/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/graphite/render/TessellateCurvesRenderStep.h" #include "include/core/SkPath.h" #include "include/core/SkPathTypes.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkSpan_impl.h" #include "src/base/SkEnumBitMask.h" #include "src/core/SkPathPriv.h" #include "src/core/SkSLTypeShared.h" #include "src/gpu/BufferWriter.h" #include "src/gpu/graphite/Attribute.h" #include "src/gpu/graphite/BufferManager.h" #include "src/gpu/graphite/DrawOrder.h" #include "src/gpu/graphite/DrawParams.h" #include "src/gpu/graphite/DrawTypes.h" #include "src/gpu/graphite/PipelineData.h" #include "src/gpu/graphite/geom/Geometry.h" #include "src/gpu/graphite/geom/Shape.h" #include "src/gpu/graphite/geom/Transform_graphite.h" #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" #include "src/gpu/graphite/render/DynamicInstancesPatchAllocator.h" #include "src/gpu/tessellate/FixedCountBufferUtils.h" #include "src/gpu/tessellate/PatchWriter.h" #include "src/gpu/tessellate/Tessellation.h" #include "src/gpu/tessellate/WangsFormula.h" #include "src/sksl/SkSLString.h" #include #include #include namespace skgpu::graphite { namespace { using namespace skgpu::tess; // No fan point or stroke params, since this is for filled curves (not strokes or wedges) // No explicit curve type on platforms that support infinity. // No color or wide color attribs, since it might always be part of the PaintParams // or we'll add a color-only fast path to RenderStep later. static constexpr PatchAttribs kAttribs = PatchAttribs::kPaintDepth | PatchAttribs::kSsboIndex; static constexpr PatchAttribs kAttribsWithCurveType = kAttribs | PatchAttribs::kExplicitCurveType; using Writer = PatchWriter, Required, Required, Optional, AddTrianglesWhenChopping, DiscardFlatCurves>; // The order of the attribute declarations must match the order used by // PatchWriter::emitPatchAttribs, i.e.: // join << fanPoint << stroke << color << depth << curveType << ssboIndices static constexpr Attribute kBaseAttributes[] = { {"p01", VertexAttribType::kFloat4, SkSLType::kFloat4}, {"p23", VertexAttribType::kFloat4, SkSLType::kFloat4}, {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}; static constexpr Attribute kAttributesWithCurveType[] = { {"p01", VertexAttribType::kFloat4, SkSLType::kFloat4}, {"p23", VertexAttribType::kFloat4, SkSLType::kFloat4}, {"depth", VertexAttribType::kFloat, SkSLType::kFloat}, {"curveType", VertexAttribType::kFloat, SkSLType::kFloat}, {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}; static constexpr SkSpan kAttributes[2] = {kAttributesWithCurveType, kBaseAttributes}; } // namespace TessellateCurvesRenderStep::TessellateCurvesRenderStep(bool evenOdd, bool infinitySupport, StaticBufferManager* bufferManager) : RenderStep("TessellateCurvesRenderStep", evenOdd ? "even-odd" : "winding", Flags::kRequiresMSAA, /*uniforms=*/{{"localToDevice", SkSLType::kFloat4x4}}, PrimitiveType::kTriangles, evenOdd ? kEvenOddStencilPass : kWindingStencilPass, /*vertexAttrs=*/ {{"resolveLevel_and_idx", VertexAttribType::kFloat2, SkSLType::kFloat2}}, /*instanceAttrs=*/kAttributes[infinitySupport]) , fInfinitySupport(infinitySupport) { SkASSERT(this->instanceStride() == PatchStride(infinitySupport ? kAttribs : kAttribsWithCurveType)); // Initialize the static buffers we'll use when recording draw calls. // NOTE: Each instance of this RenderStep gets its own copy of the data. If this ends up causing // problems, we can modify StaticBufferManager to de-duplicate requests. const size_t vertexSize = FixedCountCurves::VertexBufferSize(); auto vertexData = bufferManager->getVertexWriter(vertexSize, &fVertexBuffer); if (vertexData) { FixedCountCurves::WriteVertexBuffer(std::move(vertexData), vertexSize); } // otherwise static buffer creation failed, so do nothing; Context initialization will fail. const size_t indexSize = FixedCountCurves::IndexBufferSize(); auto indexData = bufferManager->getIndexWriter(indexSize, &fIndexBuffer); if (indexData) { FixedCountCurves::WriteIndexBuffer(std::move(indexData), indexSize); } // "" } TessellateCurvesRenderStep::~TessellateCurvesRenderStep() {} std::string TessellateCurvesRenderStep::vertexSkSL() const { return SkSL::String::printf( R"( // TODO: Approximate perspective scaling to match how PatchWriter is configured (or // provide explicit tessellation level in instance data instead of replicating // work). float2x2 vectorXform = float2x2(localToDevice[0].xy, localToDevice[1].xy); float2 localCoord = tessellate_filled_curve( vectorXform, resolveLevel_and_idx.x, resolveLevel_and_idx.y, p01, p23, %s); float4 devPosition = localToDevice * float4(localCoord, 0.0, 1.0); devPosition.z = depth; stepLocalCoords = localCoord; )", fInfinitySupport ? "curve_type_using_inf_support(p23)" : "curveType"); } void TessellateCurvesRenderStep::writeVertices(DrawWriter* dw, const DrawParams& params, skvx::uint2 ssboIndices) const { SkPath path = params.geometry().shape().asPath(); // TODO: Iterate the Shape directly int patchReserveCount = FixedCountCurves::PreallocCount(path.countVerbs()); Writer writer{fInfinitySupport ? kAttribs : kAttribsWithCurveType, *dw, fVertexBuffer, fIndexBuffer, patchReserveCount}; writer.updatePaintDepthAttrib(params.order().depthAsFloat()); writer.updateSsboIndexAttrib(ssboIndices); // The vector xform approximates how the control points are transformed by the shader to // more accurately compute how many *parametric* segments are needed. // TODO: This doesn't account for perspective division yet, which will require updating the // approximate transform based on each verb's control points' bounding box. SkASSERT(params.transform().type() < Transform::Type::kPerspective); writer.setShaderTransform(wangs_formula::VectorXform{params.transform().matrix()}, params.transform().maxScaleFactor()); // TODO: For filled curves, the path verb loop is simple enough that it's not too big a deal // to copy the logic from PathCurveTessellator::write_patches. It may be required if we end // up switching to a shape iterator in graphite vs. a path iterator in ganesh, or if // graphite does not control point transformation on the CPU. On the other hand, if we // provide a templated WritePatches function, the iterator could also be a template arg in // addition to PatchWriter's traits. Whatever pattern we choose will be based more on what's // best for the wedge and stroke case, which have more complex loops. for (auto [verb, pts, w] : SkPathPriv::Iterate(path)) { switch (verb) { case SkPathVerb::kQuad: writer.writeQuadratic(pts); break; case SkPathVerb::kConic: writer.writeConic(pts, *w); break; case SkPathVerb::kCubic: writer.writeCubic(pts); break; default: break; } } } void TessellateCurvesRenderStep::writeUniformsAndTextures(const DrawParams& params, PipelineDataGatherer* gatherer) const { SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) gatherer->write(params.transform().matrix()); } } // namespace skgpu::graphite