/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/core/SkBitmap.h" #include "include/core/SkCanvas.h" #include "include/core/SkColor.h" #include "include/core/SkData.h" #include "include/core/SkImageInfo.h" #include "include/core/SkPaint.h" #include "include/core/SkRect.h" #include "include/core/SkRefCnt.h" #include "include/core/SkShader.h" #include "include/core/SkSpan.h" #include "include/core/SkString.h" #include "include/core/SkSurface.h" #include "include/core/SkTypes.h" #include "include/effects/SkRuntimeEffect.h" #include "include/gpu/GpuTypes.h" #include "include/gpu/ganesh/GrDirectContext.h" #include "include/gpu/ganesh/SkSurfaceGanesh.h" #include "include/private/base/SkTArray.h" #include "include/sksl/SkSLVersion.h" #include "src/base/SkArenaAlloc.h" #include "src/base/SkEnumBitMask.h" #include "src/base/SkNoDestructor.h" #include "src/base/SkStringView.h" #include "src/core/SkRasterPipeline.h" #include "src/core/SkRasterPipelineOpContexts.h" #include "src/core/SkRasterPipelineOpList.h" #include "src/core/SkRuntimeEffectPriv.h" #include "src/gpu/ganesh/GrCaps.h" #include "src/gpu/ganesh/GrDirectContextPriv.h" #include "src/gpu/ganesh/GrShaderCaps.h" #include "src/sksl/SkSLCompiler.h" #include "src/sksl/SkSLProgramKind.h" #include "src/sksl/SkSLProgramSettings.h" #include "src/sksl/SkSLUtil.h" #include "src/sksl/analysis/SkSLProgramVisitor.h" #include "src/sksl/codegen/SkSLRasterPipelineBuilder.h" #include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h" #include "src/sksl/ir/SkSLFunctionDeclaration.h" #include "src/sksl/ir/SkSLModifierFlags.h" #include "src/sksl/ir/SkSLProgram.h" #include "src/sksl/ir/SkSLProgramElement.h" #include "src/sksl/ir/SkSLStatement.h" #include "src/sksl/ir/SkSLType.h" #include "src/sksl/ir/SkSLVarDeclarations.h" #include "src/sksl/ir/SkSLVariable.h" #include "src/sksl/tracing/SkSLDebugTracePriv.h" #include "tests/CtsEnforcement.h" #include "tests/Test.h" #include "tools/Resources.h" #include #include #include #include #include #include #include #include #if defined(SK_GRAPHITE) #include "include/gpu/graphite/Context.h" #include "include/gpu/graphite/ContextOptions.h" #include "include/gpu/graphite/Recorder.h" #include "include/gpu/graphite/Surface.h" #include "src/gpu/graphite/Caps.h" #include "src/gpu/graphite/ContextPriv.h" #include "tools/graphite/GraphiteTestContext.h" #if defined(SK_DAWN) #include "src/gpu/graphite/dawn/DawnCaps.h" #endif #endif using namespace skia_private; namespace SkSL { class Context; } struct GrContextOptions; static constexpr int kWidth = 2; static constexpr int kHeight = 2; enum class SkSLTestFlag : int { /** `CPU` tests must pass when painted to a CPU-backed surface via SkRuntimeEffect. */ CPU = 1 << 0, /** * `ES3` tests must pass when executed directly on the CPU via the SkRasterPipeline backend. * They aren't compatible with SkRuntimeEffect, since they use non-ES2 features. */ ES3 = 1 << 1, /** `GPU` tests must pass when painted to a GPU-backed surface via SkRuntimeEffect. */ GPU = 1 << 2, /** `GPU_ES3` tests must pass on ES3-compatible GPUs when "enforce ES2 restrictions" is off. */ GPU_ES3 = 1 << 3, /** * `UsesNaN` tests rely on NaN values, so they are only expected to pass on GPUs that generate * them (which is not a requirement, even with ES3). */ UsesNaN = 1 << 4, /** * `Priv` tests rely on `AllowPrivateAccess` support in the runtime effect. */ Priv = 1 << 5, }; using SkSLTestFlags = SkEnumBitMask; static constexpr bool is_cpu(SkSLTestFlags flags) { return SkToBool(flags & SkSLTestFlag::CPU); } static constexpr bool is_gpu(SkSLTestFlags flags) { return (flags & SkSLTestFlag::GPU) || (flags & SkSLTestFlag::GPU_ES3); } static constexpr bool is_strict_es2(SkSLTestFlags flags) { return !(flags & SkSLTestFlag::GPU_ES3) && !(flags & SkSLTestFlag::ES3); } struct UniformData { std::string_view name; SkSpan span; }; static constexpr float kUniformColorBlack[] = {0.0f, 0.0f, 0.0f, 1.0f}; static constexpr float kUniformColorRed [] = {1.0f, 0.0f, 0.0f, 1.0f}; static constexpr float kUniformColorGreen[] = {0.0f, 1.0f, 0.0f, 1.0f}; static constexpr float kUniformColorBlue [] = {0.0f, 0.0f, 1.0f, 1.0f}; static constexpr float kUniformColorWhite[] = {1.0f, 1.0f, 1.0f, 1.0f}; static constexpr float kUniformTestInputs[] = {-1.25f, 0.0f, 0.75f, 2.25f}; static constexpr float kUniformUnknownInput[] = {1.0f}; static constexpr float kUniformTestMatrix2x2[] = {1.0f, 2.0f, 3.0f, 4.0f}; static constexpr float kUniformTestMatrix3x3[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f}; static constexpr float kUniformTestMatrix4x4[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f}; static constexpr float kUniformTestArray[] = {1, 2, 3, 4, 5}; static constexpr float kUniformTestArrayNegative[] = {-1, -2, -3, -4, -5}; static constexpr UniformData kUniformData[] = { {"colorBlack", kUniformColorBlack}, {"colorRed", kUniformColorRed}, {"colorGreen", kUniformColorGreen}, {"colorBlue", kUniformColorBlue}, {"colorWhite", kUniformColorWhite}, {"testInputs", kUniformTestInputs}, {"unknownInput", kUniformUnknownInput}, {"testMatrix2x2", kUniformTestMatrix2x2}, {"testMatrix3x3", kUniformTestMatrix3x3}, {"testMatrix4x4", kUniformTestMatrix4x4}, {"testArray", kUniformTestArray}, {"testArrayNegative", kUniformTestArrayNegative}, }; static SkBitmap bitmap_from_shader(skiatest::Reporter* r, SkSurface* surface, sk_sp effect) { SkRuntimeShaderBuilder builder(effect); for (const UniformData& data : kUniformData) { SkRuntimeShaderBuilder::BuilderUniform uniform = builder.uniform(data.name); if (uniform.fVar) { uniform.set(data.span.data(), data.span.size()); } } if (SkRuntimeShaderBuilder::BuilderChild green = builder.child("shaderGreen"); green.fChild) { green = SkShaders::Color(SK_ColorGREEN); } if (SkRuntimeShaderBuilder::BuilderChild red = builder.child("shaderRed"); red.fChild) { red = SkShaders::Color(SK_ColorRED); } sk_sp shader = builder.makeShader(); if (!shader) { return SkBitmap{}; } surface->getCanvas()->clear(SK_ColorBLACK); SkPaint paintShader; paintShader.setShader(shader); surface->getCanvas()->drawRect(SkRect::MakeWH(kWidth, kHeight), paintShader); SkBitmap bitmap; REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo())); REPORTER_ASSERT(r, surface->readPixels(bitmap, /*srcX=*/0, /*srcY=*/0)); return bitmap; } static bool gpu_generates_nan(skiatest::Reporter* r, GrDirectContext* ctx) { #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) // The Metal shader compiler (which is also used under-the-hood for some GL/GLES contexts on // these platforms) enables fast-math by default. That prevents NaN-based tests from passing: // https://developer.apple.com/documentation/metal/mtlcompileoptions/1515914-fastmathenabled return false; #else // If we don't have infinity support, we definitely won't generate NaNs if (!ctx->priv().caps()->shaderCaps()->fInfinitySupport) { return false; } auto effect = SkRuntimeEffect::MakeForShader(SkString(R"( #version 300 uniform half4 colorGreen, colorRed; half4 main(float2 xy) { return isnan(colorGreen.r / colorGreen.b) ? colorGreen : colorRed; } )")).effect; REPORTER_ASSERT(r, effect); const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface(SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info)); SkBitmap bitmap = bitmap_from_shader(r, surface.get(), effect); REPORTER_ASSERT(r, !bitmap.empty()); SkColor color = bitmap.getColor(0, 