->base.b.box.y; } copy_info.dst_z = res->base.b.target == PIPE_TEXTURE_CUBE ? 0 : dest_z; copy_info.src_box = nullptr; copy_texture_region(ctx, copy_info); } static bool transfer_buf_to_image(struct d3d12_context *ctx, struct d3d12_resource *res, struct d3d12_resource *staging_res, struct d3d12_transfer *trans, int resid) { if (res->base.b.target == PIPE_TEXTURE_3D) { assert(resid == 0); transfer_buf_to_image_part(ctx, res, staging_res, trans, 0, trans->base.b.box.depth, 0, trans->base.b.box.z, 0); } else { int num_layers = trans->base.b.box.depth; int start_z = trans->base.b.box.z; for (int z = start_z; z < start_z + num_layers; ++z) { transfer_buf_to_image_part(ctx, res, staging_res, trans, z, 1, start_z, 0, resid); } } return true; } static void transfer_image_part_to_buf(struct d3d12_context *ctx, struct d3d12_resource *res, struct d3d12_resource *staging_res, struct d3d12_transfer *trans, unsigned resid, int z, int start_layer, int start_box_z, int depth) { struct pipe_box *box = &trans->base.b.box; D3D12_BOX src_box = {}; struct d3d12_screen *screen = d3d12_screen(res->base.b.screen); struct copy_info copy_info; copy_info.src_box = nullptr; copy_info.src = res; copy_info.src_loc = fill_texture_location(res, trans, resid, z); copy_info.dst = staging_res; copy_info.dst_loc = fill_buffer_location(ctx, res, staging_res, trans, depth, resid, z); copy_info.dst_loc.PlacedFootprint.Offset += (z - start_layer) * trans->base.b.layer_stride; copy_info.dst_x = copy_info.dst_y = copy_info.dst_z = 0; bool whole_resource = util_texrange_covers_whole_level(&res->base.b, trans->base.b.level, box->x, box->y, start_box_z, box->width, box->height, depth); if (util_format_has_depth(util_format_description(res->base.b.format)) && screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) whole_resource = true; if (!whole_resource) { src_box.left = box->x; src_box.right = box->x + box->width; src_box.top = box->y; src_box.bottom = box->y + box->height; src_box.front = start_box_z; src_box.back = start_box_z + depth; copy_info.src_box = &src_box; } copy_texture_region(ctx, copy_info); } static bool transfer_image_to_buf(struct d3d12_context *ctx, struct d3d12_resource *res, struct d3d12_resource *staging_res, struct d3d12_transfer *trans, unsigned resid) { /* We only suppport loading from either an texture array * or a ZS texture, so either resid is zero, or num_layers == 1) */ assert(resid == 0 || trans->base.b.box.depth == 1); if (D3D12_DEBUG_RESOURCE & d3d12_debug) { debug_printf("D3D12: Copy %dx%dx%d + %dx%dx%d from %s@%d to %s\n", trans->base.b.box.x, trans->base.b.box.y, trans->base.b.box.z, trans->base.b.box.width, trans->base.b.box.height, trans->base.b.box.depth, util_format_name(res->base.b.format), resid, util_format_name(staging_res->base.b.format)); } struct pipe_resource *resolved_resource = nullptr; #ifdef HAVE_GALLIUM_D3D12_GRAPHICS if (res->base.b.nr_samples > 1) { struct pipe_resource tmpl = res->base.b; tmpl.nr_samples = 0; resolved_resource = d3d12_resource_create(ctx->base.screen, &tmpl); struct pipe_blit_info resolve_info = {}; struct pipe_box box; u_box_3d(0,0,0, (int)res->base.b.width0, (int16_t)res->base.b.height0, (int16_t)res->base.b.depth0, &box); resolve_info.dst.resource = resolved_resource; resolve_info.dst.box = box; resolve_info.dst.format = res->base.b.format; resolve_info.src.resource = &res->base.b; resolve_info.src.box = box; resolve_info.src.format = res->base.b.format; resolve_info.filter = PIPE_TEX_FILTER_NEAREST; resolve_info.mask = util_format_get_mask(tmpl.format); d3d12_blit(&ctx->base, &resolve_info); res = (struct d3d12_resource *)resolved_resource; } #endif // HAVE_GALLIUM_D3D12_GRAPHICS if (res->base.b.target == PIPE_TEXTURE_3D) { transfer_image_part_to_buf(ctx, res, staging_res, trans, resid, 0, 0, trans->base.b.box.z, trans->base.b.box.depth); } else { int start_layer = trans->base.b.box.z; for (int z = start_layer; z < start_layer + trans->base.b.box.depth; ++z) { transfer_image_part_to_buf(ctx, res, staging_res, trans, resid, z, start_layer, 0, 1); } } pipe_resource_reference(&resolved_resource, NULL); return true; } static void transfer_buf_to_buf(struct d3d12_context *ctx, struct d3d12_resource *src, struct d3d12_resource *dst, uint64_t src_offset, uint64_t dst_offset, uint64_t width) { auto batch = d3d12_current_batch(ctx); d3d12_batch_reference_resource(batch, src, false); d3d12_batch_reference_resource(batch, dst, true); uint64_t src_offset_suballoc = 0; uint64_t dst_offset_suballoc = 0; auto src_d3d12 = d3d12_resource_underlying(src, &src_offset_suballoc); auto dst_d3d12 = d3d12_resource_underlying(dst, &dst_offset_suballoc); src_offset += src_offset_suballoc; dst_offset += dst_offset_suballoc; // Same-resource copies not supported, since the resource would need to be in both states assert(src_d3d12 != dst_d3d12); d3d12_transition_resource_state(ctx, src, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_transition_resource_state(ctx, dst, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_TRANSITION_FLAG_INVALIDATE_BINDINGS); d3d12_apply_resource_states(ctx, false); ctx->cmdlist->CopyBufferRegion(dst_d3d12, dst_offset, src_d3d12, src_offset, width); } static unsigned linear_offset(int x, int y, int z, unsigned stride, unsigned layer_stride) { return x + y * stride + z * layer_stride; } static D3D12_RANGE linear_range(const struct pipe_box *box, unsigned stride, unsigned layer_stride) { D3D12_RANGE range; range.Begin = linear_offset(box->x, box->y, box->z, stride, layer_stride); range.End = linear_offset(box->x + box->width, box->y + box->height - 1, box->z + box->depth - 1, stride, layer_stride); return range; } static bool synchronize(struct d3d12_context *ctx, struct d3d12_resource *res, unsigned usage, D3D12_RANGE *range) { assert(can_map_directly(&res->base.b)); /* Check whether that range contains valid data; if not, we might not need to sync */ if (!(usage & PIPE_MAP_UNSYNCHRONIZED) && usage & PIPE_MAP_WRITE && !util_ranges_intersect(&res->valid_buffer_range, range->Begin, range->End)) { usage |= PIPE_MAP_UNSYNCHRONIZED; } if (!(usage & PIPE_MAP_UNSYNCHRONIZED) && resource_is_busy(ctx, res, usage & PIPE_MAP_WRITE)) { if (usage & PIPE_MAP_DONTBLOCK) { if (d3d12_batch_has_references(d3d12_current_batch(ctx), res->bo, usage & PIPE_MAP_WRITE)) d3d12_flush_cmdlist(ctx); return false; } d3d12_resource_wait_idle(ctx, res, usage & PIPE_MAP_WRITE); } if (usage & PIPE_MAP_WRITE) util_range_add(&res->base.b, &res->valid_buffer_range, range->Begin, range->End); return true; } /* A wrapper to make sure local resources are freed and unmapped with * any exit path */ struct local_resource { local_resource(pipe_screen *s, struct pipe_resource *tmpl) : mapped(false) { res = d3d12_resource(d3d12_resource_create(s, tmpl)); } ~local_resource() { if (res) { if (mapped) d3d12_bo_unmap(res->bo, nullptr); pipe_resource_reference((struct pipe_resource **)&res, NULL); } } void * map() { void *ptr; ptr = d3d12_bo_map(res->bo, nullptr); if (ptr) mapped = true; return ptr; } void unmap() { if (mapped) d3d12_bo_unmap(res->bo, nullptr); mapped = false; } operator struct d3d12_resource *() { return res; } bool operator !() { return !res; } private: struct d3d12_resource *res; bool mapped; }; /* Combined depth-stencil needs a special handling for reading back: DX handled * depth and stencil parts as separate resources and handles copying them only * by using seperate texture copy calls with different formats. So create two * buffers, read back both resources and interleave the data. */ static void prepare_zs_layer_strides(struct d3d12_screen *screen, struct d3d12_resource *res, const struct pipe_box *box, struct d3d12_transfer *trans) { bool copy_whole_resource = screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED; int