/* * Copyright 2022 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_MutableTextureState_DEFINED #define skgpu_MutableTextureState_DEFINED #include "include/core/SkRefCnt.h" #include "include/core/SkTypes.h" #include "include/private/base/SkAnySubclass.h" #include namespace skgpu { enum class BackendApi : unsigned int; class MutableTextureStateData; /** * Since Skia and clients can both modify gpu textures and their connected state, Skia needs a way * for clients to inform us if they have modifiend any of this state. In order to not need setters * for every single API and state, we use this class to be a generic wrapper around all the mutable * state. This class is used for calls that inform Skia of these texture/image state changes by the * client as well as for requesting state changes to be done by Skia. The backend specific state * that is wrapped by this class are located in files like: * - include/gpu/vk/VulkanMutableTextureState.h */ class SK_API MutableTextureState : public SkRefCnt { public: MutableTextureState(); ~MutableTextureState() override; MutableTextureState(const MutableTextureState& that); MutableTextureState& operator=(const MutableTextureState& that); void set(const MutableTextureState& that); BackendApi backend() const { return fBackend; } // Returns true if the backend mutable state has been initialized. bool isValid() const { return fIsValid; } private: friend class MutableTextureStateData; friend class MutableTextureStatePriv; // Size determined by looking at the MutableTextureStateData subclasses, then // guessing-and-checking. Compiler will complain if this is too small - in that case, // just increase the number. inline constexpr static size_t kMaxSubclassSize = 16; using AnyStateData = SkAnySubclass; template MutableTextureState(BackendApi api, const StateData& data) : fBackend(api), fIsValid(true) { fStateData.emplace(data); } AnyStateData fStateData; BackendApi fBackend; bool fIsValid; }; } // namespace skgpu #endif // skgpu_MutableTextureState_DEFINED