0); REPORTER_ASSERT(r, color == SK_ColorGREEN || color == SK_ColorRED); return color == SK_ColorGREEN; #endif } static SkString load_source(skiatest::Reporter* r, const char* testFile, const char* permutationSuffix) { SkString resourcePath = SkStringPrintf("sksl/%s", testFile); sk_sp shaderData = GetResourceAsData(resourcePath.c_str()); if (!shaderData) { ERRORF(r, "%s%s: Unable to load file", testFile, permutationSuffix); return SkString(""); } return SkString{reinterpret_cast(shaderData->bytes()), shaderData->size()}; } static bool failure_is_expected(std::string_view deviceName, // "Geforce RTX4090" std::string_view backendAPI, // "OpenGL" std::string_view name, // "MatrixToVectorCast" skiatest::TestType testType) { // skiatest::TestType::kGraphite enum TestTypeMatcher { CPU, Ganesh, Graphite, GPU /* either Ganesh or Graphite */ }; struct TestDisable { std::optional deviceName; std::optional backendAPI; std::optional testTypeMatcher; std::optional platform; }; using TestDisableMap = THashMap>; // TODO(b/40044139): migrate test-disable list from dm_flags into this map static SkNoDestructor testDisableMap{[] { #define ADRENO "Adreno \\(TM\\) " #define NVIDIA "(Tegra|Quadro|RTX|GTX) " TestDisableMap disables; constexpr std::nullopt_t _ = std::nullopt; using regex = std::regex; #if defined(SK_BUILD_FOR_UNIX) constexpr bool kLinux = true; #else constexpr bool kLinux = false; #endif #if defined(SK_BUILD_FOR_MAC) constexpr bool kMac = true; #else constexpr bool kMac = false; #endif #if defined(SK_BUILD_FOR_IOS) constexpr bool kiOS = true; #else constexpr bool kiOS = false; #endif #if defined(SK_BUILD_FOR_WIN) constexpr bool kWindows = true; #else constexpr bool kWindows = false; #endif #if defined(SK_BUILD_FOR_ANDROID) constexpr bool kAndroid = true; #else constexpr bool kAndroid = false; #endif // - Apple -------------------------------------------------------------------------------- // MacOS/iOS do not handle short-circuit evaluation properly in OpenGL (chromium:307751) for (const char* test : {"LogicalAndShortCircuit", "LogicalOrShortCircuit"}) { disables[test].push_back({_, "OpenGL", GPU, kMac || kiOS}); } // ANGLE has a handful of Mac-specific bugs. for (const char* test : {"MatrixScalarNoOpFolding", // anglebug.com/7525 "MatrixScalarMath", // anglebug.com/7525 "SwizzleIndexStore", // Apple bug FB12055941 "OutParamsAreDistinctFromGlobal", // anglebug.com/7145 "IntrinsicMixFloatES3"}) { // anglebug.com/7245 disables[test].push_back({_, "ANGLE", GPU, kMac}); } // Switch fallthrough has some issues on iOS. for (const char* test : {"SwitchWithFallthrough", "SwitchWithFallthroughGroups"}) { disables[test].push_back({_, "OpenGL", GPU, kiOS}); } // - ARM ---------------------------------------------------------------------------------- // Mali 400 is a very old driver its share of quirks, particularly in relation to matrices. for (const char* test : {"Matrices", // b/40043539 "MatrixNoOpFolding", "MatrixScalarMath", // b/40043764 "MatrixSwizzleStore", "MatrixScalarNoOpFolding", // b/40044644 "UnaryPositiveNegative", "Cross"}) { disables[test].push_back({regex("Mali-400"), _, GPU, _}); } // - Nvidia ------------------------------------------------------------------------------- // Tegra3 has several issues, but the inability to break from a for loop is a common theme. for (const char* test : {"Switch", // b/40043561 "SwitchDefaultOnly", // " " "SwitchWithFallthrough", // " " "SwitchWithFallthroughAndVarDecls", // " " "SwitchWithFallthroughGroups", // " " "SwitchWithLoops", // " " "SwitchCaseFolding", // " " "LoopFloat", // " " "LoopInt", // " " "MatrixScalarNoOpFolding", // b/40044644 "MatrixScalarMath", // b/40043764 "MatrixFoldingES2", // b/40043017 "MatrixEquality", // b/40043017 "IntrinsicFract", "ModifiedStructParametersCannotBeInlined"}) { disables[test].push_back({regex("Tegra 3"), _, GPU, _}); } // Various Nvidia GPUs generate errors when assembling weird matrices, and erroneously // constant-fold expressions with side-effects in constructors when compiling GLSL. for (const char* test : {"MatrixConstructorsES2", // b/40043524 "MatrixConstructorsES3", // b/40043524 "MatrixScalarNoOpFolding", // b/40044644 "PreserveSideEffects", // b/40044140 "StructFieldNoFolding"}) { // b/40044479 disables[test].push_back({regex(NVIDIA), "OpenGL", _, _}); disables[test].push_back({regex(NVIDIA), "ANGLE GL", _, _}); } disables["IntrinsicMixFloatES3"].push_back({regex("RTX "), "Vulkan", _, kWindows}); // The Golo features P400s with older and buggier drivers than usual. for (const char* test : {"PreserveSideEffects", // b/40044140 "CommaSideEffects"}) { disables[test].push_back({regex("Quadro P400"), _, _, kLinux}); } // b/318725123 for (const char* test : {"UniformArray", "TemporaryIndexLookup", "MatrixIndexLookup"}) { disables[test].push_back({regex("Quadro P400"), "Dawn Vulkan", Graphite, kWindows}); } // - PowerVR ------------------------------------------------------------------------------ for (const char* test : {"OutParamsAreDistinct", // b/40044222 "OutParamsAreDistinctFromGlobal"}) { disables[test].push_back({regex("PowerVR Rogue GE8300"), _, GPU, _}); } // - Radeon ------------------------------------------------------------------------------- for (const char* test : {"DeadReturnES3", // b/301326132 "IntrinsicAll", // b/40045114 "MatrixConstructorsES3", // b/40043524 "MatrixScalarNoOpFolding", // b/40044644 "StructIndexStore", // b/40045236 "SwizzleIndexLookup", // b/40045254 "SwizzleIndexStore"}) { // b/40045254 disables[test].push_back({regex("Radeon.*(R9|HD)"), "OpenGL", GPU, _}); disables[test].push_back({regex("Radeon.*(R9|HD)"), "ANGLE GL", GPU, _}); } // The Radeon Vega 6 doesn't return zero for the derivative of a uniform. for (const char* test : {"IntrinsicDFdy", "IntrinsicDFdx", "IntrinsicFwidth"}) { disables[test].push_back({regex("AMD RADV RENOIR"), _, GPU, _}); } // - Adreno ------------------------------------------------------------------------------- // Disable broken tests on Android with Adreno GPUs (b/40043413, b/40045254) for (const char* test : {"ArrayCast", "ArrayComparison", "CommaSideEffects", "IntrinsicMixFloatES2", "IntrinsicClampFloat", "SwitchWithFallthrough", "SwitchWithFallthroughGroups", "SwizzleIndexLookup", "SwizzleIndexStore"}) { disables[test].push_back({regex(ADRENO "[3456]"), _, _, kAndroid}); } for (const char* test : {"SwitchWithFallthroughGroups", "SwizzleIndexLookup", "SwizzleIndexStore"}) { disables[test].push_back({regex(ADRENO "[7]"), _, _, kAndroid}); } // Older Adreno 5/6xx drivers report a pipeline error or silently fail when handling inouts. for (const char* test : {"VoidInSequenceExpressions", // b/295217166 "InoutParameters", // b/40043966 "OutParams", "OutParamsDoubleSwizzle", "OutParamsNoInline", "OutParamsFunctionCallInArgument"}) { disables[test].push_back({regex(ADRENO "[56]"), "Vulkan", _, kAndroid}); } for (const char* test : {"MatrixToVectorCast", // b/40043288 "StructsInFunctions"}) { // b/40043024 disables[test].push_back({regex(ADRENO "[345]"), "OpenGL", _, kAndroid}); } // Constructing a matrix from vectors and scalars can be surprisingly finicky (b/40043539) for (const char* test : {"Matrices", "MatrixNoOpFolding"}) { disables[test].push_back({regex(ADRENO "3"), "OpenGL", _, kAndroid}); } // Adreno 600 doesn't handle isinf() in OpenGL correctly. (b/40043464) disables["IntrinsicIsInf"].push_back({regex(ADRENO "6"), "OpenGL", _, kAndroid}); // Older Adreno drivers crash when presented with an empty block (b/40044390) disables["EmptyBlocksES3"].push_back({regex(ADRENO "(540|630)"), _, _, kAndroid}); // Adrenos alias out-params to globals improperly (b/40044222) disables["OutParamsAreDistinctFromGlobal"].push_back({regex(ADRENO "[3456]"), "OpenGL", _, kAndroid}); // Adreno generates the wrong result for this test. (b/40044477) disables["StructFieldFolding"].push_back({regex(ADRENO "[56]"), "OpenGL", _, kAndroid}); // b/318726662 for (const char* test : {"PrefixExpressionsES2", "MatrixToVectorCast", "MatrixConstructorsES2"}) { disables[test].push_back({regex(ADRENO "620"), "Vulkan", Graphite, kAndroid}); } // - Intel -------------------------------------------------------------------------------- // Disable various tests on Intel. // Intrinsic floor() on Intel + ANGLE + DirectX is broken (anglebug.com/5588) disables["IntrinsicFloor"].push_back({regex("Intel.