xref: /aosp_15_r20/external/angle/src/libANGLE/queryconversions.cpp (revision 8975f5c5ed3d1c378011245431ada316dfb6f244)
1 //
2 // Copyright 2014 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // queryconversions.cpp: Implementation of state query cast conversions
8 
9 #include "libANGLE/queryconversions.h"
10 
11 #include <vector>
12 
13 #include "common/utilities.h"
14 #include "libANGLE/Context.h"
15 
16 namespace gl
17 {
18 
19 namespace
20 {
21 
ExpandFloatToInteger(GLfloat value)22 GLint64 ExpandFloatToInteger(GLfloat value)
23 {
24     return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
25 }
26 
27 template <typename QueryT, typename NativeT>
CastFromStateValueToInt(GLenum pname,NativeT value)28 QueryT CastFromStateValueToInt(GLenum pname, NativeT value)
29 {
30     GLenum nativeType = GLTypeToGLenum<NativeT>::value;
31 
32     if (nativeType == GL_FLOAT)
33     {
34         // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from
35         // Table 4.5
36         switch (pname)
37         {
38             case GL_DEPTH_RANGE:
39             case GL_COLOR_CLEAR_VALUE:
40             case GL_DEPTH_CLEAR_VALUE:
41             case GL_BLEND_COLOR:
42             // GLES1 emulation:
43             // Also, several GLES1.x values need to be converted to integer with
44             // ExpandFloatToInteger rather than rounding. See GLES 1.1 spec 6.1.2 "Data
45             // Conversions".
46             case GL_ALPHA_TEST_REF:
47             case GL_CURRENT_COLOR:
48                 return clampCast<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
49             default:
50                 return clampCast<QueryT>(std::round(value));
51         }
52     }
53 
54     return clampCast<QueryT>(value);
55 }
56 
57 template <typename NativeT, typename QueryT>
CastQueryValueToInt(GLenum pname,QueryT value)58 NativeT CastQueryValueToInt(GLenum pname, QueryT value)
59 {
60     GLenum queryType = GLTypeToGLenum<QueryT>::value;
61 
62     if (queryType == GL_FLOAT)
63     {
64         // ARM devices cast float to uint differently than Intel.
65         // Basically, any negative floating point number becomes 0
66         // when converted to unsigned int. Instead, convert to a signed
67         // int and then convert to unsigned int to "preserve the value"
68         // E.g. common case for tests is to pass in -1 as an invalid query
69         // value. If cast to a unsigned int it becomes 0 (GL_NONE) and is now
70         // a valid enum and negative tests fail. But converting to int
71         // and then to final unsigned int gives us 4294967295 (0xffffffff)
72         // which is what we want.
73         return static_cast<NativeT>(static_cast<GLint64>(std::round(value)));
74     }
75 
76     return static_cast<NativeT>(value);
77 }
78 
79 }  // anonymous namespace
80 
CastMaskValue(GLuint value)81 GLint CastMaskValue(GLuint value)
82 {
83     return clampCast<GLint>(value);
84 }
85 
86 template <typename QueryT, typename InternalT>
CastFromGLintStateValue(GLenum pname,InternalT value)87 QueryT CastFromGLintStateValue(GLenum pname, InternalT value)
88 {
89     return CastFromStateValue<QueryT, GLint>(pname, clampCast<GLint, InternalT>(value));
90 }
91 
92 template GLfloat CastFromGLintStateValue<GLfloat, GLenum>(GLenum pname, GLenum value);
93 template GLint CastFromGLintStateValue<GLint, GLenum>(GLenum pname, GLenum value);
94 template GLint64 CastFromGLintStateValue<GLint64, GLenum>(GLenum pname, GLenum value);
95 template GLuint CastFromGLintStateValue<GLuint, GLenum>(GLenum pname, GLenum value);
96 template GLuint CastFromGLintStateValue<GLuint, GLint>(GLenum pname, GLint value);
97 template GLfloat CastFromGLintStateValue<GLfloat, GLint>(GLenum pname, GLint value);
98 template GLint CastFromGLintStateValue<GLint, GLint>(GLenum pname, GLint value);
99 template GLfloat CastFromGLintStateValue<GLfloat, bool>(GLenum pname, bool value);
100 template GLuint CastFromGLintStateValue<GLuint, bool>(GLenum pname, bool value);
101 template GLint CastFromGLintStateValue<GLint, bool>(GLenum pname, bool value);
102 template GLfloat CastFromGLintStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
103 template GLint CastFromGLintStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
104 template GLuint CastFromGLintStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
105 
106 template <typename QueryT, typename NativeT>
CastFromStateValue(GLenum pname,NativeT value)107 QueryT CastFromStateValue(GLenum pname, NativeT value)
108 {
109     GLenum queryType = GLTypeToGLenum<QueryT>::value;
110 
111     switch (queryType)
112     {
113         case GL_INT:
114         case GL_INT_64_ANGLEX:
115         case GL_UNSIGNED_INT:
116         case GL_UINT_64_ANGLEX:
117             return CastFromStateValueToInt<QueryT, NativeT>(pname, value);
