/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/effects/SkRuntimeEffect.h" #include "include/core/SkAlphaType.h" #include "include/core/SkBlender.h" #include "include/core/SkCapabilities.h" #include "include/core/SkColor.h" #include "include/core/SkColorFilter.h" #include "include/core/SkData.h" #include "include/private/base/SkAlign.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkMutex.h" #include "include/private/base/SkOnce.h" #include "include/private/base/SkTArray.h" #include "src/base/SkArenaAlloc.h" #include "src/base/SkEnumBitMask.h" #include "src/base/SkNoDestructor.h" #include "src/core/SkBlenderBase.h" #include "src/core/SkChecksum.h" #include "src/core/SkColorSpacePriv.h" #include "src/core/SkColorSpaceXformSteps.h" #include "src/core/SkEffectPriv.h" #include "src/core/SkLRUCache.h" #include "src/core/SkRasterPipeline.h" #include "src/core/SkRasterPipelineOpList.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkRuntimeBlender.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/core/SkStreamPriv.h" #include "src/core/SkWriteBuffer.h" #include "src/effects/colorfilters/SkColorFilterBase.h" #include "src/effects/colorfilters/SkRuntimeColorFilter.h" #include "src/shaders/SkLocalMatrixShader.h" #include "src/shaders/SkRuntimeShader.h" #include "src/shaders/SkShaderBase.h" #include "src/sksl/SkSLAnalysis.h" #include "src/sksl/SkSLBuiltinTypes.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLContext.h" #include "src/sksl/SkSLDefines.h" #include "src/sksl/SkSLProgramKind.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/analysis/SkSLProgramUsage.h" #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h" #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h" #include "src/sksl/ir/SkSLFunctionDeclaration.h" #include "src/sksl/ir/SkSLLayout.h" #include "src/sksl/ir/SkSLModifierFlags.h" #include "src/sksl/ir/SkSLProgram.h" #include "src/sksl/ir/SkSLProgramElement.h" #include "src/sksl/ir/SkSLStatement.h" #include "src/sksl/ir/SkSLType.h" #include "src/sksl/ir/SkSLVarDeclarations.h" #include "src/sksl/ir/SkSLVariable.h" #include "src/sksl/tracing/SkSLDebugTracePriv.h" #include "src/sksl/transform/SkSLTransform.h" #include using namespace skia_private; class SkColorSpace; struct SkIPoint; constexpr bool kRPEnableLiveTrace = false; using ChildType = SkRuntimeEffect::ChildType; static bool init_uniform_type(const SkSL::Context& ctx, const SkSL::Type* type, SkRuntimeEffect::Uniform* v) { using Type = SkRuntimeEffect::Uniform::Type; if (type->matches(*ctx.fTypes.fFloat)) { v->type = Type::kFloat; return true; } if (type->matches(*ctx.fTypes.fHalf)) { v->type = Type::kFloat; return true; } if (type->matches(*ctx.fTypes.fFloat2)) { v->type = Type::kFloat2; return true; } if (type->matches(*ctx.fTypes.fHalf2)) { v->type = Type::kFloat2; return true; } if (type->matches(*ctx.fTypes.fFloat3)) { v->type = Type::kFloat3; return true; } if (type->matches(*ctx.fTypes.fHalf3)) { v->type = Type::kFloat3; return true; } if (type->matches(*ctx.fTypes.fFloat4)) { v->type = Type::kFloat4; return true; } if (type->matches(*ctx.fTypes.fHalf4)) { v->type = Type::kFloat4; return true; } if (type->matches(*ctx.fTypes.fFloat2x2)) { v->type = Type::kFloat2x2; return true; } if (type->matches(*ctx.fTypes.fHalf2x2)) { v->type = Type::kFloat2x2; return true; } if (type->matches(*ctx.fTypes.fFloat3x3)) { v->type = Type::kFloat3x3; return true; } if (type->matches(*ctx.fTypes.fHalf3x3)) { v->type = Type::kFloat3x3; return true; } if (type->matches(*ctx.fTypes.fFloat4x4)) { v->type = Type::kFloat4x4; return true; } if (type->matches(*ctx.fTypes.fHalf4x4)) { v->type = Type::kFloat4x4; return true; } if (type->matches(*ctx.fTypes.fInt)) { v->type = Type::kInt; return true; } if (type->matches(*ctx.fTypes.fInt2)) { v->type = Type::kInt2; return true; } if (type->matches(*ctx.fTypes.fInt3)) { v->type = Type::kInt3; return true; } if (type->matches(*ctx.fTypes.fInt4)) { v->type = Type::kInt4; return true; } return false; } SkRuntimeEffect::Uniform SkRuntimeEffectPriv::VarAsUniform(const SkSL::Variable& var, const SkSL::Context& context, size_t* offset) { using Uniform = SkRuntimeEffect::Uniform; SkASSERT(var.modifierFlags().isUniform()); Uniform uni; uni.name = var.name(); uni.flags = 0; uni.count = 1; const SkSL::Type* type = &var.type(); if (type->isArray()) { uni.flags |= Uniform::kArray_Flag; uni.count = type->columns(); type = &type->componentType(); } if (type->hasPrecision() && !type->highPrecision()) { uni.flags |= Uniform::kHalfPrecision_Flag; } SkAssertResult(init_uniform_type(context, type, &uni)); if (var.layout().fFlags & SkSL::LayoutFlag::kColor) { uni.flags |= Uniform::kColor_Flag; } uni.offset = *offset; *offset += uni.sizeInBytes(); SkASSERT(SkIsAlign4(*offset)); return uni; } static ChildType child_type(const SkSL::Type& type) { switch (type.typeKind()) { case SkSL::Type::TypeKind::kBlender: return ChildType::kBlender; case SkSL::Type::TypeKind::kColorFilter: return ChildType::kColorFilter; case SkSL::Type::TypeKind::kShader: return ChildType::kShader; default: SkUNREACHABLE; } } const char* SkRuntimeEffectPriv::ChildTypeToStr(ChildType type) { switch (type) { case ChildType::kBlender: return "blender"; case ChildType::kColorFilter: return "color filter"; case ChildType::kShader: return "shader"; default: SkUNREACHABLE; } } SkRuntimeEffect::Child SkRuntimeEffectPriv::VarAsChild(const SkSL::Variable& var, int index) { SkRuntimeEffect::Child c; c.name = var.name(); c.type = child_type(var.type()); c.index = index; return c; } sk_sp SkRuntimeEffectPriv::TransformUniforms( SkSpan uniforms, sk_sp originalData, const SkColorSpace* dstCS) { if (!dstCS) { // There's no destination color-space; we can early-out immediately. return originalData; } SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, dstCS, kUnpremul_SkAlphaType); return TransformUniforms(uniforms, std::move(originalData), steps); } sk_sp SkRuntimeEffectPriv::TransformUniforms( SkSpan uniforms, sk_sp originalData, const SkColorSpaceXformSteps& steps) { using Flags = SkRuntimeEffect::Uniform::Flags; using Type = SkRuntimeEffect::Uniform::Type; sk_sp data = nullptr; auto writableData = [&]() { if (!data) { data = SkData::MakeWithCopy(originalData->data(), originalData->size()); } return data->writable_data(); }; for (const auto& u : uniforms) { if (u.flags & Flags::kColor_Flag) { SkASSERT(u.type == Type::kFloat3 || u.type == Type::kFloat4); if (steps.flags.mask()) { float* color = SkTAddOffset(writableData(), u.offset); if (u.type == Type::kFloat4) { // RGBA, easy case for (int i = 0; i < u.count; ++i) { steps.apply(color); color += 4; } } else { // RGB, need to pad out to include alpha. Technically, this isn't necessary, // because steps shouldn't include unpremul or premul, and thus shouldn't // read or write the fourth element. But let's be safe. float rgba[4]; for (int i = 0; i < u.count; ++i) { memcpy(rgba, color, 3 * sizeof(float)); rgba[3] = 1.0f; steps.apply(rgba); memcpy(color, rgba, 3 * sizeof(float)); color += 3; } } } } } return data ? data : originalData; } const SkSL::RP::Program* SkRuntimeEffect::getRPProgram(SkSL::DebugTracePriv* debugTrace) const { // Lazily compile the program the first time `getRPProgram` is called. // By using an SkOnce, we avoid thread hazards and behave in a conceptually const way, but we // can avoid the cost of invoking the RP code generator until it's actually needed. fCompileRPProgramOnce([&] { // We generally do not run the inliner when an SkRuntimeEffect program is initially created, // because the final compile to native shader code will do this. However, in SkRP, there's // no additional compilation occurring, so we need to manually inline here if we want the // performance boost of inlining. if (!