/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/tessellate/FixedCountBufferUtils.h" #include "include/private/base/SkAssert.h" #include "include/private/base/SkDebug.h" #include "include/private/base/SkPoint_impl.h" #include "include/private/base/SkTArray.h" #include "src/base/SkMathPriv.h" #include "src/gpu/BufferWriter.h" #include #include using namespace skia_private; namespace skgpu::tess { namespace { void write_curve_index_buffer_base_index(VertexWriter vertexWriter, size_t bufferSize, uint16_t baseIndex) { int triangleCount = bufferSize / (sizeof(uint16_t) * 3); SkASSERT(triangleCount >= 1); TArray> indexData(triangleCount); // Connect the vertices with a middle-out triangulation. Refer to InitFixedCountVertexBuffer() // for the exact vertex ordering. // // Resolve level 1 is just a single triangle at T=[0, 1/2, 1]. const auto* neighborInLastResolveLevel = &indexData.push_back({baseIndex, (uint16_t)(baseIndex + 2), (uint16_t)(baseIndex + 1)}); // Resolve levels 2..maxResolveLevel int maxResolveLevel = SkPrevLog2(triangleCount + 1); uint16_t nextIndex = baseIndex + 3; SkASSERT(NumCurveTrianglesAtResolveLevel(maxResolveLevel) == triangleCount); for (int resolveLevel = 2; resolveLevel <= maxResolveLevel; ++resolveLevel) { SkDEBUGCODE(auto* firstTriangleInCurrentResolveLevel = indexData.end()); int numOuterTrianglelsInResolveLevel = 1 << (resolveLevel - 1); SkASSERT(numOuterTrianglelsInResolveLevel % 2 == 0); int numTrianglePairsInResolveLevel = numOuterTrianglelsInResolveLevel >> 1; for (int i = 0; i < numTrianglePairsInResolveLevel; ++i) { // First triangle shares the left edge of "neighborInLastResolveLevel". indexData.push_back({(*neighborInLastResolveLevel)[0], nextIndex++, (*neighborInLastResolveLevel)[1]}); // Second triangle shares the right edge of "neighborInLastResolveLevel". indexData.push_back({(*neighborInLastResolveLevel)[1], nextIndex++, (*neighborInLastResolveLevel)[2]}); ++neighborInLastResolveLevel; } SkASSERT(neighborInLastResolveLevel == firstTriangleInCurrentResolveLevel); } SkASSERT(indexData.size() == triangleCount); SkASSERT(nextIndex == baseIndex + triangleCount + 2); vertexWriter << VertexWriter::Array(indexData.data(), indexData.size()); } } // namespace void FixedCountCurves::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) { SkASSERT(bufferSize >= sizeof(SkPoint) * 2); int vertexCount = bufferSize / sizeof(SkPoint); SkASSERT(vertexCount > 3); SkDEBUGCODE(auto end = vertexWriter.mark(vertexCount * sizeof(SkPoint));) // Lay out the vertices in "middle-out" order: // // T= 0/1, 1/1, ; resolveLevel=0 // 1/2, ; resolveLevel=1 (0/2 and 2/2 are already in resolveLevel 0) // 1/4, 3/4, ; resolveLevel=2 (2/4 is already in resolveLevel 1) // 1/8, 3/8, 5/8, 7/8, ; resolveLevel=3 (2/8 and 6/8 are already in resolveLevel 2) // ... ; resolveLevel=... // // Resolve level 0 is just the beginning and ending vertices. vertexWriter << (float)0/*resolveLevel*/ << (float)0/*idx*/; vertexWriter << (float)0/*resolveLevel*/ << (float)1/*idx*/; // Resolve levels 1..kMaxResolveLevel. int maxResolveLevel = SkPrevLog2(vertexCount - 1); SkASSERT((1 << maxResolveLevel) + 1 == vertexCount); for (int resolveLevel = 1; resolveLevel <= maxResolveLevel; ++resolveLevel) { int numSegmentsInResolveLevel = 1 << resolveLevel; // Write out the odd vertices in this resolveLevel. The even vertices were already written // out in previous resolveLevels and will be indexed from there. for (int i = 1; i < numSegmentsInResolveLevel; i += 2) { vertexWriter << (float)resolveLevel << (float)i; } } SkASSERT(vertexWriter.mark() == end); } void FixedCountCurves::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) { write_curve_index_buffer_base_index(std::move(vertexWriter), bufferSize, /*baseIndex=*/0); } void FixedCountWedges::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) { SkASSERT(bufferSize >= sizeof(SkPoint)); // Start out with the fan point. A negative resolve level indicates the fan point. vertexWriter << -1.f/*resolveLevel*/ << -1.f/*idx*/; // The rest is the same as for curves. FixedCountCurves::WriteVertexBuffer(std::move(vertexWriter), bufferSize - sizeof(SkPoint)); } void FixedCountWedges::WriteIndexBuffer(VertexWriter vertexWriter, size_t bufferSize) { SkASSERT(bufferSize >= sizeof(uint16_t) * 3); // Start out with the fan triangle. vertexWriter << (uint16_t)0 << (uint16_t)1 << (uint16_t)2; // The rest is the same as for curves, with a baseIndex of 1. write_curve_index_buffer_base_index(std::move(vertexWriter), bufferSize - sizeof(uint16_t) * 3, /*baseIndex=*/1); } void FixedCountStrokes::WriteVertexBuffer(VertexWriter vertexWriter, size_t bufferSize) { int edgeCount = bufferSize / (sizeof(float) * 2); for (int i = 0; i < edgeCount; ++i) { vertexWriter << (float)i << (float)-i; } } } // namespace skgpu::tess