custom_preprocesses = { "glBindVertexBuffer" : """ ctx->bindIndexedBuffer(0, bindingindex, buffer, offset, 0, stride); """, "glVertexAttribBinding" : """ ctx->setVertexAttribBindingIndex(attribindex, bindingindex); """, "glVertexAttribFormat" : """ ctx->setVertexAttribFormat(attribindex, size, type, normalized, relativeoffset, false); """, "glVertexAttribIFormat" : """ ctx->setVertexAttribFormat(attribindex, size, type, GL_FALSE, relativeoffset, true); """, "glVertexBindingDivisor" : """ ctx->setVertexAttribDivisor(bindingindex, divisor); """, "glTexStorage2DMultisample" : """ GLint err = GL_NO_ERROR; GLenum format, type; GLESv2Validate::getCompatibleFormatTypeForInternalFormat(internalformat, &format, &type); sPrepareTexImage2D(target, 0, (GLint)internalformat, width, height, 0, format, type, NULL, &type, (GLint*)&internalformat, &err); SET_ERROR_IF(err != GL_NO_ERROR, err); """, } custom_postprocesses = { } custom_share_processing = { } no_passthrough = { }