// Copyright 2024 Google LLC. // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. #include "tools/fiddle/examples.h" REG_FIDDLE(SkSL_MinifiedSkSL, 200, 200, false, 0) { static constexpr char SKSL_MINIFIED_GradientShader[] = "half4 main(float2 a){float b=1.-a.y*.006666667;if(a.x<100.)return half4(float4" "(0.,.5,.75,1.)*b);else return half4(half3(0.,.5,.75),half(b));}"; void draw(SkCanvas* canvas) { auto [effect, err] = SkRuntimeEffect::MakeForShader(SkString(SKSL_MINIFIED_GradientShader)); sk_sp myShader = effect->makeShader(/*uniforms=*/ nullptr, /*children=*/ {}); // Fill canvas with gray, first: canvas->drawColor(SK_ColorGRAY); // Blend our test shader on top of that: SkPaint p; p.setShader(myShader); canvas->drawPaint(p); } } // END FIDDLE