/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_task_ClearBuffersTask_DEFINED #define skgpu_graphite_task_ClearBuffersTask_DEFINED #include "include/private/base/SkTArray.h" #include "src/gpu/graphite/ResourceTypes.h" #include "src/gpu/graphite/task/Task.h" namespace skgpu::graphite { /** * Task that clears a region of a list of buffers to 0. */ class ClearBuffersTask final : public Task { public: static sk_sp Make(skia_private::TArray); ~ClearBuffersTask() override; Status prepareResources(ResourceProvider*, ScratchResourceManager*, const RuntimeEffectDictionary*) override { return Status::kSuccess; } Status addCommands(Context*, CommandBuffer*, ReplayTargetData) override; private: explicit ClearBuffersTask(skia_private::TArray clearList) : fClearList(std::move(clearList)) {} skia_private::TArray fClearList; }; } // namespace skgpu::graphite #endif // skgpu_graphite_task_ClearBuffersTask_DEFINED