width = copy_whole_resource ? res->base.b.width0 : box->width; int height = copy_whole_resource ? res->base.b.height0 : box->height; trans->base.b.stride = align(util_format_get_stride(res->base.b.format, width), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); trans->base.b.layer_stride = util_format_get_2d_size(res->base.b.format, trans->base.b.stride, height); if (copy_whole_resource) { trans->zs_cpu_copy_stride = align(util_format_get_stride(res->base.b.format, box->width), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); trans->zs_cpu_copy_layer_stride = util_format_get_2d_size(res->base.b.format, trans->base.b.stride, box->height); } else { trans->zs_cpu_copy_stride = trans->base.b.stride; trans->zs_cpu_copy_layer_stride = trans->base.b.layer_stride; } } static void * read_zs_surface(struct d3d12_context *ctx, struct d3d12_resource *res, const struct pipe_box *box, struct d3d12_transfer *trans) { pipe_screen *pscreen = ctx->base.screen; struct d3d12_screen *screen = d3d12_screen(pscreen); prepare_zs_layer_strides(screen, res, box, trans); struct pipe_resource tmpl; memset(&tmpl, 0, sizeof tmpl); tmpl.target = PIPE_BUFFER; tmpl.format = PIPE_FORMAT_R32_UNORM; tmpl.bind = 0; tmpl.usage = PIPE_USAGE_STAGING; tmpl.flags = 0; tmpl.width0 = trans->base.b.layer_stride; tmpl.height0 = 1; tmpl.depth0 = 1; tmpl.array_size = 1; local_resource depth_buffer(pscreen, &tmpl); if (!depth_buffer) { debug_printf("Allocating staging buffer for depth failed\n"); return NULL; } if (!transfer_image_to_buf(ctx, res, depth_buffer, trans, 0)) return NULL; tmpl.format = PIPE_FORMAT_R8_UINT; local_resource stencil_buffer(pscreen, &tmpl); if (!stencil_buffer) { debug_printf("Allocating staging buffer for stencilfailed\n"); return NULL; } if (!transfer_image_to_buf(ctx, res, stencil_buffer, trans, 1)) return NULL; d3d12_flush_cmdlist_and_wait(ctx); uint8_t *depth_ptr = (uint8_t *)depth_buffer.map(); if (!depth_ptr) { debug_printf("Mapping staging depth buffer failed\n"); return NULL; } uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map(); if (!stencil_ptr) { debug_printf("Mapping staging stencil buffer failed\n"); return NULL; } uint8_t *buf = (uint8_t *)malloc(trans->zs_cpu_copy_layer_stride); if (!buf) return NULL; trans->data = buf; switch (res->base.b.format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; } util_format_z24_unorm_s8_uint_pack_separate(buf, trans->zs_cpu_copy_stride, (uint32_t *)depth_ptr, trans->base.b.stride, stencil_ptr, trans->base.b.stride, trans->base.b.box.width, trans->base.b.box.height); break; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x; } util_format_z32_float_s8x24_uint_pack_z_float(buf, trans->zs_cpu_copy_stride, (float *)depth_ptr, trans->base.b.stride, trans->base.b.box.width, trans->base.b.box.height); util_format_z32_float_s8x24_uint_pack_s_8uint(buf, trans->zs_cpu_copy_stride, stencil_ptr, trans->base.b.stride, trans->base.b.box.width, trans->base.b.box.height); break; default: unreachable("Unsupported depth steancil format"); }; return trans->data; } static void * prepare_write_zs_surface(struct d3d12_resource *res, const struct pipe_box *box, struct d3d12_transfer *trans) { struct d3d12_screen *screen = d3d12_screen(res->base.b.screen); prepare_zs_layer_strides(screen, res, box, trans); uint32_t *buf = (uint32_t *)malloc(trans->base.b.layer_stride); if (!buf) return NULL; trans->data = buf; return trans->data; } static void write_zs_surface(struct pipe_context *pctx, struct d3d12_resource *res, struct d3d12_transfer *trans) { struct d3d12_screen *screen = d3d12_screen(res->base.b.screen); struct pipe_resource tmpl; memset(&tmpl, 0, sizeof tmpl); tmpl.target = PIPE_BUFFER; tmpl.format = PIPE_FORMAT_R32_UNORM; tmpl.bind = 0; tmpl.usage = PIPE_USAGE_STAGING; tmpl.flags = 0; tmpl.width0 = trans->base.b.layer_stride; tmpl.height0 = 1; tmpl.depth0 = 1; tmpl.array_size = 1; local_resource depth_buffer(pctx->screen, &tmpl); if (!depth_buffer) { debug_printf("Allocating staging buffer for depth failed\n"); return; } local_resource stencil_buffer(pctx->screen, &tmpl); if (!stencil_buffer) { debug_printf("Allocating staging buffer for depth failed\n"); return; } uint8_t *depth_ptr = (uint8_t *)depth_buffer.map(); if (!depth_ptr) { debug_printf("Mapping staging depth buffer failed\n"); return; } uint8_t *stencil_ptr = (uint8_t *)stencil_buffer.map(); if (!stencil_ptr) { debug_printf("Mapping staging stencil buffer failed\n"); return; } switch (res->base.b.format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; } util_format_z32_unorm_unpack_z_32unorm((uint32_t *)depth_ptr, trans->base.b.stride, (uint8_t*)trans->data, trans->zs_cpu_copy_stride, trans->base.b.box.width, trans->base.b.box.height); util_format_z24_unorm_s8_uint_unpack_s_8uint(stencil_ptr, trans->base.b.stride, (uint8_t*)trans->data, trans->zs_cpu_copy_stride, trans->base.b.box.width, trans->base.b.box.height); break; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: if (screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { depth_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x * 4; stencil_ptr += trans->base.b.box.y * trans->base.b.stride + trans->base.b.box.x; } util_format_z32_float_s8x24_uint_unpack_z_float((float *)depth_ptr, trans->base.b.stride, (uint8_t*)trans->data, trans->zs_cpu_copy_stride, trans->base.b.box.width, trans->base.b.box.height); util_format_z32_float_s8x24_uint_unpack_s_8uint(stencil_ptr, trans->base.b.stride, (uint8_t*)trans->data, trans->zs_cpu_copy_stride, trans->base.b.box.width, trans->base.b.box.height); break; default: unreachable("Unsupported depth steancil format"); }; stencil_buffer.unmap(); depth_buffer.unmap(); transfer_buf_to_image(d3d12_context(pctx), res, depth_buffer, trans, 0); transfer_buf_to_image(d3d12_context(pctx), res, stencil_buffer, trans, 1); } #define BUFFER_MAP_ALIGNMENT 64 static void * d3d12_transfer_map(struct pipe_context *pctx, struct pipe_resource *pres, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **transfer) { struct d3d12_context *ctx = d3d12_context(pctx); struct d3d12_resource *res = d3d12_resource(pres); struct d3d12_screen *screen = d3d12_screen(pres->screen); if (usage & PIPE_MAP_DIRECTLY || !res->bo) return NULL; slab_child_pool* transfer_pool = (usage & TC_TRANSFER_MAP_THREADED_UNSYNC) ? &ctx->transfer_pool_unsync : &ctx->transfer_pool; struct d3d12_transfer *trans = (struct d3d12_transfer *)slab_zalloc(transfer_pool); struct pipe_transfer *ptrans = &trans->base.b; if (!trans) return NULL; ptrans->level = level; ptrans->usage = (enum pipe_map_flags)usage; ptrans->box = *box; D3D12_RANGE range; range.Begin = 0; void *ptr; if (can_map_directly(&res->base.b)) { if (pres->target == PIPE_BUFFER) { ptrans->stride = 0; ptrans->layer_stride = 0; } else { ptrans->stride = util_format_get_stride(pres->format, box->width); ptrans->layer_stride = util_format_get_2d_size(pres->format, ptrans->stride, box->height); } range = linear_range(box, ptrans->stride, ptrans->layer_stride); if (!synchronize(ctx, res, usage, &range)) { slab_free(transfer_pool, trans); return NULL; } ptr = d3d12_bo_map(res->bo, &range); } else if (unlikely(pres->format == PIPE_FORMAT_Z24_UNORM_S8_UINT || pres->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT)) { if (usage & PIPE_MAP_READ) { ptr = read_zs_surface(ctx, res, box, trans); } else if (usage & PIPE_MAP_WRITE){ ptr = prepare_write_zs_surface(res, box, trans); } else { ptr = nullptr; } } else if(util_format_is_yuv(res->overall_format)) { /* Get planes information*/ unsigned num_planes = util_format_get_num_planes(res->overall_format); pipe_resource *planes[d3d12_max_planes]; unsigned int strides[d3d12_max_planes]; unsigned int layer_strides[d3d12_max_planes]; unsigned int