*(Iris|HD)"), "ANGLE D3D", _, _}); // Intrinsic not() and mix() are broken on Intel GPUs in Metal. (b/40045105) for (const char* test : {"IntrinsicNot", "IntrinsicMixFloatES3"}) { disables[test].push_back({regex("Intel.*(Iris|6000)"), "Metal", _, kMac}); } // Swizzled-index store is broken across many Intel GPUs. (b/40045254) disables["SwizzleIndexStore"].push_back({regex("Intel"), "OpenGL", _, kMac}); disables["SwizzleIndexStore"].push_back({regex("Intel.*Iris"), _, _, kWindows}); // vec4(mat2) conversions can lead to a crash on Intel + ANGLE (b/40043275) for (const char* test : {"VectorToMatrixCast", "VectorScalarMath", "TrivialArgumentsInlineDirectly"}) { disables[test].push_back({regex("Intel"), "ANGLE", _, kWindows}); } for (const char* test : {"MatrixFoldingES2", "MatrixEquality", "TemporaryIndexLookup", // b/40045228 "SwizzleIndexLookup"}) { // b/40045254 disables[test].push_back({regex("Intel.*(Iris|4400)"), "OpenGL", _, kWindows}); disables[test].push_back({regex("Intel.*(Iris|4400)"), "ANGLE", _, kWindows}); } for (const char* test : {"ReturnsValueOnEveryPathES3", // b/40043548 "OutParamsAreDistinctFromGlobal", // b/40044222 "StructFieldFolding"}) { // b/40044477 disables[test].push_back({regex("Intel"), "OpenGL", _, kWindows}); disables[test].push_back({regex("Intel"), "ANGLE GL", _, kWindows}); } for (const char* test : {"SwitchDefaultOnly", // b/40043548 "ReturnsValueOnEveryPathES3"}) { // b/40045205 disables[test].push_back({regex("Intel"), "Vulkan", _, kLinux}); } for (const char* test : {"SwitchDefaultOnly"}) { disables[test].push_back({regex("Intel"), "ANGLE", _, kWindows}); } for (const char* test : {"SwizzleAsLValueES3"}) { // https://anglebug.com/8260 disables[test].push_back({regex("Intel"), _, _, kWindows}); disables[test].push_back({_, "ANGLE", _, kWindows}); } // Some Intel GPUs don't return zero for the derivative of a uniform. for (const char* test : {"IntrinsicDFdy", "IntrinsicDFdx", "IntrinsicFwidth"}) { disables[test].push_back({regex("Intel"), _, GPU, _}); } disables["LoopFloat"].push_back({regex("Intel.*(Iris|6000)"), _, _, kMac}); // b/40043507 #undef ADRENO #undef NVIDIA return disables; }()}; if (const std::vector* testDisables = testDisableMap->find(name)) { for (const TestDisable& d : *testDisables) { if (d.platform.has_value() && !*d.platform) { continue; // disable applies to a different platform } if (d.backendAPI.has_value() && !skstd::contains(backendAPI, *d.backendAPI)) { continue; // disable applies to a different backend API } if (d.deviceName.has_value() && !std::regex_search(deviceName.begin(), deviceName.end(), *d.deviceName)) { continue; // disable applies to a different device } if (d.testTypeMatcher == CPU && testType != skiatest::TestType::kCPU) { continue; // disable only applies to CPU } if (d.testTypeMatcher == Ganesh && testType != skiatest::TestType::kGanesh) { continue; // disable only applies to Ganesh } if (d.testTypeMatcher == Graphite && testType != skiatest::TestType::kGraphite) { continue; // disable only applies to Graphites } if (d.testTypeMatcher == GPU && testType == skiatest::TestType::kCPU) { continue; // disable only applies to GPU } // This test was disabled. return true; } } // This test was not in our disable list. return false; } static void test_one_permutation(skiatest::Reporter* r, std::string_view deviceName, std::string_view backendAPI, SkSurface* surface, const char* name, const char* testFile, skiatest::TestType testType, const char* permutationSuffix, const SkRuntimeEffect::Options& options) { SkString shaderString = load_source(r, testFile, permutationSuffix); if (shaderString.isEmpty()) { return; } SkRuntimeEffect::Result result = SkRuntimeEffect::MakeForShader(shaderString, options); if (!result.effect) { ERRORF(r, "%s%s: %s", testFile, permutationSuffix, result.errorText.c_str()); return; } if (failure_is_expected(deviceName, backendAPI, name, testType)) { // Some driver bugs can be catastrophic (e.g. crashing dm entirely), so we don't even try to // run a shader if we expect that it might fail. SkDebugf("%s: skipped %.*s%s\n", testFile, (int)backendAPI.size(), backendAPI.data(), permutationSuffix); return; } SkBitmap bitmap = bitmap_from_shader(r, surface, result.effect); if (bitmap.empty()) { ERRORF(r, "%s%s: Unable to build shader", testFile, permutationSuffix); return; } bool success = true; SkColor color[kHeight][kWidth]; for (int y = 0; y < kHeight; ++y) { for (int x = 0; x < kWidth; ++x) { color[y][x] = bitmap.getColor(x, y); if (color[y][x] != SK_ColorGREEN) { success = false; } } } if (!success) { static_assert(kWidth == 2); static_assert(kHeight == 2); SkString message = SkStringPrintf("Expected%s: solid green. Actual output from %.*s using " "%.*s:\n" "RRGGBBAA RRGGBBAA\n" "%02X%02X%02X%02X %02X%02X%02X%02X\n" "%02X%02X%02X%02X %02X%02X%02X%02X", permutationSuffix, (int)deviceName.size(), deviceName.data(), (int)backendAPI.size(), backendAPI.data(), SkColorGetR(color[0][0]), SkColorGetG(color[0][0]), SkColorGetB(color[0][0]), SkColorGetA(color[0][0]), SkColorGetR(color[0][1]), SkColorGetG(color[0][1]), SkColorGetB(color[0][1]), SkColorGetA(color[0][1]), SkColorGetR(color[1][0]), SkColorGetG(color[1][0]), SkColorGetB(color[1][0]), SkColorGetA(color[1][0]), SkColorGetR(color[1][1]), SkColorGetG(color[1][1]), SkColorGetB(color[1][1]), SkColorGetA(color[1][1])); ERRORF(r, "%s", message.c_str()); } } static void test_permutations(skiatest::Reporter* r, std::string_view deviceName, std::string_view backendAPI, SkSurface* surface, const char* name, const char* testFile, skiatest::TestType testType, bool strictES2, bool privateAccess) { SkRuntimeEffect::Options options = strictES2 ? SkRuntimeEffect::Options{} : SkRuntimeEffectPriv::ES3Options(); if (privateAccess) { SkRuntimeEffectPriv::AllowPrivateAccess(&options); } options.forceUnoptimized = false; test_one_permutation(r, deviceName, backendAPI, surface, name, testFile, testType, "", options); options.forceUnoptimized = true; test_one_permutation(r, deviceName, backendAPI, surface, name, testFile, testType, " (Unoptimized)", options); } static void test_cpu(skiatest::Reporter* r, const char* name, const char* testFile, SkSLTestFlags flags) { SkASSERT(flags & SkSLTestFlag::CPU); // Create a raster-backed surface. const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface(SkSurfaces::Raster(info)); bool privateAccess = bool(flags & SkSLTestFlag::Priv); test_permutations(r, "CPU", "SkRP", surface.get(), name, testFile, skiatest::TestType::kCPU, /*strictES2=*/true, privateAccess); } #if defined(SK_GANESH) static void test_ganesh(skiatest::Reporter* r, const sk_gpu_test::ContextInfo& ctxInfo, const char* name, const char* testFile, SkSLTestFlags flags) { GrDirectContext *ctx = ctxInfo.directContext(); // If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately. bool shouldRunGPU = SkToBool(flags & SkSLTestFlag::GPU); bool shouldRunGPU_ES3 = (flags & SkSLTestFlag::GPU_ES3) && (ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() >= SkSL::Version::k300); if (!shouldRunGPU && !shouldRunGPU_ES3) { return; } // If this is a test that requires the GPU to generate NaN values, check for that first. if (flags & SkSLTestFlag::UsesNaN) { if (!gpu_generates_nan(r, ctx)) { return; } } // Create a GPU-backed Ganesh surface. const SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight); sk_sp surface(SkSurfaces::RenderTarget(ctx, skgpu::Budgeted::kNo, info)); std::string_view deviceName = ctx->priv().caps()->deviceName(); std::string_view backendAPI = skgpu::ContextTypeName(ctxInfo.type()); bool privateAccess = bool(flags & SkSLTestFlag::Priv); if (shouldRunGPU) { test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile, skiatest::TestType::kGanesh, /*strictES2=*/true, privateAccess); } if (shouldRunGPU_ES3) { test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile, skiatest::TestType::kGanesh, /*strictES2=*/false, privateAccess); } } #endif #if defined(SK_GRAPHITE) // Note: SKSL_TEST sets CTS enforcement API level to max(kApiLevel_V, ctsEnforcement) for Graphite. static void test_graphite(skiatest::Reporter* r, skgpu::graphite::Context* ctx, skiatest::graphite::GraphiteTestContext* testCtx, const char* name, const char* testFile, SkSLTestFlags flags) { // If this is an ES3-only test on a GPU which doesn't support SkSL ES3, return immediately. bool shouldRunGPU = SkToBool(flags & SkSLTestFlag::GPU); bool shouldRunGPU_ES3 = (flags & SkSLTestFlag::GPU_ES3) && (ctx->priv().caps()->shaderCaps()->supportedSkSLVerion() >= SkSL::Version::k300); if (!shouldRunGPU && !shouldRunGPU_ES3) { return; } #if defined(SK_DAWN) if (ctx->backend() == skgpu::BackendApi::kDawn) { // If this is a test that requires the GPU to generate NaN values, we don't run it in Dawn. // (WGSL/Dawn does not support infinity or NaN even if the GPU natively does.) if (flags & SkSLTestFlag::UsesNaN) { return; } } #endif // Create a GPU-backed Graphite surface. std::unique_ptr recorder = ctx->makeRecorder(); const SkImageInfo info = SkImageInfo::Make({kWidth, kHeight}, kRGBA_8888_SkColorType, kPremul_SkAlphaType); sk_sp surface = SkSurfaces::RenderTarget(recorder.get(), info); std::string_view deviceName = ctx->priv().caps()->deviceName(); std::string_view backendAPI = skgpu::ContextTypeName(testCtx->contextType()); bool privateAccess = bool(flags & SkSLTestFlag::Priv); if (shouldRunGPU) { test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile, skiatest::TestType::kGraphite, /*strictES2=*/true, privateAccess); } if (shouldRunGPU_ES3) { test_permutations(r, deviceName, backendAPI, surface.get(), name, testFile, skiatest::TestType::kGraphite, /*strictES2=*/false, privateAccess); } } #endif static void test_clone(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags) { SkString shaderString = load_source(r, testFile, ""); if (shaderString.isEmpty()) { return; } SkSL::ProgramSettings settings; // TODO(skia:11209): Can we just put the correct #version in the source files that need this? settings.fMaxVersionAllowed = is_strict_es2(flags) ? SkSL::Version::k100 : SkSL::Version::k300; SkSL::ProgramKind kind = bool(flags & SkSLTestFlag::Priv) ? SkSL::ProgramKind::kPrivateRuntimeShader : SkSL::ProgramKind::kRuntimeShader; SkSL::Compiler compiler; std::unique_ptr program = compiler.convertProgram(kind, shaderString.c_str(), settings); if (!program) { ERRORF(r, "%s", compiler.errorText().c_str()); return; } // Clone every expression in the program, and ensure that its clone generates the same // description as the original. class CloneVisitor : public SkSL::ProgramVisitor { public: CloneVisitor(skiatest::Reporter* r) : fReporter(r) {} bool visitExpression(const SkSL::Expression& expr) override { std::string original = expr.description(); std::string cloned = expr.clone()->description(); REPORTER_ASSERT(fReporter, original == cloned, "Mismatch after clone!\nOriginal: %s\nCloned: %s\n", original.c_str(), cloned.c_str()); return INHERITED::visitExpression(expr); } skiatest::Reporter* fReporter; using INHERITED = ProgramVisitor; }; CloneVisitor{r}.visit(*program); } static void report_rp_pass(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags) { if (!(flags & SkSLTestFlag::CPU) && !(flags & SkSLTestFlag::ES3)) { ERRORF(r, "NEW: %s", testFile); } } static void report_rp_fail(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags, const char* reason) { if ((flags & SkSLTestFlag::CPU) || (flags & SkSLTestFlag::ES3)) { ERRORF(r, "%s: %s", testFile, reason); } } static void test_raster_pipeline(skiatest::Reporter* r, const char* testFile, SkSLTestFlags flags) { SkString shaderString = load_source(r, testFile, ""); if (shaderString.isEmpty()) { return; } // In Raster Pipeline, we can compile and run test shaders directly, without involving a surface // at all. SkSL::Compiler compiler; SkSL::ProgramSettings settings; settings.fMaxVersionAllowed = SkSL::Version::k300; SkSL::ProgramKind kind = bool(flags & SkSLTestFlag::Priv) ? SkSL::ProgramKind::kPrivateRuntimeShader : SkSL::ProgramKind::kRuntimeShader; std::unique_ptr program = compiler.convertProgram(kind, shaderString.c_str(), settings); if (!program) { ERRORF(r, "%s: Unexpected compilation error\n%s", testFile, compiler.errorText().c_str()); return; } const SkSL::FunctionDeclaration* main = program->getFunction("main"); if (!main) { ERRORF(r, "%s: Program must have a 'main' function", testFile); return; } // Match up uniforms from the program against our list of test uniforms, and build up a data // buffer of uniform floats. size_t offset = 0; TArray uniforms; TArray childEffects; const SkSL::Context& ctx(compiler.context()); for (const SkSL::ProgramElement* elem : program->elements()) { // Variables (uniform, etc.) if (elem->is()) { const SkSL::GlobalVarDeclaration& global = elem->as(); const SkSL::VarDeclaration& varDecl = global.declaration()->as(); const SkSL::Variable& var = *varDecl.var(); // Keep track of child effects. if (var.type().isEffectChild()) { childEffects.push_back(var.name()); continue; } // 'uniform' variables if (var.modifierFlags().isUniform()) { uniforms.push_back(SkRuntimeEffectPriv::VarAsUniform(var, ctx, &offset)); } } } TArray uniformValues; for (const SkRuntimeEffect::Uniform& programUniform : uniforms) { bool foundMatch = false; for (const UniformData& data : kUniformData) { if (data.name == programUniform.name) { SkASSERT(data.span.size() * sizeof(float) == programUniform.sizeInBytes()); foundMatch = true; uniformValues.push_back_n(data.span.size(), data.span.data()); break; } } if (!foundMatch) { report_rp_fail(r, testFile, flags, "unsupported uniform"); return; } } // Compile our program. SkArenaAlloc alloc(/*firstHeapAllocation=*/1000); SkRasterPipeline pipeline(&alloc); SkSL::DebugTracePriv debugTrace; std::unique_ptr rasterProg = SkSL::MakeRasterPipelineProgram(*program, *main->definition(), &debugTrace); if (!rasterProg) { report_rp_fail(r, testFile, flags, "code is not supported"); return; } // Create callbacks which implement `shaderGreen` and `shaderRed` shaders. Fortunately, these // are trivial to implement directly in Raster Pipeline. struct RPCallbacks : public SkSL::RP::Callbacks { RPCallbacks(SkRasterPipeline* p, SkArenaAlloc* a, const TArray* c) : fPipeline(p) , fAlloc(a) , fChildEffects(c) {} bool appendShader(int index) override { if (fChildEffects->at(index) == "shaderGreen") { static constexpr float kColorGreen[4] = {0.0f, 1.0f, 0.0f, 1.0f}; fPipeline->appendConstantColor(fAlloc, kColorGreen); return true; } if (fChildEffects->at(index) == "shaderRed") { static constexpr float kColorRed[4] = {1.0f, 0.0f, 0.0f, 1.0f}; fPipeline->appendConstantColor(fAlloc, kColorRed); return true; } SK_ABORT("unrecognized RP effect"); } bool appendColorFilter(int index) override { SK_ABORT("unsupported RP callback"); } bool appendBlender(int index) override { SK_ABORT("unsupported RP callback"); } void toLinearSrgb(const void* color) override { SK_ABORT("unsupported RP callback"); } void fromLinearSrgb(const void* color) override { SK_ABORT("unsupported RP callback"); } SkRasterPipeline* fPipeline = nullptr; SkArenaAlloc* fAlloc = nullptr; const TArray* fChildEffects; }; RPCallbacks callbacks{&pipeline, &alloc, &childEffects}; // Append the SkSL program to the raster pipeline. pipeline.appendConstantColor(&alloc, SkColors::kTransparent); rasterProg->appendStages(&pipeline, &alloc, &callbacks, SkSpan(uniformValues)); // Move the float values from RGBA into an 8888 memory buffer. uint32_t out[SkRasterPipeline_kMaxStride_highp] = {}; SkRasterPipeline_MemoryCtx outCtx{/*pixels=*/out, /*stride=*/SkRasterPipeline_kMaxStride_highp}; pipeline.append(SkRasterPipelineOp::store_8888, &outCtx); pipeline.run(0, 0, 1, 1); // Make sure the first pixel (exclusively) of `out` is green. If the program compiled // successfully, we expect it to run without error, and will assert if it doesn't. uint32_t expected = 0xFF00FF00; if (out[0] != expected) { ERRORF(r, "%s: Raster Pipeline failed. Expected solid green, got ARGB:%02X%02X%02X%02X", testFile, (out[0] >> 24) & 0xFF, (out[0] >> 16) & 0xFF, (out[0] >> 8) & 0xFF, out[0] & 0xFF); return; } // Success! report_rp_pass(r, testFile, flags); } #if defined(SK_GANESH) #define DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) \ DEF_CONDITIONAL_GANESH_TEST_FOR_RENDERING_CONTEXTS(SkSL##name##_Ganesh, \ r, \ ctxInfo, \ is_gpu(flags), \ ctsEnforcement) { \ test_ganesh(r, ctxInfo, #name, path, flags); \ } #else #define DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) /* Ganesh is disabled */ #endif #if defined(SK_GRAPHITE) static bool is_native_context_or_dawn(skgpu::ContextType type) { return skgpu::IsNativeBackend(type) || skgpu::IsDawnBackend(type); } #define DEF_GRAPHITE_SKSL_TEST(flags, ctsEnforcement, name, path) \ DEF_CONDITIONAL_GRAPHITE_TEST_FOR_CONTEXTS(SkSL##name##_Graphite, \ is_native_context_or_dawn, \ r, \ context, \ testContext, \ /*opt_filter=*/nullptr, \ is_gpu(flags), \ ctsEnforcement) { \ test_graphite(r, context, testContext, #name, path, flags); \ } #else #define DEF_GRAPHITE_SKSL_TEST(flags, ctsEnforcement, name, path) /* Graphite is disabled */ #endif #define SKSL_TEST(flags, ctsEnforcement, name, path) \ DEF_CONDITIONAL_TEST(SkSL##name##_CPU, r, is_cpu(flags)) { test_cpu(r, #name, path, flags); } \ DEF_TEST(SkSL##name##_RP, r) { test_raster_pipeline(r, path, flags); } \ DEF_TEST(SkSL##name##_Clone, r) { test_clone(r, path, flags); } \ DEF_GANESH_SKSL_TEST(flags, ctsEnforcement, name, path) \ DEF_GRAPHITE_SKSL_TEST(flags, std::max(kApiLevel_V, ctsEnforcement), name, path) /** * Test flags: * - CPU: this test should pass on the CPU backend * - GPU: this test should pass on the Ganesh GPU backends * - GPU_ES3: this test should pass on an ES3-compatible GPU when "enforce ES2 restrictions" is off * * CtsEnforcement: * Android CTS (go/wtf/cts) enforces that devices must pass this test at the given API level. * CTS and Android SkQP builds should only run tests on devices greater than the provided API * level, but other test binaries (dm/fm) should run every test, regardless of this value. */ // clang-format off constexpr SkSLTestFlags CPU = SkSLTestFlag::CPU; constexpr SkSLTestFlags ES3 = SkSLTestFlag::ES3; constexpr SkSLTestFlags GPU = SkSLTestFlag::GPU; constexpr SkSLTestFlags GPU_ES3 = SkSLTestFlag::GPU_ES3; constexpr SkSLTestFlags UsesNaN = SkSLTestFlag::UsesNaN; constexpr SkSLTestFlags Priv = SkSLTestFlag::Priv; constexpr auto kApiLevel_T = CtsEnforcement::kApiLevel_T; constexpr auto kApiLevel_U = CtsEnforcement::kApiLevel_U; [[maybe_unused]] constexpr auto kApiLevel_V = CtsEnforcement::kApiLevel_V; constexpr auto kNever = CtsEnforcement::kNever; [[maybe_unused]] constexpr auto kNextRelease = CtsEnforcement::kNextRelease; SKSL_TEST(ES3 | GPU_ES3, kApiLevel_T, ArrayFolding, "folding/ArrayFolding.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ArraySizeFolding, "folding/ArraySizeFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, AssignmentOps, "folding/AssignmentOps.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, BoolFolding, "folding/BoolFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, CastFolding, "folding/CastFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, IntFoldingES2, "folding/IntFoldingES2.rts") SKSL_TEST(ES3 | GPU_ES3, kNever, IntFoldingES3, "folding/IntFoldingES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, FloatFolding, "folding/FloatFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, LogicalNot, "folding/LogicalNot.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixFoldingES2, "folding/MatrixFoldingES2.rts") SKSL_TEST(ES3 | GPU_ES3, kNever, MatrixFoldingES3, "folding/MatrixFoldingES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixNoOpFolding, "folding/MatrixNoOpFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixScalarNoOpFolding, "folding/MatrixScalarNoOpFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixVectorNoOpFolding, "folding/MatrixVectorNoOpFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, Negation, "folding/Negation.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, PreserveSideEffects, "folding/PreserveSideEffects.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, SelfAssignment, "folding/SelfAssignment.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, ShortCircuitBoolFolding, "folding/ShortCircuitBoolFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, StructFieldFolding, "folding/StructFieldFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, StructFieldNoFolding, "folding/StructFieldNoFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchCaseFolding, "folding/SwitchCaseFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleFolding, "folding/SwizzleFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, TernaryFolding, "folding/TernaryFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, VectorScalarFolding, "folding/VectorScalarFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, VectorVectorFolding, "folding/VectorVectorFolding.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, CommaExpressionsAllowInlining, "inliner/CommaExpressionsAllowInlining.