/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_render_BitmapTextRenderStep_DEFINED #define skgpu_graphite_render_BitmapTextRenderStep_DEFINED #include "src/base/SkEnumBitMask.h" #include "src/base/SkVx.h" #include "src/gpu/graphite/Renderer.h" #include namespace skgpu { enum class MaskFormat : int; } namespace skgpu::graphite { class DrawParams; class DrawWriter; class PipelineDataGatherer; struct ResourceBindingRequirements; class BitmapTextRenderStep final : public RenderStep { public: BitmapTextRenderStep(skgpu::MaskFormat variant); ~BitmapTextRenderStep() override; std::string vertexSkSL() const override; std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, int* nextBindingIndex) const override; // For a given BitmapTextRenderStep instance, // we will only use either fragmentColorSkSL() (for color text) // or fragmentCoverageSKSL() (for grayscale and LCD masks), never both. const char* fragmentColorSkSL() const override; const char* fragmentCoverageSkSL() const override; void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; private: static SkEnumBitMask Flags(skgpu::MaskFormat); }; } // namespace skgpu::graphite #endif // skgpu_graphite_render_BitmapTextRenderStep_DEFINED