/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/base/SkQuads.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkFloatingPoint.h" #include #include // Solve 0 = M * x + B. If M is 0, there are no solutions, unless B is also 0, // in which case there are infinite solutions, so we just return 1 of them. static int solve_linear(const double M, const double B, double solution[2]) { if (sk_double_nearly_zero(M)) { solution[0] = 0; if (sk_double_nearly_zero(B)) { return 1; } return 0; } solution[0] = -B / M; if (!std::isfinite(solution[0])) { return 0; } return 1; } // When B >> A, then the x^2 component doesn't contribute much to the output, so the second root // will be very large, but have massive round off error. Because of the round off error, the // second root will not evaluate to zero when substituted back into the quadratic equation. In // the situation when B >> A, then just treat the quadratic as a linear equation. static bool close_to_linear(double A, double B) { if (A != 0) { // Return if B is much bigger than A. return std::abs(B / A) >= 1.0e+16; } // Otherwise A is zero, and the quadratic is linear. return true; } double SkQuads::Discriminant(const double a, const double b, const double c) { const double b2 = b * b; const double ac = a * c; // Calculate the rough discriminate which may suffer from a loss in precision due to b2 and // ac being too close. const double roughDiscriminant = b2 - ac; // We would like the calculated discriminant to have a relative error of 2-bits or less. For // doubles, this means the relative error is <= E = 3*2^-53. This gives a relative error // bounds of: // // |D - D~| / |D| <= E, // // where D = B*B - AC, and D~ is the floating point approximation of D. // Define the following equations // B2 = B*B, // B2~ = B2(1 + eB2), where eB2 is the floating point round off, // AC = A*C, // AC~ = AC(1 + eAC), where eAC is the floating point round off, and // D~ = B2~ - AC~. // We can now rewrite the above bounds as // // |B2 - AC - (B2~ - AC~)| / |B2 - AC| = |B2 - AC - B2~ + AC~| / |B2 - AC| <= E. // // Substituting B2~ and AC~, and canceling terms gives // // |eAC * AC - eB2 * B2| / |B2 - AC| <= max(|eAC|, |eBC|) * (|AC| + |B2|) / |B2 - AC|. // // We know that B2 is always positive, if AC is negative, then there is no cancellation // problem, and max(|eAC|, |eBC|) <= 2^-53, thus // // 2^-53 * (AC + B2) / |B2 - AC| <= 3 * 2^-53. Leading to // AC + B2 <= 3 * |B2 - AC|. // // If 3 * |B2 - AC| >= AC + B2 holds, then the roughDiscriminant has 2-bits of rounding error // or less and can be used. if (3 * std::abs(roughDiscriminant) >= b2 + ac) { return roughDiscriminant; } // Use the extra internal precision afforded by fma to calculate the rounding error for // b^2 and ac. const double b2RoundingError = std::fma(b, b, -b2); const double acRoundingError = std::fma(a, c, -ac); // Add the total rounding error back into the discriminant guess. const double discriminant = (b2 - ac) + (b2RoundingError - acRoundingError); return discriminant; } SkQuads::RootResult SkQuads::Roots(double A, double B, double C) { const double discriminant = Discriminant(A, B, C); if (A == 0) { double root; if (B == 0) { if (C == 0) { root = std::numeric_limits::infinity(); } else { root = std::numeric_limits::quiet_NaN(); } } else { // Solve -2*B*x + C == 0; x = c/(2*b). root = C / (2 * B); } return {discriminant, root, root}; } SkASSERT(A != 0); if (discriminant == 0) { return {discriminant, B / A, B / A}; } if (discriminant > 0) { const double D = sqrt(discriminant); const double R = B > 0 ? B + D : B - D; return {discriminant, R / A, C / R}; } // The discriminant is negative or is not finite. return {discriminant, NAN, NAN}; } static double zero_if_tiny(double x) { return sk_double_nearly_zero(x) ? 0 : x; } int SkQuads::RootsReal(const double A, const double B, const double C, double solution[2]) { if (close_to_linear(A, B)) { return solve_linear(B, C, solution); } SkASSERT(A != 0); auto [discriminant, root0, root1] = Roots(A, -0.5 * B, C); // Handle invariants to mesh with existing code from here on. if (!std::isfinite(discriminant) || discriminant < 0) { return 0; } int roots = 0; if (const double r0 = zero_if_tiny(root0); std::isfinite(r0)) { solution[roots++] = r0; } if (const double r1 = zero_if_tiny(root1); std::isfinite(r1)) { solution[roots++] = r1; } if (roots == 2 && sk_doubles_nearly_equal_ulps(solution[0], solution[1])) { roots = 1; } return roots; } double SkQuads::EvalAt(double A, double B, double C, double t) { // Use fused-multiply-add to reduce the amount of round-off error between terms. return std::fma(std::fma(A, t, B), t, C); }