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileBodyMustBeInlinedIntoAScope, "inliner/DoWhileBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileTestCannotBeInlined, "inliner/DoWhileTestCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ForBodyMustBeInlinedIntoAScope, "inliner/ForBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ForInitializerExpressionsCanBeInlined, "inliner/ForInitializerExpressionsCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ForWithoutReturnInsideCanBeInlined, "inliner/ForWithoutReturnInsideCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ForWithReturnInsideCannotBeInlined, "inliner/ForWithReturnInsideCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IfBodyMustBeInlinedIntoAScope, "inliner/IfBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IfElseBodyMustBeInlinedIntoAScope, "inliner/IfElseBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IfElseChainWithReturnsCanBeInlined, "inliner/IfElseChainWithReturnsCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IfTestCanBeInlined, "inliner/IfTestCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IfWithReturnsCanBeInlined, "inliner/IfWithReturnsCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineKeywordOverridesThreshold, "inliner/InlineKeywordOverridesThreshold.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerAvoidsVariableNameOverlap, "inliner/InlinerAvoidsVariableNameOverlap.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerElidesTempVarForReturnsInsideBlock, "inliner/InlinerElidesTempVarForReturnsInsideBlock.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerUsesTempVarForMultipleReturns, "inliner/InlinerUsesTempVarForMultipleReturns.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlinerUsesTempVarForReturnsInsideBlockWithVar, "inliner/InlinerUsesTempVarForReturnsInsideBlockWithVar.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineThreshold, "inliner/InlineThreshold.sksl") SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, InlineUnscopedVariable, "inliner/InlineUnscopedVariable.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithModifiedArgument, "inliner/InlineWithModifiedArgument.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithNestedBigCalls, "inliner/InlineWithNestedBigCalls.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithUnmodifiedArgument, "inliner/InlineWithUnmodifiedArgument.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InlineWithUnnecessaryBlocks, "inliner/InlineWithUnnecessaryBlocks.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, IntrinsicNameCollision, "inliner/IntrinsicNameCollision.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, ModifiedArrayParametersCannotBeInlined, "inliner/ModifiedArrayParametersCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, ModifiedStructParametersCannotBeInlined, "inliner/ModifiedStructParametersCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, NoInline, "inliner/NoInline.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ShortCircuitEvaluationsCannotInlineRightHandSide, "inliner/ShortCircuitEvaluationsCannotInlineRightHandSide.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, StaticSwitchInline, "inliner/StaticSwitch.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, StructsCanBeInlinedSafely, "inliner/StructsCanBeInlinedSafely.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleCanBeInlinedDirectly, "inliner/SwizzleCanBeInlinedDirectly.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryResultsCannotBeInlined, "inliner/TernaryResultsCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryTestCanBeInlined, "inliner/TernaryTestCanBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TrivialArgumentsInlineDirectly, "inliner/TrivialArgumentsInlineDirectly.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, TrivialArgumentsInlineDirectlyES3, "inliner/TrivialArgumentsInlineDirectlyES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, TypeShadowing, "inliner/TypeShadowing.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, WhileBodyMustBeInlinedIntoAScope, "inliner/WhileBodyMustBeInlinedIntoAScope.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, WhileTestCannotBeInlined, "inliner/WhileTestCannotBeInlined.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicAbsFloat, "intrinsics/AbsFloat.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicAbsInt, "intrinsics/AbsInt.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicAny, "intrinsics/Any.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicAll, "intrinsics/All.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicCeil, "intrinsics/Ceil.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicClampInt, "intrinsics/ClampInt.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicClampUInt, "intrinsics/ClampUInt.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicClampFloat, "intrinsics/ClampFloat.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicCross, "intrinsics/Cross.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicDegrees, "intrinsics/Degrees.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicDeterminant, "intrinsics/Determinant.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicDFdx, "intrinsics/DFdx.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicDFdy, "intrinsics/DFdy.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicDot, "intrinsics/Dot.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicFract, "intrinsics/Fract.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicFloatBitsToInt, "intrinsics/FloatBitsToInt.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicFloatBitsToUint, "intrinsics/FloatBitsToUint.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicFloor, "intrinsics/Floor.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicFwidth, "intrinsics/Fwidth.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicIntBitsToFloat, "intrinsics/IntBitsToFloat.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicIsInf, "intrinsics/IsInf.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicLength, "intrinsics/Length.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMatrixCompMultES2, "intrinsics/MatrixCompMultES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMatrixCompMultES3, "intrinsics/MatrixCompMultES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMaxFloat, "intrinsics/MaxFloat.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMaxInt, "intrinsics/MaxInt.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMaxUint, "intrinsics/MaxUint.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMinFloat, "intrinsics/MinFloat.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMinInt, "intrinsics/MinInt.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMinUint, "intrinsics/MinUint.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicMixFloatES2, "intrinsics/MixFloatES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicMixFloatES3, "intrinsics/MixFloatES3.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicModf, "intrinsics/Modf.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicNot, "intrinsics/Not.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicOuterProduct, "intrinsics/OuterProduct.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicRadians, "intrinsics/Radians.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicRound, "intrinsics/Round.sksl") SKSL_TEST(GPU_ES3, kNever, IntrinsicRoundEven, "intrinsics/RoundEven.