/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/shaders/gradients/SkLinearGradient.h" #include "include/core/SkColor.h" #include "include/core/SkColorSpace.h" #include "include/core/SkMatrix.h" #include "include/core/SkRefCnt.h" #include "include/core/SkScalar.h" #include "include/core/SkShader.h" #include "include/effects/SkGradientShader.h" #include "include/private/base/SkFloatingPoint.h" #include "include/private/base/SkTArray.h" #include "src/core/SkReadBuffer.h" #include "src/core/SkWriteBuffer.h" #include "src/shaders/SkShaderBase.h" #include #include class SkArenaAlloc; class SkRasterPipeline; enum class SkTileMode; static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) { SkVector vec = pts[1] - pts[0]; SkScalar mag = vec.length(); SkScalar inv = mag ? SkScalarInvert(mag) : 0; vec.scale(inv); SkMatrix matrix; matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); matrix.postTranslate(-pts[0].fX, -pts[0].fY); matrix.postScale(inv, inv); return matrix; } /////////////////////////////////////////////////////////////////////////////// SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) : SkGradientBaseShader(desc, pts_to_unit_matrix(pts)), fStart(pts[0]), fEnd(pts[1]) {} sk_sp SkLinearGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; SkMatrix legacyLocalMatrix, *lmPtr = nullptr; if (!desc.unflatten(buffer, &legacyLocalMatrix)) { return nullptr; } if (!legacyLocalMatrix.isIdentity()) { lmPtr = &legacyLocalMatrix; } SkPoint pts[2]; pts[0] = buffer.readPoint(); pts[1] = buffer.readPoint(); return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPositions, desc.fColorCount, desc.fTileMode, desc.fInterpolation, lmPtr); } void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fStart); buffer.writePoint(fEnd); } void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*, SkRasterPipeline*) const { // No extra stage needed for linear gradients. } SkShaderBase::GradientType SkLinearGradient::asGradient(GradientInfo* info, SkMatrix* localMatrix) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fStart; info->fPoint[1] = fEnd; } if (localMatrix) { *localMatrix = SkMatrix::I(); } return GradientType::kLinear; } sk_sp SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor4f colors[], sk_sp colorSpace, const SkScalar pos[], int colorCount, SkTileMode mode, const Interpolation& interpolation, const SkMatrix* localMatrix) { if (!pts || !SkIsFinite((pts[1] - pts[0]).length())) { return nullptr; } if (!SkGradientBaseShader::ValidGradient(colors, colorCount, mode, interpolation)) { return nullptr; } if (1 == colorCount) { return SkShaders::Color(colors[0], std::move(colorSpace)); } if (localMatrix && !localMatrix->invert(nullptr)) { return nullptr; } if (SkScalarNearlyZero((pts[1] - pts[0]).length(), SkGradientBaseShader::kDegenerateThreshold)) { // Degenerate gradient, the only tricky complication is when in clamp mode, the limit of // the gradient approaches two half planes of solid color (first and last). However, they // are divided by the line perpendicular to the start and end point, which becomes undefined // once start and end are exactly the same, so just use the end color for a stable solution. return SkGradientBaseShader::MakeDegenerateGradient( colors, pos, colorCount, std::move(colorSpace), mode); } SkGradientBaseShader::Descriptor desc( colors, std::move(colorSpace), pos, colorCount, mode, interpolation); sk_sp s = sk_make_sp(pts, desc); return s->makeWithLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()); } sk_sp SkGradientShader::MakeLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkTileMode mode, uint32_t flags, const SkMatrix* localMatrix) { SkColorConverter converter(colors, colorCount); return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags, localMatrix); } void SkRegisterLinearGradientShaderFlattenable() { SK_REGISTER_FLATTENABLE(SkLinearGradient); }