/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "modules/svg/include/SkSVGShape.h" #include "include/core/SkPaint.h" // IWYU pragma: keep #include "include/private/base/SkDebug.h" #include "modules/svg/include/SkSVGAttribute.h" #include "modules/svg/include/SkSVGRenderContext.h" #include "modules/svg/include/SkSVGTypes.h" #include "src/base/SkTLazy.h" class SkSVGNode; enum class SkSVGTag; SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {} void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const { const auto fillType = ctx.presentationContext().fInherited.fFillRule->asFillType(); const auto fillPaint = ctx.fillPaint(), strokePaint = ctx.strokePaint(); // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid. if (fillPaint.isValid()) { this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType); } if (strokePaint.isValid()) { this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType); } } void SkSVGShape::appendChild(sk_sp) { SkDEBUGF("cannot append child nodes to an SVG shape.\n"); }