offsets[d3d12_max_planes]; unsigned staging_res_size = 0; d3d12_resource_get_planes_info( pres, num_planes, planes, strides, layer_strides, offsets, &staging_res_size ); /* Allocate a buffer for all the planes to fit in adjacent memory*/ pipe_resource_usage staging_usage = (usage & (PIPE_MAP_READ | PIPE_MAP_READ_WRITE)) ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM; trans->staging_res = pipe_buffer_create(pctx->screen, 0, staging_usage, staging_res_size); if (!trans->staging_res) return NULL; struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res); /* Readback contents into the buffer allocation now if map was intended for read*/ /* Read all planes if readback needed*/ if (usage & PIPE_MAP_READ) { pipe_box original_box = ptrans->box; for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) { /* Adjust strides, offsets, box to the corresponding plane for the copytexture operation*/ d3d12_adjust_transfer_dimensions_for_plane(res, plane_slice, strides[plane_slice], layer_strides[plane_slice], offsets[plane_slice], &original_box, ptrans/*inout*/); /* Perform the readback*/ if(!transfer_image_to_buf(ctx, d3d12_resource(planes[plane_slice]), staging_res, trans, 0)){ return NULL; } } ptrans->box = original_box; d3d12_flush_cmdlist_and_wait(ctx); } /* Map the whole staging buffer containing all the planes contiguously*/ /* Just offset the resulting ptr to the according plane offset*/ range.End = staging_res_size - range.Begin; uint8_t* all_planes_map = (uint8_t*) d3d12_bo_map(staging_res->bo, &range); ptrans->stride = strides[res->plane_slice]; ptrans->layer_stride = layer_strides[res->plane_slice]; ptr = all_planes_map + offsets[res->plane_slice]; } else { ptrans->stride = align(util_format_get_stride(pres->format, box->width), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); ptrans->layer_stride = util_format_get_2d_size(pres->format, ptrans->stride, box->height); if (res->base.b.target != PIPE_TEXTURE_3D) ptrans->layer_stride = align(ptrans->layer_stride, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); if (util_format_has_depth(util_format_description(pres->format)) && screen->opts2.ProgrammableSamplePositionsTier == D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED) { trans->zs_cpu_copy_stride = ptrans->stride; trans->zs_cpu_copy_layer_stride = ptrans->layer_stride; ptrans->stride = align(util_format_get_stride(pres->format, pres->width0), D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); ptrans->layer_stride = util_format_get_2d_size(pres->format, ptrans->stride, pres->height0); range.Begin = box->y * ptrans->stride + box->x * util_format_get_blocksize(pres->format); } unsigned staging_res_size = ptrans->layer_stride * box->depth; if (res->base.b.target == PIPE_BUFFER) { /* To properly support ARB_map_buffer_alignment, we need to return a pointer * that's appropriately offset from a 64-byte-aligned base address. */ assert(box->x >= 0); unsigned aligned_x = (unsigned)box->x % BUFFER_MAP_ALIGNMENT; staging_res_size = align(box->width + aligned_x, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT); range.Begin = aligned_x; } pipe_resource_usage staging_usage = (usage & (PIPE_MAP_DISCARD_RANGE | PIPE_MAP_DISCARD_WHOLE_RESOURCE)) ? PIPE_USAGE_STREAM : PIPE_USAGE_STAGING; trans->staging_res = pipe_buffer_create(pctx->screen, 0, staging_usage, staging_res_size); if (!trans->staging_res) { slab_free(transfer_pool, trans); return NULL; } struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res); if ((usage & (PIPE_MAP_DISCARD_RANGE | PIPE_MAP_DISCARD_WHOLE_RESOURCE | TC_TRANSFER_MAP_THREADED_UNSYNC)) == 0) { bool ret = true; if (pres->target == PIPE_BUFFER) { uint64_t src_offset = box->x; uint64_t dst_offset = src_offset % BUFFER_MAP_ALIGNMENT; transfer_buf_to_buf(ctx, res, staging_res, src_offset, dst_offset, box->width); } else ret = transfer_image_to_buf(ctx, res, staging_res, trans, 