118         case GL_FLOAT:
119             return static_cast<QueryT>(value);
120         case GL_BOOL:
121             return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
122         default:
123             UNREACHABLE();
124             return 0;
125     }
126 }
127 template GLint CastFromStateValue<GLint, GLint>(GLenum pname, GLint value);
128 template GLint CastFromStateValue<GLint, GLint64>(GLenum pname, GLint64 value);
129 template GLint64 CastFromStateValue<GLint64, GLint>(GLenum pname, GLint value);
130 template GLint64 CastFromStateValue<GLint64, GLint64>(GLenum pname, GLint64 value);
131 template GLfloat CastFromStateValue<GLfloat, GLint>(GLenum pname, GLint value);
132 template GLfloat CastFromStateValue<GLfloat, GLuint>(GLenum pname, GLuint value);
133 template GLfloat CastFromStateValue<GLfloat, GLfloat>(GLenum pname, GLfloat value);
134 template GLint CastFromStateValue<GLint, GLfloat>(GLenum pname, GLfloat value);
135 template GLuint CastFromStateValue<GLuint, GLfloat>(GLenum pname, GLfloat value);
136 template GLuint CastFromStateValue<GLuint, GLint>(GLenum pname, GLint value);
137 template GLuint CastFromStateValue<GLuint, GLuint>(GLenum pname, GLuint value);
138 template GLint CastFromStateValue<GLint, GLboolean>(GLenum pname, GLboolean value);
139 template GLint64 CastFromStateValue<GLint64, GLboolean>(GLenum pname, GLboolean value);
140 template GLint CastFromStateValue<GLint, GLuint>(GLenum pname, GLuint value);
141 template GLint64 CastFromStateValue<GLint64, GLuint>(GLenum pname, GLuint value);
142 template GLuint64 CastFromStateValue<GLuint64, GLuint>(GLenum pname, GLuint value);
143 
144 template <typename NativeT, typename QueryT>
CastQueryValueTo(GLenum pname,QueryT value)145 NativeT CastQueryValueTo(GLenum pname, QueryT value)
146 {
147     GLenum nativeType = GLTypeToGLenum<NativeT>::value;
148 
149     switch (nativeType)
150     {
151         case GL_INT:
152         case GL_INT_64_ANGLEX:
153         case GL_UNSIGNED_INT:
154         case GL_UINT_64_ANGLEX:
155             return CastQueryValueToInt<NativeT, QueryT>(pname, value);
156         case GL_FLOAT:
157             return static_cast<NativeT>(value);
158         case GL_BOOL:
159             return static_cast<NativeT>(value == static_cast<QueryT>(0) ? GL_FALSE : GL_TRUE);
160         default:
161             UNREACHABLE();
162             return 0;
163     }
164 }
165 
166 template GLint CastQueryValueTo<GLint, GLfloat>(GLenum pname, GLfloat value);
167 template GLboolean CastQueryValueTo<GLboolean, GLint>(GLenum pname, GLint value);
168 template GLint CastQueryValueTo<GLint, GLint>(GLenum pname, GLint value);
169 template GLint CastQueryValueTo<GLint, GLuint>(GLenum pname, GLuint value);
170 template GLfloat CastQueryValueTo<GLfloat, GLint>(GLenum pname, GLint value);
171 template GLfloat CastQueryValueTo<GLfloat, GLuint>(GLenum pname, GLuint value);
172 template GLfloat CastQueryValueTo<GLfloat, GLfloat>(GLenum pname, GLfloat value);
173 template GLuint CastQueryValueTo<GLuint, GLint>(GLenum pname, GLint value);
174 template GLuint CastQueryValueTo<GLuint, GLuint>(GLenum pname, GLuint value);
175 template GLuint CastQueryValueTo<GLuint, GLfloat>(GLenum pname, GLfloat value);
176 
177 template <typename QueryT>
CastStateValues(const Context * context,GLenum nativeType,GLenum pname,unsigned int numParams,QueryT * outParams)178 void CastStateValues(const Context *context,
179                      GLenum nativeType,
180                      GLenum pname,
181                      unsigned int numParams,
182                      QueryT *outParams)
183 {
184     if (nativeType == GL_INT)
185     {
186         std::vector<GLint> intParams(numParams, 0);
187         context->getIntegervImpl(pname, intParams.data());
188 
189         for (unsigned int i = 0; i < numParams; ++i)
190         {
191             outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
192         }
193     }
194     else if (nativeType == GL_BOOL)
195     {
196         std::vector<GLboolean> boolParams(numParams, GL_FALSE);
197         context->getBooleanvImpl(pname, boolParams.data());
198 
199         for (unsigned int i = 0; i < numParams; ++i)
200         {
201             outParams[i] =
202                 (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
203         }
204     }
205     else if (nativeType == GL_FLOAT)
206     {
207         std::vector<GLfloat> floatParams(numParams, 0.0f);
208         context->getFloatvImpl(pname, floatParams.data());
209 
210         for (unsigned int i = 0; i < numParams; ++i)
211         {
212             outParams[i] = CastFromStateValue<QueryT>(pname, floatParams[i]);
213         }
214     }
215     else if (nativeType == GL_INT_64_ANGLEX)
216     {
217         std::vector<GLint64> int64Params(numParams, 0);
