Searched defs:BuilderUniform (Results 1 – 1 of 1) sorted by relevance
372 struct BuilderUniform { struct398 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),408 bool set(const T val[], const int count) { in set()423 SkRuntimeEffectBuilder* fOwner;424 const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found