/* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FORCEDARKUTILS_H #define FORCEDARKUTILS_H #include namespace android { namespace uirenderer { /** * The type of force dark set on the renderer, if any. * * This should stay in sync with the java @IntDef in * frameworks/base/graphics/java/android/graphics/ForceDarkType.java */ enum class ForceDarkType : uint8_t { NONE = 0, FORCE_DARK = 1, FORCE_INVERT_COLOR_DARK = 2 }; } /* namespace uirenderer */ } /* namespace android */ #endif // FORCEDARKUTILS_H