0); if (!ret) return NULL; d3d12_flush_cmdlist_and_wait(ctx); } range.End = staging_res_size - range.Begin; ptr = d3d12_bo_map(staging_res->bo, &range); } pipe_resource_reference(&ptrans->resource, pres); *transfer = ptrans; return ptr; } static void d3d12_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *ptrans) { struct d3d12_context *ctx = d3d12_context(pctx); struct d3d12_resource *res = d3d12_resource(ptrans->resource); struct d3d12_transfer *trans = (struct d3d12_transfer *)ptrans; D3D12_RANGE range = { 0, 0 }; if (trans->data != nullptr) { if (trans->base.b.usage & PIPE_MAP_WRITE) write_zs_surface(pctx, res, trans); free(trans->data); } else if (trans->staging_res) { if(util_format_is_yuv(res->overall_format)) { /* Get planes information*/ unsigned num_planes = util_format_get_num_planes(res->overall_format); pipe_resource *planes[d3d12_max_planes]; unsigned int strides[d3d12_max_planes]; unsigned int layer_strides[d3d12_max_planes]; unsigned int offsets[d3d12_max_planes]; unsigned staging_res_size = 0; d3d12_resource_get_planes_info( ptrans->resource, num_planes, planes, strides, layer_strides, offsets, &staging_res_size ); /* Flush the changed contents into the GPU texture*/ /* In theory we should just flush only the contents for the plane*/ /* requested in res->plane_slice, but the VAAPI frontend has this*/ /* behaviour in which they assume that mapping the first plane of*/ /* NV12, P010, etc resources will will give them a buffer containing*/ /* both Y and UV planes contigously in vaDeriveImage and then vaMapBuffer*/ /* so, flush them all*/ struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res); if (trans->base.b.usage & PIPE_MAP_WRITE) { assert(ptrans->box.x >= 0); range.Begin = res->base.b.target == PIPE_BUFFER ? (unsigned)ptrans->box.x % BUFFER_MAP_ALIGNMENT : 0; range.End = staging_res->base.b.width0 - range.Begin; d3d12_bo_unmap(staging_res->bo, &range); pipe_box original_box = ptrans->box; for (uint plane_slice = 0; plane_slice < num_planes; ++plane_slice) { /* Adjust strides, offsets to the corresponding plane for the copytexture operation*/ d3d12_adjust_transfer_dimensions_for_plane(res, plane_slice, strides[plane_slice], layer_strides[plane_slice], offsets[plane_slice], &original_box, ptrans/*inout*/); transfer_buf_to_image(ctx, d3d12_resource(planes[plane_slice]), staging_res, trans, 0); } ptrans->box = original_box; } pipe_resource_reference(&trans->staging_res, NULL); } else { struct d3d12_resource *staging_res = d3d12_resource(trans->staging_res); if (trans->base.b.usage & PIPE_MAP_WRITE) { assert(ptrans->box.x >= 0); range.Begin = res->base.b.target == PIPE_BUFFER ? (unsigned)ptrans->box.x % BUFFER_MAP_ALIGNMENT : 0; range.End = staging_res->base.b.width0 - range.Begin; } d3d12_bo_unmap(staging_res->bo, &range); if (trans->base.b.usage & PIPE_MAP_WRITE) { struct d3d12_context *ctx = d3d12_context(pctx); if (res->base.b.target == PIPE_BUFFER) { uint64_t dst_offset = trans->base.b.box.x; uint64_t src_offset = dst_offset % BUFFER_MAP_ALIGNMENT; transfer_buf_to_buf(ctx, staging_res, res, src_offset, dst_offset, ptrans->box.width); } else transfer_buf_to_image(ctx, res, staging_res, trans, 0); } pipe_resource_reference(&trans->staging_res, NULL); } } else { if (trans->base.b.usage & PIPE_MAP_WRITE) { range.Begin = ptrans->box.x; range.End = ptrans->box.x + ptrans->box.width; } d3d12_bo_unmap(res->bo, &range); } pipe_resource_reference(&ptrans->resource, NULL); slab_free(&d3d12_context(pctx)->transfer_pool, ptrans); } void d3d12_context_resource_init(struct pipe_context *pctx) { pctx->buffer_map = d3d12_transfer_map; pctx->buffer_unmap = d3d12_transfer_unmap; pctx->texture_map = d3d12_transfer_map; pctx->texture_unmap = d3d12_transfer_unmap; pctx->transfer_flush_region = u_default_transfer_flush_region; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = u_default_texture_subdata; }