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicSaturate, "intrinsics/Saturate.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicSignFloat, "intrinsics/SignFloat.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicSignInt, "intrinsics/SignInt.sksl") SKSL_TEST(CPU | GPU, kNever, IntrinsicSqrt, "intrinsics/Sqrt.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, IntrinsicStep, "intrinsics/Step.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicTrunc, "intrinsics/Trunc.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicTranspose, "intrinsics/Transpose.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, IntrinsicUintBitsToFloat, "intrinsics/UintBitsToFloat.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayNarrowingConversions, "runtime/ArrayNarrowingConversions.rts") SKSL_TEST(CPU | GPU, kNextRelease,ChildEffectSimple, "runtime/ChildEffectSimple.rts") SKSL_TEST(CPU | GPU|Priv,kNextRelease,ChildEffectSpecializationFanOut, "runtime/ChildEffectSpecializationFanOut.privrts") SKSL_TEST(ES3 | GPU_ES3, kNever, Commutative, "runtime/Commutative.rts") SKSL_TEST(CPU, kNever, DivideByZero, "runtime/DivideByZero.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, FunctionParameterAliasingFirst, "runtime/FunctionParameterAliasingFirst.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, FunctionParameterAliasingSecond, "runtime/FunctionParameterAliasingSecond.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, IfElseBinding, "runtime/IfElseBinding.rts") SKSL_TEST(CPU | GPU, kApiLevel_V, IncrementDisambiguation, "runtime/IncrementDisambiguation.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, LoopFloat, "runtime/LoopFloat.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, LoopInt, "runtime/LoopInt.rts") SKSL_TEST(CPU | GPU, kApiLevel_U, Ossfuzz52603, "runtime/Ossfuzz52603.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, QualifierOrder, "runtime/QualifierOrder.rts") SKSL_TEST(CPU | GPU, kApiLevel_T, PrecisionQualifiers, "runtime/PrecisionQualifiers.rts") SKSL_TEST(CPU | GPU, kNextRelease,SharedFunctions, "runtime/SharedFunctions.rts") SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Arrays, "runtime/RecursiveComparison_Arrays.rts") SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Structs, "runtime/RecursiveComparison_Structs.rts") SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Types, "runtime/RecursiveComparison_Types.rts") SKSL_TEST(ES3 | GPU_ES3 | UsesNaN, kNever, RecursiveComparison_Vectors, "runtime/RecursiveComparison_Vectors.rts") SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayCast, "shared/ArrayCast.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayComparison, "shared/ArrayComparison.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ArrayConstructors, "shared/ArrayConstructors.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, ArrayFollowedByScalar, "shared/ArrayFollowedByScalar.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ArrayTypes, "shared/ArrayTypes.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Assignment, "shared/Assignment.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, CastsRoundTowardZero, "shared/CastsRoundTowardZero.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, CommaMixedTypes, "shared/CommaMixedTypes.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, CommaSideEffects, "shared/CommaSideEffects.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, CompileTimeConstantVariables, "shared/CompileTimeConstantVariables.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ConstantCompositeAccessViaConstantIndex, "shared/ConstantCompositeAccessViaConstantIndex.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ConstantCompositeAccessViaDynamicIndex, "shared/ConstantCompositeAccessViaDynamicIndex.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ConstantIf, "shared/ConstantIf.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ConstArray, "shared/ConstArray.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ConstVariableComparison, "shared/ConstVariableComparison.sksl") SKSL_TEST(CPU | GPU, kNever, DeadGlobals, "shared/DeadGlobals.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, DeadLoopVariable, "shared/DeadLoopVariable.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, DeadIfStatement, "shared/DeadIfStatement.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, DeadReturn, "shared/DeadReturn.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, DeadReturnES3, "shared/DeadReturnES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, DeadStripFunctions, "shared/DeadStripFunctions.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, DependentInitializers, "shared/DependentInitializers.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, DoubleNegation, "shared/DoubleNegation.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, DoWhileControlFlow, "shared/DoWhileControlFlow.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, EmptyBlocksES2, "shared/EmptyBlocksES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, EmptyBlocksES3, "shared/EmptyBlocksES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ForLoopControlFlow, "shared/ForLoopControlFlow.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ForLoopMultipleInitES3, "shared/ForLoopMultipleInitES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, ForLoopShadowing, "shared/ForLoopShadowing.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionAnonymousParameters, "shared/FunctionAnonymousParameters.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionArgTypeMatch, "shared/FunctionArgTypeMatch.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionReturnTypeMatch, "shared/FunctionReturnTypeMatch.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Functions, "shared/Functions.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, FunctionPrototype, "shared/FunctionPrototype.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, GeometricIntrinsics, "shared/GeometricIntrinsics.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, HelloWorld, "shared/HelloWorld.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Hex, "shared/Hex.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, HexUnsigned, "shared/HexUnsigned.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, IfStatement, "shared/IfStatement.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, InoutParameters, "shared/InoutParameters.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, InoutParamsAreDistinct, "shared/InoutParamsAreDistinct.sksl") SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, IntegerDivisionES3, "shared/IntegerDivisionES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, LogicalAndShortCircuit, "shared/LogicalAndShortCircuit.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, LogicalOrShortCircuit, "shared/LogicalOrShortCircuit.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Matrices, "shared/Matrices.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, MatricesNonsquare, "shared/MatricesNonsquare.sksl") SKSL_TEST(CPU | GPU, kNever, MatrixConstructorsES2, "shared/MatrixConstructorsES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, MatrixConstructorsES3, "shared/MatrixConstructorsES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixEquality, "shared/MatrixEquality.