218         context->getInteger64vImpl(pname, int64Params.data());
219 
220         for (unsigned int i = 0; i < numParams; ++i)
221         {
222             outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
223         }
224     }
225     else
226     {
227         WARN() << "Application querying parameter that does not exist.";
228     }
229 }
230 
231 // Explicit template instantiation (how we export template functions in different files)
232 // The calls below will make CastStateValues successfully link with the GL state query types
233 // The GL state query API types are: bool, int, uint, float, int64, uint64
234 
235 template void CastStateValues<GLboolean>(const Context *,
236                                          GLenum,
237                                          GLenum,
238                                          unsigned int,
239                                          GLboolean *);
240 template void CastStateValues<GLint>(const Context *, GLenum, GLenum, unsigned int, GLint *);
241 template void CastStateValues<GLuint>(const Context *, GLenum, GLenum, unsigned int, GLuint *);
242 template void CastStateValues<GLfloat>(const Context *, GLenum, GLenum, unsigned int, GLfloat *);
243 template void CastStateValues<GLint64>(const Context *, GLenum, GLenum, unsigned int, GLint64 *);
244 
245 template <typename QueryT>
CastIndexedStateValues(Context * context,GLenum nativeType,GLenum pname,GLuint index,unsigned int numParams,QueryT * outParams)246 void CastIndexedStateValues(Context *context,
247                             GLenum nativeType,
248                             GLenum pname,
249                             GLuint index,
250                             unsigned int numParams,
251                             QueryT *outParams)
252 {
253     if (nativeType == GL_INT)
254     {
255         std::vector<GLint> intParams(numParams, 0);
256         context->getIntegeri_v(pname, index, intParams.data());
257 
258         for (unsigned int i = 0; i < numParams; ++i)
259         {
260             outParams[i] = CastFromStateValue<QueryT>(pname, intParams[i]);
261         }
262     }
263     else if (nativeType == GL_BOOL)
264     {
265         std::vector<GLboolean> boolParams(numParams, GL_FALSE);
266         context->getBooleani_v(pname, index, boolParams.data());
267 
268         for (unsigned int i = 0; i < numParams; ++i)
269         {
270             outParams[i] =
271                 (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
272         }
273     }
274     else if (nativeType == GL_INT_64_ANGLEX)
275     {
276         std::vector<GLint64> int64Params(numParams, 0);
277         context->getInteger64i_v(pname, index, int64Params.data());
278 
279         for (unsigned int i = 0; i < numParams; ++i)
280         {
281             outParams[i] = CastFromStateValue<QueryT>(pname, int64Params[i]);
282         }
283     }
284     else
285         UNREACHABLE();
286 }
287 
288 template void CastIndexedStateValues<GLboolean>(Context *,
289                                                 GLenum,
290                                                 GLenum,
291                                                 GLuint index,
292                                                 unsigned int,
293                                                 GLboolean *);
294 template void CastIndexedStateValues<GLint>(Context *,
295                                             GLenum,
296                                             GLenum,
297                                             GLuint index,
298                                             unsigned int,
299                                             GLint *);
300 template void CastIndexedStateValues<GLuint>(Context *,
301                                              GLenum,
302                                              GLenum,
303                                              GLuint index,
304                                              unsigned int,
305                                              GLuint *);
306 template void CastIndexedStateValues<GLfloat>(Context *,
307                                               GLenum,
308                                               GLenum,
309                                               GLuint index,
310                                               unsigned int,
311                                               GLfloat *);
312 template void CastIndexedStateValues<GLint64>(Context *,
313                                               GLenum,
314                                               GLenum,
315                                               GLuint index,
316                                               unsigned int,
317                                               GLint64 *);
318 }  // namespace gl
319