/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/ganesh/effects/GrMatrixEffect.h" #include "include/core/SkString.h" #include "include/private/gpu/ganesh/GrTypesPriv.h" #include "src/core/SkSLTypeShared.h" #include "src/gpu/ganesh/effects/GrTextureEffect.h" #include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h" #include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h" #include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h" namespace skgpu { class KeyBuilder; } struct GrShaderCaps; std::unique_ptr GrMatrixEffect::Make( const SkMatrix& matrix, std::unique_ptr child) { if (child->classID() == kGrMatrixEffect_ClassID) { auto me = static_cast(child.get()); // registerChild's sample usage records whether the matrix used has perspective or not, // so we can't add perspective to 'me' if it doesn't already have it. if (me->fMatrix.hasPerspective() || !matrix.hasPerspective()) { me->fMatrix.preConcat(matrix); return child; } } return std::unique_ptr(new GrMatrixEffect(matrix, std::move(child))); } std::unique_ptr GrMatrixEffect::onMakeProgramImpl() const { class Impl : public ProgramImpl { public: void emitCode(EmitArgs& args) override { fMatrixVar = args.fUniformHandler->addUniform(&args.fFp, kFragment_GrShaderFlag, SkSLType::kFloat3x3, SkSL::SampleUsage::MatrixUniformName()); args.fFragBuilder->codeAppendf("return %s;\n", this->invokeChildWithMatrix(0, args).c_str()); } private: void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& proc) override { const GrMatrixEffect& mtx = proc.cast(); if (auto te = mtx.childProcessor(0)->asTextureEffect()) { SkMatrix m = te->coordAdjustmentMatrix(); m.preConcat(mtx.fMatrix); pdman.setSkMatrix(fMatrixVar, m); } else { pdman.setSkMatrix(fMatrixVar, mtx.fMatrix); } } UniformHandle fMatrixVar; }; return std::make_unique(); } void GrMatrixEffect::onAddToKey(const GrShaderCaps& caps, skgpu::KeyBuilder* b) const {} bool GrMatrixEffect::onIsEqual(const GrFragmentProcessor& other) const { const GrMatrixEffect& that = other.cast(); if (fMatrix != that.fMatrix) return false; return true; } GrMatrixEffect::GrMatrixEffect(const GrMatrixEffect& src) : INHERITED(src) , fMatrix(src.fMatrix) {} std::unique_ptr GrMatrixEffect::clone() const { return std::unique_ptr(new GrMatrixEffect(*this)); }