/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/dawn/DawnErrorChecker.h" #include "include/private/base/SkAssert.h" #include "src/gpu/graphite/Log.h" #include "src/gpu/graphite/dawn/DawnAsyncWait.h" #include "src/gpu/graphite/dawn/DawnSharedContext.h" namespace skgpu::graphite { namespace { constexpr const char* kErrorScopeNames[] = {"validation", "out-of-memory", "internal"}; constexpr DawnErrorType kErrorScopeTypes[] = { DawnErrorType::kValidation, DawnErrorType::kOutOfMemory, DawnErrorType::kInternal}; static_assert(std::size(kErrorScopeNames) == std::size(kErrorScopeTypes)); constexpr int kScopeCount = std::size(kErrorScopeTypes); } // namespace DawnErrorChecker::DawnErrorChecker(const DawnSharedContext* sharedContext) : fArmed(true), fSharedContext(sharedContext) { fSharedContext->device().PushErrorScope(wgpu::ErrorFilter::Validation); fSharedContext->device().PushErrorScope(wgpu::ErrorFilter::OutOfMemory); fSharedContext->device().PushErrorScope(wgpu::ErrorFilter::Internal); } DawnErrorChecker::~DawnErrorChecker() { [[maybe_unused]] auto err = this->popErrorScopes(); SkASSERT(!fArmed); SkASSERT(err == DawnErrorType::kNoError); } SkEnumBitMask DawnErrorChecker::popErrorScopes() { if (!fArmed) { return DawnErrorType::kNoError; } #if defined(__EMSCRIPTEN__) struct ErrorState { SkEnumBitMask fError; int fScopeIdx; DawnAsyncWait fWait; ErrorState(const DawnSharedContext* sharedContext) : fError(DawnErrorType::kNoError) , fScopeIdx(kScopeCount - 1) , fWait(sharedContext) {} } errorState(fSharedContext); wgpu::ErrorCallback errorCallback = [](WGPUErrorType status, const char* msg, void* userData) { ErrorState* errorState = static_cast(userData); if (status != WGPUErrorType_NoError) { SkASSERT(errorState->fScopeIdx >= 0); const char* errorScopeName = kErrorScopeNames[errorState->fScopeIdx]; SKGPU_LOG_E("Failed in error scope (%s): %s", errorScopeName, msg); errorState->fError |= kErrorScopeTypes[errorState->fScopeIdx]; } errorState->fScopeIdx--; errorState->fWait.signal(); }; // Pop all three error scopes: // Internal fSharedContext->device().PopErrorScope(errorCallback, &errorState); errorState.fWait.busyWait(); errorState.fWait.reset(); // OutOfMemory fSharedContext->device().PopErrorScope(errorCallback, &errorState); errorState.fWait.busyWait(); errorState.fWait.reset(); // Validation fSharedContext->device().PopErrorScope(errorCallback, &errorState); errorState.fWait.busyWait(); #else struct ErrorState { SkEnumBitMask fError = DawnErrorType::kNoError; int fScopeIdx = kScopeCount - 1; } errorState = {}; auto errorCallback = [](wgpu::PopErrorScopeStatus status, wgpu::ErrorType type, wgpu::StringView msg, ErrorState* errorState) { SkASSERT(status == wgpu::PopErrorScopeStatus::Success); if (type != wgpu::ErrorType::NoError) { SkASSERT(errorState->fScopeIdx >= 0); const char* errorScopeName = kErrorScopeNames[errorState->fScopeIdx]; SKGPU_LOG_E("Failed in error scope (%s): %.*s", errorScopeName, static_cast(msg.length), msg.data); errorState->fError |= kErrorScopeTypes[errorState->fScopeIdx]; } errorState->fScopeIdx--; }; // Pop all three error scopes: auto internalFuture = fSharedContext->device().PopErrorScope( wgpu::CallbackMode::WaitAnyOnly, errorCallback, &errorState); auto oomFuture = fSharedContext->device().PopErrorScope( wgpu::CallbackMode::WaitAnyOnly, errorCallback, &errorState); auto validationFuture = fSharedContext->device().PopErrorScope( wgpu::CallbackMode::WaitAnyOnly, errorCallback, &errorState); wgpu::WaitStatus status = wgpu::WaitStatus::Success; wgpu::Instance instance = fSharedContext->device().GetAdapter().GetInstance(); status = instance.WaitAny(internalFuture, /*timeout=*/std::numeric_limits::max()); if (status != wgpu::WaitStatus::Success) { SKGPU_LOG_E("Failed waiting for 'internal' error scope to pop."); } SkASSERT(status == wgpu::WaitStatus::Success); status = instance.WaitAny(oomFuture, /*timeout=*/std::numeric_limits::max()); if (status != wgpu::WaitStatus::Success) { SKGPU_LOG_E("Failed waiting for 'out-of-memory' error scope to pop."); } SkASSERT(status == wgpu::WaitStatus::Success); status = instance.WaitAny(validationFuture, /*timeout=*/std::numeric_limits::max()); if (status != wgpu::WaitStatus::Success) { SKGPU_LOG_E("Failed waiting for 'validation' error scope to pop."); } SkASSERT(status == wgpu::WaitStatus::Success); #endif // defined(__EMSCRIPTEN__) fArmed = false; return errorState.fError; } } // namespace skgpu::graphite