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, MatrixIndexLookup, "shared/MatrixIndexLookup.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, MatrixIndexStore, "shared/MatrixIndexStore.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, MatrixOpEqualsES2, "shared/MatrixOpEqualsES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kApiLevel_U, MatrixOpEqualsES3, "shared/MatrixOpEqualsES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixScalarMath, "shared/MatrixScalarMath.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, MatrixSwizzleStore, "shared/MatrixSwizzleStore.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, MatrixToVectorCast, "shared/MatrixToVectorCast.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, MultipleAssignments, "shared/MultipleAssignments.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, NumberCasts, "shared/NumberCasts.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, NestedComparisonIntrinsics, "shared/NestedComparisonIntrinsics.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, OperatorsES2, "shared/OperatorsES2.sksl") SKSL_TEST(GPU_ES3, kNever, OperatorsES3, "shared/OperatorsES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Ossfuzz36852, "shared/Ossfuzz36852.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, OutParams, "shared/OutParams.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, OutParamsAreDistinct, "shared/OutParamsAreDistinct.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, OutParamsAreDistinctFromGlobal, "shared/OutParamsAreDistinctFromGlobal.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, OutParamsFunctionCallInArgument, "shared/OutParamsFunctionCallInArgument.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, OutParamsDoubleSwizzle, "shared/OutParamsDoubleSwizzle.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, PostfixExpressions, "shared/PostfixExpressions.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, PrefixExpressionsES2, "shared/PrefixExpressionsES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, PrefixExpressionsES3, "shared/PrefixExpressionsES3.sksl") SKSL_TEST(CPU | GPU, kNextRelease,ReservedInGLSLButAllowedInSkSL, "shared/ReservedInGLSLButAllowedInSkSL.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ResizeMatrix, "shared/ResizeMatrix.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ResizeMatrixNonsquare, "shared/ResizeMatrixNonsquare.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ReturnsValueOnEveryPathES2, "shared/ReturnsValueOnEveryPathES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ReturnsValueOnEveryPathES3, "shared/ReturnsValueOnEveryPathES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ScalarConversionConstructorsES2, "shared/ScalarConversionConstructorsES2.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, ScalarConversionConstructorsES3, "shared/ScalarConversionConstructorsES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, ScopedSymbol, "shared/ScopedSymbol.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, StackingVectorCasts, "shared/StackingVectorCasts.sksl") SKSL_TEST(CPU | GPU_ES3, kNever, StaticSwitch, "shared/StaticSwitch.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, StructArrayFollowedByScalar, "shared/StructArrayFollowedByScalar.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, StructIndexLookup, "shared/StructIndexLookup.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, StructIndexStore, "shared/StructIndexStore.sksl") // TODO(skia:13920): StructComparison currently exposes a bug in SPIR-V codegen. SKSL_TEST(ES3, kNextRelease,StructComparison, "shared/StructComparison.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, StructsInFunctions, "shared/StructsInFunctions.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, Switch, "shared/Switch.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchDefaultOnly, "shared/SwitchDefaultOnly.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithFallthrough, "shared/SwitchWithFallthrough.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithFallthroughAndVarDecls,"shared/SwitchWithFallthroughAndVarDecls.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, SwitchWithFallthroughGroups, "shared/SwitchWithFallthroughGroups.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwitchWithLoops, "shared/SwitchWithLoops.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, SwitchWithLoopsES3, "shared/SwitchWithLoopsES3.sksl") SKSL_TEST(CPU | GPU, kNever, SwizzleAsLValue, "shared/SwizzleAsLValue.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, SwizzleAsLValueES3, "shared/SwizzleAsLValueES3.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleBoolConstants, "shared/SwizzleBoolConstants.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleByConstantIndex, "shared/SwizzleByConstantIndex.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, SwizzleByIndex, "shared/SwizzleByIndex.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleConstants, "shared/SwizzleConstants.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, SwizzleIndexLookup, "shared/SwizzleIndexLookup.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, SwizzleIndexStore, "shared/SwizzleIndexStore.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleLTRB, "shared/SwizzleLTRB.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleOpt, "shared/SwizzleOpt.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalar, "shared/SwizzleScalar.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalarBool, "shared/SwizzleScalarBool.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, SwizzleScalarInt, "shared/SwizzleScalarInt.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, TemporaryIndexLookup, "shared/TemporaryIndexLookup.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryAsLValueEntirelyFoldable, "shared/TernaryAsLValueEntirelyFoldable.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryAsLValueFoldableTest, "shared/TernaryAsLValueFoldableTest.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, TernaryComplexNesting, "shared/TernaryComplexNesting.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, TernaryExpression, "shared/TernaryExpression.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, TernaryNesting, "shared/TernaryNesting.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, TernaryOneZeroOptimization, "shared/TernaryOneZeroOptimization.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, TernarySideEffects, "shared/TernarySideEffects.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, UnaryPositiveNegative, "shared/UnaryPositiveNegative.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, UniformArray, "shared/UniformArray.sksl") SKSL_TEST(CPU | GPU, kApiLevel_U, UniformMatrixResize, "shared/UniformMatrixResize.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, UnusedVariables, "shared/UnusedVariables.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, VectorConstructors, "shared/VectorConstructors.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, VectorToMatrixCast, "shared/VectorToMatrixCast.sksl") SKSL_TEST(CPU | GPU, kApiLevel_T, VectorScalarMath, "shared/VectorScalarMath.sksl") SKSL_TEST(ES3 | GPU_ES3, kNever, WhileLoopControlFlow, "shared/WhileLoopControlFlow.sksl") SKSL_TEST(CPU | GPU, kApiLevel_V, VoidInSequenceExpressions, "workarounds/VoidInSequenceExpressions.sksl")