/* * Copyright 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include namespace android { using namespace com::android::graphics::libgui; // Returns true if the frameRate is valid. // // @param frameRate the frame rate in Hz // @param compatibility a ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* // @param changeFrameRateStrategy a ANATIVEWINDOW_CHANGE_FRAME_RATE_* // @param functionName calling function or nullptr. Used for logging // @param privileged whether caller has unscoped surfaceflinger access bool ValidateFrameRate(float frameRate, int8_t compatibility, int8_t changeFrameRateStrategy, const char* inFunctionName, bool privileged) { const char* functionName = inFunctionName != nullptr ? inFunctionName : "call"; int floatClassification = std::fpclassify(frameRate); if (frameRate < 0 || floatClassification == FP_INFINITE || floatClassification == FP_NAN) { ALOGE("%s failed - invalid frame rate %f", functionName, frameRate); return false; } if (compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT && compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE && compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_GTE && (!privileged || (compatibility != ANATIVEWINDOW_FRAME_RATE_EXACT && compatibility != ANATIVEWINDOW_FRAME_RATE_NO_VOTE))) { ALOGE("%s failed - invalid compatibility value %d privileged: %s", functionName, compatibility, privileged ? "yes" : "no"); return false; } if (__builtin_available(android 31, *)) { if (changeFrameRateStrategy != ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS && changeFrameRateStrategy != ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS) { ALOGE("%s failed - invalid change frame rate strategy value %d", functionName, changeFrameRateStrategy); if (flags::bq_setframerate()) { return false; } } } return true; } } // namespace android