/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/sksg/include/SkSGImage.h" #include "include/core/SkCanvas.h" #include "include/core/SkImage.h" #include "include/core/SkPaint.h" #include "include/core/SkPoint.h" #include "include/private/base/SkAssert.h" namespace sksg { Image::Image(sk_sp image) : fImage(std::move(image)) {} void Image::onRender(SkCanvas* canvas, const RenderContext* ctx) const { if (!fImage) { return; } SkPaint paint; paint.setAntiAlias(fAntiAlias); sksg::RenderNode::ScopedRenderContext local_ctx(canvas, ctx); if (ctx) { if (ctx->fMaskShader) { // Mask shaders cannot be applied via drawImage - we need layer isolation. // TODO: remove after clipShader conversion. local_ctx.setIsolation(this->bounds(), canvas->getTotalMatrix(), true); } local_ctx->modulatePaint(canvas->getTotalMatrix(), &paint); } canvas->drawImage(fImage, 0, 0, fSamplingOptions, &paint); } const RenderNode* Image::onNodeAt(const SkPoint& p) const { SkASSERT(this->bounds().contains(p.x(), p.y())); return this; } SkRect Image::onRevalidate(InvalidationController*, const SkMatrix& ctm) { return fImage ? SkRect::Make(fImage->bounds()) : SkRect::MakeEmpty(); } } // namespace sksg