/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SKSL_HLSLCODEGENERATOR #define SKSL_HLSLCODEGENERATOR #include #include namespace SkSL { class ErrorReporter; class OutputStream; struct Program; struct ShaderCaps; using ValidateSPIRVProc = bool (*)(ErrorReporter&, std::string_view); /** Converts a Program into HLSL code. */ bool ToHLSL(Program& program, const ShaderCaps* caps, OutputStream& out, ValidateSPIRVProc = nullptr); bool ToHLSL(Program& program, const ShaderCaps* caps, std::string* out, ValidateSPIRVProc); // This explicit overload is used by SkSLToBackend. inline bool ToHLSL(Program& program, const ShaderCaps* caps, std::string* out) { return ToHLSL(program, caps, out, nullptr); } } // namespace SkSL #endif