cbuffer _UniformBuffer : register(b0, space0) { float4 _7_colorWhite : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 x = _7_colorWhite; for (float r = -5.0f; r < 5.0f; r += 1.0f) { x.x = clamp(r, 0.0f, 1.0f); if (x.x == 0.0f) { break; } } for (float b = 5.0f; b >= 0.0f; b -= 1.0f) { x.z = b; if (x.w == 1.0f) { continue; } x.y = 0.0f; } return x; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }