/* * Copyright 2019 Google LLC. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_CLIENT_H_ #define PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_CLIENT_H_ #include "private_join_and_compute/message_sink.h" #include "private_join_and_compute/private_join_and_compute.pb.h" #include "private_join_and_compute/util/status.inc" namespace private_join_and_compute { // Abstract class representing a server for a cryptographic protocol. class ProtocolClient { public: virtual ~ProtocolClient() = default; // All subclasses should send the starting client message(s) to the message // sink. virtual Status StartProtocol( MessageSink* client_message_sink) = 0; // All subclasses should check that the server response is the right type, // and, if so, execute the next round of the client, which may involve sending // one or more messages to the client message sink. virtual Status Handle(const ServerMessage& server_message, MessageSink* client_message_sink) = 0; // For all subclasses, if the protocol is finished, calling this function // should print the output. virtual Status PrintOutput() = 0; // All subclasses should return true if the protocol is complete, and // false otherwise. virtual bool protocol_finished() = 0; protected: ProtocolClient() = default; }; } // namespace private_join_and_compute #endif // PRIVATE_JOIN_AND_COMPUTE_PROTOCOL_CLIENT_H_