(fFlags & kDisableOptimization_Flag)) { SkSL::Compiler compiler; fBaseProgram->fConfig->fSettings.fInlineThreshold = SkSL::kDefaultInlineThreshold; compiler.runInliner(*fBaseProgram); // After inlining, the program is likely to have dead functions left behind. while (SkSL::Transform::EliminateDeadFunctions(*fBaseProgram)) { // Removing dead functions may cause more functions to become unreferenced. } } SkSL::DebugTracePriv tempDebugTrace; if (debugTrace) { const_cast(this)->fRPProgram = MakeRasterPipelineProgram( *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/true); } else if (kRPEnableLiveTrace) { debugTrace = &tempDebugTrace; const_cast(this)->fRPProgram = MakeRasterPipelineProgram( *fBaseProgram, fMain, debugTrace, /*writeTraceOps=*/false); } else { const_cast(this)->fRPProgram = MakeRasterPipelineProgram( *fBaseProgram, fMain, /*debugTrace=*/nullptr, /*writeTraceOps=*/false); } if (kRPEnableLiveTrace) { if (fRPProgram) { SkDebugf("-----\n\n"); SkDebugfStream stream; fRPProgram->dump(&stream, /*writeInstructionCount=*/true); SkDebugf("\n-----\n\n"); } else { SkDebugf("----- RP unsupported -----\n\n"); } } }); return fRPProgram.get(); } SkSpan SkRuntimeEffectPriv::UniformsAsSpan( SkSpan uniforms, sk_sp originalData, bool alwaysCopyIntoAlloc, const SkColorSpace* destColorSpace, SkArenaAlloc* alloc) { // Transform the uniforms into the destination colorspace. sk_sp transformedData = SkRuntimeEffectPriv::TransformUniforms(uniforms, originalData, destColorSpace); if (alwaysCopyIntoAlloc || originalData != transformedData) { // The transformed uniform data's lifetime is not long enough to reuse; instead, we copy the // uniform data directly into the alloc. int numBytes = transformedData->size(); int numFloats = numBytes / sizeof(float); float* uniformsInAlloc = alloc->makeArrayDefault(numFloats); memcpy(uniformsInAlloc, transformedData->data(), numBytes); return SkSpan{uniformsInAlloc, numFloats}; } // It's safe to return a pointer into existing data. return SkSpan{static_cast(originalData->data()), originalData->size() / sizeof(float)}; } bool RuntimeEffectRPCallbacks::appendShader(int index) { if (SkShader* shader = fChildren[index].shader()) { if (fSampleUsages[index].isPassThrough()) { // Given a passthrough sample, the total-matrix is still as valid as before. return as_SB(shader)->appendStages(fStage, fMatrix); } // For a non-passthrough sample, we need to explicitly mark the total-matrix as invalid. SkShaders::MatrixRec nonPassthroughMatrix = fMatrix; nonPassthroughMatrix.markTotalMatrixInvalid(); return as_SB(shader)->appendStages(fStage, nonPassthroughMatrix); } // Return transparent black when a null shader is evaluated. fStage.fPipeline->appendConstantColor(fStage.fAlloc, SkColors::kTransparent); return true; } bool RuntimeEffectRPCallbacks::appendColorFilter(int index) { if (SkColorFilter* colorFilter = fChildren[index].colorFilter()) { return as_CFB(colorFilter)->appendStages(fStage, /*shaderIsOpaque=*/false); } // Return the original color as-is when a null child color filter is evaluated. return true; } bool RuntimeEffectRPCallbacks::appendBlender(int index) { if (SkBlender* blender = fChildren[index].blender()) { return as_BB(blender)->appendStages(fStage); } // Return a source-over blend when a null blender is evaluated. fStage.fPipeline->append(SkRasterPipelineOp::srcover); return true; } // TODO: If an effect calls these intrinsics more than once, we could cache and re-use the steps // object(s), rather than re-creating them in the arena repeatedly. void RuntimeEffectRPCallbacks::toLinearSrgb(const void* color) { if (fStage.fDstCS) { SkColorSpaceXformSteps xform{fStage.fDstCS, kUnpremul_SkAlphaType, sk_srgb_linear_singleton(), kUnpremul_SkAlphaType}; if (xform.flags.mask()) { // We have a non-identity colorspace transform; apply it. this->applyColorSpaceXform(xform, color); } } } void RuntimeEffectRPCallbacks::fromLinearSrgb(const void* color) { if (fStage.fDstCS) { SkColorSpaceXformSteps xform{sk_srgb_linear_singleton(), kUnpremul_SkAlphaType, fStage.fDstCS, kUnpremul_SkAlphaType}; if (xform.flags.mask()) { // We have a non-identity colorspace transform; apply it. this->applyColorSpaceXform(xform, color); } } } void RuntimeEffectRPCallbacks::applyColorSpaceXform(const SkColorSpaceXformSteps& tempXform, const void* color) { // Copy the transform steps into our alloc. SkColorSpaceXformSteps* xform = fStage.fAlloc->make(tempXform); // Put the color into src.rgba (and temporarily stash the execution mask there instead). fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color); // Add the color space transform to our raster pipeline. xform->apply(fStage.fPipeline); // Restore the execution mask, and move the color back into program data. fStage.fPipeline->append(SkRasterPipelineOp::exchange_src, color); } bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkSL::Program* program) { SkASSERT(caps && program); SkASSERT(program->fConfig->enforcesSkSLVersion()); return program->fConfig->fRequiredSkSLVersion <= caps->skslVersion(); } bool SkRuntimeEffectPriv::CanDraw(const SkCapabilities* caps, const SkRuntimeEffect* effect) { SkASSERT(effect); return CanDraw(caps, effect->fBaseProgram.get()); } ////////////////////////////////////////////////////////////////////////////// static bool flattenable_is_valid_as_child(const SkFlattenable* f) { if (!f) { return true; } switch (f->getFlattenableType()) { case SkFlattenable::kSkShader_Type: case SkFlattenable::kSkColorFilter_Type: case SkFlattenable::kSkBlender_Type: return true; default: return false; } } SkRuntimeEffect::ChildPtr::ChildPtr(sk_sp f) : fChild(std::move(f)) { SkASSERT(flattenable_is_valid_as_child(fChild.get())); } static bool verify_child_effects(const std::vector& reflected, SkSpan effectPtrs) { // Verify that the number of passed-in child-effect pointers matches the SkSL code. if (reflected.size() != effectPtrs.size()) { return false; } // Verify that each child object's type matches its declared type in the SkSL. for (size_t i = 0; i < effectPtrs.size(); ++i) { std::optional effectType = effectPtrs[i].type(); if (effectType && effectType != reflected[i].type) { return false; } } return true; } /** * If `effect` is specified, then the number and type of child objects are validated against the * children() of `effect`. If it's nullptr, this is skipped, allowing deserialization of children, * even when the effect could not be constructed (ie, due to malformed SkSL). */ bool SkRuntimeEffectPriv::ReadChildEffects(SkReadBuffer& buffer, const SkRuntimeEffect* effect, TArray* children) { size_t childCount = buffer.read32(); if (effect && !buffer.validate(childCount == effect->children().size())) { return false; } children->clear(); children->reserve_exact(childCount); for (size_t i = 0; i < childCount; i++) { sk_sp obj(buffer.readRawFlattenable()); if (!flattenable_is_valid_as_child(obj.get())) { buffer.validate(false); return false; } children->push_back(std::move(obj)); } // If we are validating against an effect, make sure any (non-null) children are the right type if (effect) { auto childInfo = effect->children(); SkASSERT(childInfo.size() == SkToSizeT(children->size())); for (size_t i = 0; i < childCount; i++) { std::optional ct = (*children)[i].type(); if (ct.has_value() && (*ct) != childInfo[i].type) { buffer.validate(false); } } } return buffer.isValid(); } void SkRuntimeEffectPriv::WriteChildEffects( SkWriteBuffer& buffer, SkSpan children) { buffer.write32(children.size()); for (const auto& child : children) { buffer.writeFlattenable(child.flattenable()); } } SkSL::ProgramSettings SkRuntimeEffect::MakeSettings(const Options& options) { SkSL::ProgramSettings settings; settings.fInlineThreshold = 0; settings.fForceNoInline = options.forceUnoptimized; settings.fOptimize = !options.forceUnoptimized; settings.fMaxVersionAllowed = options.maxVersionAllowed; // SkSL created by the GPU backend is typically parsed, converted to a backend format, // and the IR is immediately discarded. In that situation, it makes sense to use node // pools to accelerate the IR allocations. Here, SkRuntimeEffect instances are often // long-lived (especially those created internally for runtime FPs). In this situation, // we're willing to pay for a slightly longer compile so that we don't waste huge // amounts of memory. settings.fUseMemoryPool = false; return settings; } // TODO: Many errors aren't caught until we process the generated Program here. Catching those // in the IR generator would provide better errors messages (with locations). #define RETURN_FAILURE(...) return Result{nullptr, SkStringPrintf(__VA_ARGS__)} SkRuntimeEffect::Result SkRuntimeEffect::MakeFromSource(SkString sksl, const Options& options, SkSL::ProgramKind kind) { SkSL::Compiler compiler; SkSL::ProgramSettings settings = MakeSettings(options); std::unique_ptr program = compiler.convertProgram(kind, std::string(sksl.c_str(), sksl.size()), settings); if (!program) { RETURN_FAILURE("%s", compiler.errorText().c_str()); } return MakeInternal(std::move(program), options, kind); } SkRuntimeEffect::Result SkRuntimeEffect::MakeInternal(std::unique_ptr program, const Options& options, SkSL::ProgramKind kind) { SkSL::Compiler compiler; uint32_t flags = 0; switch (kind) { case SkSL::ProgramKind::kPrivateRuntimeColorFilter: case SkSL::ProgramKind::kRuntimeColorFilter: // TODO(skia:11209): Figure out a way to run ES3+ color filters on the CPU. This doesn't // need to be fast - it could just be direct IR evaluation. But without it, there's no // way for us to fully implement the SkColorFilter API (eg, `filterColor4f`) if (!SkRuntimeEffectPriv::CanDraw(SkCapabilities::RasterBackend().get(), program.get())) { RETURN_FAILURE("SkSL color filters must target #version 100"); } flags |= kAllowColorFilter_Flag; break; case SkSL::ProgramKind::kPrivateRuntimeShader: case SkSL::ProgramKind::kRuntimeShader: flags |= kAllowShader_Flag; break; case SkSL::ProgramKind::kPrivateRuntimeBlender: case SkSL::ProgramKind::kRuntimeBlender: flags |= kAllowBlender_Flag; break; default: SkUNREACHABLE; } if (options.forceUnoptimized) { flags |= kDisableOptimization_Flag; } // Find 'main', then locate the sample coords parameter. (It might not be present.) const SkSL::FunctionDeclaration* main = program->getFunction("main"); if (!main) { RETURN_FAILURE("missing 'main' function"); } const SkSL::Variable* coordsParam = main->getMainCoordsParameter(); const SkSL::ProgramUsage::VariableCounts sampleCoordsUsage = coordsParam ? program->usage()->get(*coordsParam) : SkSL::ProgramUsage::VariableCounts{}; if (sampleCoordsUsage.fRead || sampleCoordsUsage.fWrite) { flags |= kUsesSampleCoords_Flag; } // Color filters and blends are not allowed to depend on position (local or device) in any way. // The signature of main, and the declarations in sksl_rt_colorfilter/sksl_rt_blend should // guarantee this. if (flags & (kAllowColorFilter_Flag | kAllowBlender_Flag)) { SkASSERT(!(flags & kUsesSampleCoords_Flag)); SkASSERT(!SkSL::Analysis::ReferencesFragCoords(*program)); } if (SkSL::Analysis::CallsSampleOutsideMain(*program)) { flags |= kSamplesOutsideMain_Flag; } // Look for color filters that preserve the input alpha. This analysis is very conservative, and // only returns true when the input alpha is returned as-is from main() with no intervening // copies or arithmetic. if (flags & kAllowColorFilter_Flag) { if (SkSL::Analysis::ReturnsInputAlpha(*main->definition(), *program->usage())) { flags |= kAlphaUnchanged_Flag; } } // Determine if this effect uses of the color transform intrinsics. Effects need to know this // so they can allocate color transform objects, etc. if (SkSL::Analysis::CallsColorTransformIntrinsics(*program)) { flags |= kUsesColorTransform_Flag; } // Shaders are the only thing that cares about this, but it's inexpensive (and safe) to call. if (SkSL::Analysis::ReturnsOpaqueColor(*main->definition())) { flags |= kAlwaysOpaque_Flag; } // Go through program elements, pulling out information that we need size_t offset = 0; std::vector uniforms; std::vector children; std::vector sampleUsages; int elidedSampleCoords = 0; const SkSL::Context& ctx(compiler.context()); for (const SkSL::ProgramElement* elem : program->elements()) { // Variables (uniform, etc.) if (elem->is()) { const SkSL::GlobalVarDeclaration& global = elem->as(); const SkSL::VarDeclaration& varDecl = global.declaration()->as(); const SkSL::Variable& var = *varDecl.var(); // Child effects that can be sampled ('shader', 'colorFilter', 'blender') if (var.type().isEffectChild()) { children.push_back(SkRuntimeEffectPriv::VarAsChild(var, children.size())); auto usage = SkSL::Analysis::GetSampleUsage( *program, var, sampleCoordsUsage.fWrite != 0, &elidedSampleCoords); // If the child is never sampled, we pretend that it's actually in PassThrough mode. // Otherwise, the GP code for collecting transforms and emitting transform code gets // very confused, leading to asserts and bad (backend) shaders. There's an implicit // assumption that every FP is used by its parent. (skbug.com/12429) sampleUsages.push_back(usage.isSampled() ? usage : SkSL::SampleUsage::PassThrough()); } // 'uniform' variables else if (var.modifierFlags().isUniform()) { uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset)); } } } // If the sample coords are never written to, then we will have converted sample calls that use // them unmodified into "passthrough" sampling. If all references to the sample coords were of // that form, then we don't actually "use" sample coords. We unset the flag to prevent creating // an extra (unused) varying holding the coords. if (elidedSampleCoords == sampleCoordsUsage.fRead && sampleCoordsUsage.fWrite == 0) { flags &= ~kUsesSampleCoords_Flag; } #undef RETURN_FAILURE sk_sp effect(new SkRuntimeEffect(std::move(program), options, *main->definition(), std::move(uniforms), std::move(children), std::move(sampleUsages), flags)); return Result{std::move(effect), SkString()}; } sk_sp SkRuntimeEffect::makeUnoptimizedClone() { // Compile with maximally-permissive options; any restrictions we need to enforce were already // handled when the original SkRuntimeEffect was made. We don't keep around the Options struct // from when it was initially made so we don't know what was originally requested. Options options; options.forceUnoptimized = true; options.maxVersionAllowed = SkSL::Version::k300; options.allowPrivateAccess = true; // We do know the original ProgramKind, so we don't need to re-derive it. SkSL::ProgramKind kind = fBaseProgram->fConfig->fKind; // Attempt to recompile the program's source with optimizations off. This ensures that the // Debugger shows results on every line, even for things that could be optimized away (static // branches, unused variables, etc). If recompilation fails, we fall back to the original code. SkSL::Compiler compiler; SkSL::ProgramSettings settings = MakeSettings(options); std::unique_ptr program = compiler.convertProgram(kind, *fBaseProgram->fSource, settings); if (!program) { // Turning off compiler optimizations can theoretically expose a program error that // had been optimized away (e.g. "all control paths return a value" might be found on a path // that is completely eliminated in the optimized program). // If this happens, the debugger will just have to show the optimized code. return sk_ref_sp(this); } SkRuntimeEffect::Result result = MakeInternal(std::move(program), options, kind); if (!result.effect) { // Nothing in MakeInternal should change as a result of optimizations being toggled. SkDEBUGFAILF("makeUnoptimizedClone: MakeInternal failed\n%s", result.errorText.c_str()); return sk_ref_sp(this); } return result.effect; } SkRuntimeEffect::Result SkRuntimeEffect::MakeForColorFilter(SkString sksl, const Options& options) { auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeColorFilter : SkSL::ProgramKind::kRuntimeColorFilter; auto result = MakeFromSource(std::move(sksl), options, programKind); SkASSERT(!result.effect || result.effect->allowColorFilter()); return result; } SkRuntimeEffect::Result SkRuntimeEffect::MakeForShader(SkString sksl, const Options& options) { auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeShader : SkSL::ProgramKind::kRuntimeShader; auto result = MakeFromSource(std::move(sksl), options, programKind); SkASSERT(!result.effect || result.effect->allowShader()); return result; } SkRuntimeEffect::Result SkRuntimeEffect::MakeForBlender(SkString sksl, const Options& options) { auto programKind = options.allowPrivateAccess ? SkSL::ProgramKind::kPrivateRuntimeBlender : SkSL::ProgramKind::kRuntimeBlender; auto result = MakeFromSource(std::move(sksl), options, programKind); SkASSERT(!result.effect || result.effect->allowBlender()); return result; } sk_sp SkMakeCachedRuntimeEffect( SkRuntimeEffect::Result (*make)(SkString sksl, const SkRuntimeEffect::Options&), SkString sksl) { static SkNoDestructor mutex; static SkNoDestructor>> cache(11 /*arbitrary*/); uint64_t key = SkChecksum::Hash64(sksl.c_str(), sksl.size()); { SkAutoMutexExclusive _(*mutex); if (sk_sp* found = cache->find(key)) { return *found; } } SkRuntimeEffect::Options options; SkRuntimeEffectPriv::AllowPrivateAccess(&options); auto [effect, err] = make(std::move(sksl), options); if (!effect) { SkDEBUGFAILF("%s", err.c_str()); return nullptr; } SkASSERT(err.isEmpty()); { SkAutoMutexExclusive _(*mutex); cache->insert_or_update(key, effect); } return effect; } static size_t uniform_element_size(SkRuntimeEffect::Uniform::Type type) { switch (type) { case SkRuntimeEffect::Uniform::Type::kFloat: return sizeof(float); case SkRuntimeEffect::Uniform::Type::kFloat2: return sizeof(float) * 2; case SkRuntimeEffect::Uniform::Type::kFloat3: return sizeof(float) * 3; case SkRuntimeEffect::Uniform::Type::kFloat4: return sizeof(float) * 4; case SkRuntimeEffect::Uniform::Type::kFloat2x2: return sizeof(float) * 4; case SkRuntimeEffect::Uniform::Type::kFloat3x3: return sizeof(float) * 9; case SkRuntimeEffect::Uniform::Type::kFloat4x4: return sizeof(float) * 16; case SkRuntimeEffect::Uniform::Type::kInt: return sizeof(int); case SkRuntimeEffect::Uniform::Type::kInt2: return sizeof(int) * 2; case SkRuntimeEffect::Uniform::Type::kInt3: return sizeof(int) * 3; case SkRuntimeEffect::Uniform::Type::kInt4: return sizeof(int) * 4; default: SkUNREACHABLE; } } size_t SkRuntimeEffect::Uniform::sizeInBytes() const { static_assert(sizeof(int) == sizeof(float)); return uniform_element_size(this->type) * this->count; } SkRuntimeEffect::SkRuntimeEffect(std::unique_ptr baseProgram, const Options& options, const SkSL::FunctionDefinition& main, std::vector&& uniforms, std::vector&& children, std::vector&& sampleUsages, uint32_t flags) : fHash(SkChecksum::Hash32(baseProgram->fSource->c_str(), baseProgram->fSource->size())) , fStableKey(options.fStableKey) , fBaseProgram(std::move(baseProgram)) , fMain(main) , fUniforms(std::move(uniforms)) , fChildren(std::move(children)) , fSampleUsages(std::move(sampleUsages)) , fFlags(flags) { SkASSERT(fBaseProgram); SkASSERT(fChildren.size() == fSampleUsages.size()); // Everything from SkRuntimeEffect::Options which could influence the compiled result needs to // be accounted for in `fHash`. If you've added a new field to Options and caused the static- // assert below to trigger, please incorporate your field into `fHash` and update KnownOptions // to match the layout of Options. struct KnownOptions { bool forceUnoptimized, allowPrivateAccess; uint32_t fStableKey; SkSL::Version maxVersionAllowed; }; static_assert(sizeof(Options) == sizeof(KnownOptions)); fHash = SkChecksum::Hash32(&options.forceUnoptimized, sizeof(options.forceUnoptimized), fHash); fHash = SkChecksum::Hash32(&options.allowPrivateAccess, sizeof(options.allowPrivateAccess), fHash); fHash = SkChecksum::Hash32(&options.fStableKey, sizeof(options.fStableKey), fHash); fHash = SkChecksum::Hash32(&options.maxVersionAllowed, sizeof(options.maxVersionAllowed), fHash); } SkRuntimeEffect::~SkRuntimeEffect() = default; const std::string& SkRuntimeEffect::source() const { return *fBaseProgram->fSource; } size_t SkRuntimeEffect::uniformSize() const { return fUniforms.empty() ? 0 : SkAlign4(fUniforms.back().offset + fUniforms.back().sizeInBytes()); } const SkRuntimeEffect::Uniform* SkRuntimeEffect::findUniform(std::string_view name) const { auto iter = std::find_if(fUniforms.begin(), fUniforms.end(), [name](const Uniform& u) { return u.name == name; }); return iter == fUniforms.end() ? nullptr : &(*iter); } const SkRuntimeEffect::Child* SkRuntimeEffect::findChild(std::string_view name) const { auto iter = std::find_if(fChildren.begin(), fChildren.end(), [name](const Child& c) { return c.name == name; }); return iter == fChildren.end() ? nullptr : &(*iter); } /////////////////////////////////////////////////////////////////////////////////////////////////// sk_sp SkRuntimeEffectPriv::MakeDeferredShader( const SkRuntimeEffect* effect, UniformsCallback uniformsCallback, SkSpan children, const SkMatrix* localMatrix) { if (!effect->allowShader()) { return nullptr; } if (!verify_child_effects(effect->fChildren, children)) { return nullptr; } if (!uniformsCallback) { return nullptr; } return SkLocalMatrixShader::MakeWrapped(localMatrix, sk_ref_sp(effect), /*debugTrace=*/nullptr, std::move(uniformsCallback), children); } sk_sp SkRuntimeEffect::makeShader(sk_sp uniforms, sk_sp childShaders[], size_t childCount, const