/* * Copyright 2022 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "tests/Test.h" #include "include/gpu/graphite/Context.h" #include "include/gpu/graphite/Recorder.h" #include "include/gpu/graphite/Recording.h" #include "src/gpu/graphite/Buffer.h" #include "src/gpu/graphite/RecorderPriv.h" #include "src/gpu/graphite/UploadBufferManager.h" namespace skgpu::graphite { DEF_GRAPHITE_TEST_FOR_RENDERING_CONTEXTS(UploadBufferManagerTest, reporter, context, CtsEnforcement::kApiLevel_V) { std::unique_ptr recorder = context->makeRecorder(); UploadBufferManager* bufferManager = recorder->priv().uploadBufferManager(); // The test source data. char src[8] = { 1, 2, 3, 4, 5, 6, 7, 8, }; // Test multiple small writes to a reused buffer. auto [smWriter0, smBufferInfo0] = bufferManager->getTextureUploadWriter(10, 1); smWriter0.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/3, /*trimRowBytes=*/3, /*rowCount=*/2); smWriter0.write(/*offset=*/6, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, /*rowCount=*/2); auto [smWriter1, smBufferInfo1] = bufferManager->getTextureUploadWriter(4, 1); smWriter1.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, /*rowCount=*/2); REPORTER_ASSERT(reporter, smBufferInfo0.fBuffer == smBufferInfo1.fBuffer); REPORTER_ASSERT(reporter, smBufferInfo0.fOffset == 0); REPORTER_ASSERT(reporter, smBufferInfo1.fOffset >= 10); // Test a large write, which should get its own dedicated buffer. auto [lgWriter, lgBufferInfo] = bufferManager->getTextureUploadWriter((64 << 10) + 1, 1); lgWriter.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, /*rowCount=*/2); REPORTER_ASSERT(reporter, lgBufferInfo.fBuffer != smBufferInfo0.fBuffer); REPORTER_ASSERT(reporter, lgBufferInfo.fOffset == 0); REPORTER_ASSERT(reporter, lgBufferInfo.fBuffer->isMapped()); const void* lgBufferMap = const_cast(lgBufferInfo.fBuffer)->map(); const char expectedLgBufferMap[4] = { 1, 2, 5, 6, }; REPORTER_ASSERT(reporter, memcmp(lgBufferMap, expectedLgBufferMap, sizeof(expectedLgBufferMap)) == 0); // Test another small write after the large write. auto [smWriter2, smBufferInfo2] = bufferManager->getTextureUploadWriter(2, 1); smWriter2.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, /*rowCount=*/1); REPORTER_ASSERT(reporter, smBufferInfo2.fBuffer == smBufferInfo0.fBuffer); REPORTER_ASSERT(reporter, smBufferInfo2.fOffset >= 4 + smBufferInfo1.fOffset); REPORTER_ASSERT(reporter, smBufferInfo0.fBuffer->isMapped()); const char* smBufferMap = reinterpret_cast(const_cast(smBufferInfo0.fBuffer)->map()); // Each section of written data could be offset and aligned by GPU-required rules, so we can't // easily validate the contents of the buffer in one go, and instead test at each of the three // reported offsets. const char expectedSmBuffer0[10] = { 1, 2, 3, 5, 6, 7, 1, 2, 5, 6 }; const char expectedSmBuffer1[4] = { 1, 2, 5, 6 }; const char expectedSmBuffer2[2] = { 1, 2}; REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo0.fOffset, expectedSmBuffer0, sizeof(expectedSmBuffer0)) == 0); REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo1.fOffset, expectedSmBuffer1, sizeof(expectedSmBuffer1)) == 0); REPORTER_ASSERT(reporter, memcmp(smBufferMap + smBufferInfo2.fOffset, expectedSmBuffer1, sizeof(expectedSmBuffer2)) == 0); // Snap a Recording from the Recorder. This will transfer resources from the UploadBufferManager // to the Recording. auto recording = recorder->snap(); // Test writes with a required alignment. auto [alWriter0, alBufferInfo0] = bufferManager->getTextureUploadWriter(6, 4); alWriter0.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/3, /*trimRowBytes=*/3, /*rowCount=*/2); auto [alWriter1, alBufferInfo1] = bufferManager->getTextureUploadWriter(2, 4); alWriter1.write(/*offset=*/0, src, /*srcRowBytes=*/4, /*dstRowBytes=*/2, /*trimRowBytes=*/2, /*rowCount=*/1); // Should not share a buffer with earlier small writes, since we've transferred previously- // allocated resources to the command buffer. REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer != smBufferInfo0.fBuffer); REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer == alBufferInfo1.fBuffer); REPORTER_ASSERT(reporter, alBufferInfo0.fOffset == 0); REPORTER_ASSERT(reporter, alBufferInfo1.fOffset == 8); // From alWriter0. const char expectedAlBufferMap0[6] = { 1, 2, 3, 5, 6, 7, }; // From alWriter1. const char expectedAlBufferMap1[2] = { 1, 2, }; REPORTER_ASSERT(reporter, alBufferInfo0.fBuffer->isMapped()); const void* alBufferMap = const_cast(alBufferInfo0.fBuffer)->map(); REPORTER_ASSERT(reporter, memcmp(alBufferMap, expectedAlBufferMap0, sizeof(expectedAlBufferMap0)) == 0); alBufferMap = SkTAddOffset(alBufferMap, 8); REPORTER_ASSERT(reporter, memcmp(alBufferMap, expectedAlBufferMap1, sizeof(expectedAlBufferMap1)) == 0); } } // namespace skgpu::graphite