/* * Copyright 2023 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_render_CoverageMaskRenderStep_DEFINED #define skgpu_graphite_render_CoverageMaskRenderStep_DEFINED #include "src/base/SkVx.h" #include "src/gpu/graphite/Renderer.h" #include namespace skgpu::graphite { class DrawParams; class DrawWriter; class PipelineDataGatherer; struct ResourceBindingRequirements; class CoverageMaskRenderStep final : public RenderStep { public: CoverageMaskRenderStep(); ~CoverageMaskRenderStep() override = default; std::string vertexSkSL() const override; std::string texturesAndSamplersSkSL(const ResourceBindingRequirements&, int* nextBindingIndex) const override; const char* fragmentCoverageSkSL() const override; void writeVertices(DrawWriter*, const DrawParams&, skvx::uint2 ssboIndices) const override; void writeUniformsAndTextures(const DrawParams&, PipelineDataGatherer*) const override; }; } // namespace skgpu::graphite #endif // skgpu_graphite_render_CoverageMaskRenderStep_DEFINED