SkMatrix* localMatrix) const { STArray<4, ChildPtr> children(childCount); for (size_t i = 0; i < childCount; ++i) { children.emplace_back(childShaders[i]); } return this->makeShader(std::move(uniforms), SkSpan(children), localMatrix); } sk_sp SkRuntimeEffect::makeShader(sk_sp uniforms, SkSpan children, const SkMatrix* localMatrix) const { if (!this->allowShader()) { return nullptr; } if (!verify_child_effects(fChildren, children)) { return nullptr; } if (!uniforms) { uniforms = SkData::MakeEmpty(); } if (uniforms->size() != this->uniformSize()) { return nullptr; } return SkLocalMatrixShader::MakeWrapped(localMatrix, sk_ref_sp(this), /*debugTrace=*/nullptr, std::move(uniforms), children); } sk_sp SkRuntimeEffect::makeColorFilter(sk_sp uniforms, sk_sp childColorFilters[], size_t childCount) const { STArray<4, ChildPtr> children(childCount); for (size_t i = 0; i < childCount; ++i) { children.emplace_back(childColorFilters[i]); } return this->makeColorFilter(std::move(uniforms), SkSpan(children)); } sk_sp SkRuntimeEffect::makeColorFilter(sk_sp uniforms, SkSpan children) const { if (!this->allowColorFilter()) { return nullptr; } if (!verify_child_effects(fChildren, children)) { return nullptr; } if (!uniforms) { uniforms = SkData::MakeEmpty(); } if (uniforms->size() != this->uniformSize()) { return nullptr; } return sk_make_sp(sk_ref_sp(this), std::move(uniforms), children); } sk_sp SkRuntimeEffect::makeColorFilter(sk_sp uniforms) const { return this->makeColorFilter(std::move(uniforms), /*children=*/{}); } sk_sp SkRuntimeEffect::makeBlender(sk_sp uniforms, SkSpan children) const { if (!this->allowBlender()) { return nullptr; } if (!verify_child_effects(fChildren, children)) { return nullptr; } if (!uniforms) { uniforms = SkData::MakeEmpty(); } if (uniforms->size() != this->uniformSize()) { return nullptr; } return sk_make_sp(sk_ref_sp(this), std::move(uniforms), children); } /////////////////////////////////////////////////////////////////////////////////////////////////// SkRuntimeEffect::TracedShader SkRuntimeEffect::MakeTraced(sk_sp shader, const SkIPoint& traceCoord) { SkRuntimeEffect* effect = as_SB(shader)->asRuntimeEffect(); if (!effect) { return TracedShader{nullptr, nullptr}; } // An SkShader with an attached SkRuntimeEffect must be an SkRuntimeShader. SkRuntimeShader* rtShader = static_cast(shader.get()); return rtShader->makeTracedClone(traceCoord); } /////////////////////////////////////////////////////////////////////////////////////////////////// std::optional SkRuntimeEffect::ChildPtr::type() const { if (fChild) { switch (fChild->getFlattenableType()) { case SkFlattenable::kSkShader_Type: return ChildType::kShader; case SkFlattenable::kSkColorFilter_Type: return ChildType::kColorFilter; case SkFlattenable::kSkBlender_Type: return ChildType::kBlender; default: break; } } return std::nullopt; } SkShader* SkRuntimeEffect::ChildPtr::shader() const { return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkShader_Type) ? static_cast(fChild.get()) : nullptr; } SkColorFilter* SkRuntimeEffect::ChildPtr::colorFilter() const { return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkColorFilter_Type) ? static_cast(fChild.get()) : nullptr; } SkBlender* SkRuntimeEffect::ChildPtr::blender() const { return (fChild && fChild->getFlattenableType() == SkFlattenable::kSkBlender_Type) ? static_cast(fChild.get()) : nullptr; } /////////////////////////////////////////////////////////////////////////////////////////////////// void SkRuntimeEffect::RegisterFlattenables() { SK_REGISTER_FLATTENABLE(SkRuntimeBlender); SK_REGISTER_FLATTENABLE(SkRuntimeColorFilter); SK_REGISTER_FLATTENABLE(SkRuntimeShader); // Previous name SkFlattenable::Register("SkRTShader", SkRuntimeShader::CreateProc); } sk_sp SkRuntimeEffectBuilder::makeShader(const SkMatrix* localMatrix) const { return this->effect()->makeShader(this->uniforms(), this->children(), localMatrix); } sk_sp SkRuntimeEffectBuilder::makeBlender() const { return this->effect()->makeBlender(this->uniforms(), this->children()); } sk_sp SkRuntimeEffectBuilder::makeColorFilter() const { return this->effect()->makeColorFilter(this->uniforms(), this->children()); }